[Author]
Author = VLADIMPALER72
[Description]
Description = THE AVENGERS USED THE SPECTRE WARHEAD TO REVIVE VISION. THE JL WILL STOP AT NOTHING TO GET IT BACK, EVEN IF THEY HAVE TO RIP IT OUT OF HIM!
[Objectives]
Objectivescount = 38

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 350.9164
Objectives[0]positionY = -1427.46
Objectives[0]positionZ = 76.17421
Objectives[0]Heading = 55.00003
Objectives[0]model = Batman(YearOne)
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 18
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 29
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 218.6977
Objectives[0]mission_Actors[0]positionY = -1405.74
Objectives[0]mission_Actors[0]positionZ = 29.42009
Objectives[0]mission_Actors[0]Heading = 145
Objectives[0]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = CarbineRifle
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 227.1564
Objectives[0]mission_Actors[1]positionY = -1409.471
Objectives[0]mission_Actors[1]positionZ = 29.56639
Objectives[0]mission_Actors[1]Heading = 145
Objectives[0]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 200
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = MG
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 229.8697
Objectives[0]mission_Actors[2]positionY = -1385.42
Objectives[0]mission_Actors[2]positionZ = 30.54795
Objectives[0]mission_Actors[2]Heading = 145
Objectives[0]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 1000
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = AdvancedRifle
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 237.2782
Objectives[0]mission_Actors[3]positionY = -1390.824
Objectives[0]mission_Actors[3]positionZ = 30.55243
Objectives[0]mission_Actors[3]Heading = 145
Objectives[0]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 200
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = CombatMG
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 231.6814
Objectives[0]mission_Actors[4]positionY = -1391.393
Objectives[0]mission_Actors[4]positionZ = 30.50021
Objectives[0]mission_Actors[4]Heading = 140
Objectives[0]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 300
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 45
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Nightstick
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 1
Objectives[0]mission_Actors[4]Task_Guard_Range = 30
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]SpawnInVehicle = True
Objectives[0]mission_Actors[5]SeatIndex = 1
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 233.5045
Objectives[0]mission_Actors[5]positionY = -1397.346
Objectives[0]mission_Actors[5]positionZ = 30.23957
Objectives[0]mission_Actors[5]Heading = 115.0552
Objectives[0]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 400
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = False
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 0
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 238.9651
Objectives[0]mission_Actors[6]positionY = -1381.283
Objectives[0]mission_Actors[6]positionZ = 33.74174
Objectives[0]mission_Actors[6]Heading = 149.9999
Objectives[0]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 300
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Nightstick
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 241.5102
Objectives[0]mission_Actors[7]positionY = -1361.573
Objectives[0]mission_Actors[7]positionZ = 24.5378
Objectives[0]mission_Actors[7]Heading = 289.9759
Objectives[0]mission_Actors[7]String_Name = player_zero
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Default
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 243.2351
Objectives[0]mission_Actors[8]positionY = -1365.517
Objectives[0]mission_Actors[8]positionZ = 24.5378
Objectives[0]mission_Actors[8]Heading = 324.9871
Objectives[0]mission_Actors[8]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Pistol50
Objectives[0]mission_Actors[8]Variation = Default
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 245.1542
Objectives[0]mission_Actors[9]positionY = -1366.916
Objectives[0]mission_Actors[9]positionZ = 24.5378
Objectives[0]mission_Actors[9]Heading = 324.9935
Objectives[0]mission_Actors[9]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = MilitaryRifle
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 266.4263
Objectives[0]mission_Actors[10]positionY = -1359.5
Objectives[0]mission_Actors[10]positionZ = 24.5378
Objectives[0]mission_Actors[10]Heading = 359.9767
Objectives[0]mission_Actors[10]String_Name = mp_f_helistaff_01
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = False
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Unarmed
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 253.2032
Objectives[0]mission_Actors[11]positionY = -1350.142
Objectives[0]mission_Actors[11]positionZ = 24.54931
Objectives[0]mission_Actors[11]Heading = 74.34324
Objectives[0]mission_Actors[11]String_Name = mp_f_meth_01
Objectives[0]mission_Actors[11]Relationship_Group = Neutral
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = False
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = Unarmed
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 266.6877
Objectives[0]mission_Actors[12]positionY = -1357.423
Objectives[0]mission_Actors[12]positionZ = 24.53787
Objectives[0]mission_Actors[12]Heading = 171.9054
Objectives[0]mission_Actors[12]String_Name = mp_f_meth_01
Objectives[0]mission_Actors[12]Relationship_Group = Neutral
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = False
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = Unarmed
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 266.6945
Objectives[0]mission_Actors[13]positionY = -1356.522
Objectives[0]mission_Actors[13]positionZ = 24.53782
Objectives[0]mission_Actors[13]Heading = 202.8857
Objectives[0]mission_Actors[13]String_Name = mp_f_meth_01
Objectives[0]mission_Actors[13]Relationship_Group = Neutral
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = False
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = Unarmed
Objectives[0]mission_Actors[13]Variation = Default
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 265.8608
Objectives[0]mission_Actors[14]positionY = -1358.214
Objectives[0]mission_Actors[14]positionZ = 24.5378
Objectives[0]mission_Actors[14]Heading = 359.9767
Objectives[0]mission_Actors[14]String_Name = csb_mrs_r
Objectives[0]mission_Actors[14]Relationship_Group = Neutral
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = False
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = Unarmed
Objectives[0]mission_Actors[14]Variation = Default
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = 265.2922
Objectives[0]mission_Actors[15]positionY = -1357.671
Objectives[0]mission_Actors[15]positionZ = 24.5378
Objectives[0]mission_Actors[15]Heading = 274.9768
Objectives[0]mission_Actors[15]String_Name = csb_bryony
Objectives[0]mission_Actors[15]Relationship_Group = Neutral
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = False
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = Unarmed
Objectives[0]mission_Actors[15]Variation = Default
Objectives[0]mission_Actors[15]Task = 0
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = 256.7596
Objectives[0]mission_Actors[16]positionY = -1359.906
Objectives[0]mission_Actors[16]positionZ = 24.5378
Objectives[0]mission_Actors[16]Heading = 338.9219
Objectives[0]mission_Actors[16]String_Name = ig_agatha
Objectives[0]mission_Actors[16]Relationship_Group = Neutral
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = False
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = Unarmed
Objectives[0]mission_Actors[16]Variation = Default
Objectives[0]mission_Actors[16]Task = 0
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = 256.9636
Objectives[0]mission_Actors[17]positionY = -1359.076
Objectives[0]mission_Actors[17]positionZ = 24.5378
Objectives[0]mission_Actors[17]Heading = 164.9767
Objectives[0]mission_Actors[17]String_Name = ig_avon
Objectives[0]mission_Actors[17]Relationship_Group = Neutral
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = False
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = Unarmed
Objectives[0]mission_Actors[17]Variation = Default
Objectives[0]mission_Actors[17]Task = 0
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = 252.5898
Objectives[0]mission_Actors[18]positionY = -1371.297
Objectives[0]mission_Actors[18]positionZ = 24.5378
Objectives[0]mission_Actors[18]Heading = 24.97676
Objectives[0]mission_Actors[18]String_Name = mp_m_boatstaff_01
Objectives[0]mission_Actors[18]Relationship_Group = Enemy1
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 100
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = False
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = Unarmed
Objectives[0]mission_Actors[18]Variation = Default
Objectives[0]mission_Actors[18]Task = 0
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 0
Objectives[0]mission_Actors[19]positionX = 252.0887
Objectives[0]mission_Actors[19]positionY = -1370.08
Objectives[0]mission_Actors[19]positionZ = 24.5378
Objectives[0]mission_Actors[19]Heading = 169.9767
Objectives[0]mission_Actors[19]String_Name = s_m_y_clubbar_01
Objectives[0]mission_Actors[19]Relationship_Group = Neutral
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = False
Objectives[0]mission_Actors[19]SetHealth = 100
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = Unarmed
Objectives[0]mission_Actors[19]Variation = Default
Objectives[0]mission_Actors[19]Task = 0
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = NONE
Objectives[0]mission_Actors[20]Survive_Number = 0
Objectives[0]mission_Actors[20]Failed_Text = 
Objectives[0]mission_Actors[20]Remove_After = 0
Objectives[0]mission_Actors[20]positionX = 251.8206
Objectives[0]mission_Actors[20]positionY = -1348.54
Objectives[0]mission_Actors[20]positionZ = 24.53778
Objectives[0]mission_Actors[20]Heading = 139.9832
Objectives[0]mission_Actors[20]String_Name = u_m_y_corpse_01
Objectives[0]mission_Actors[20]Relationship_Group = Enemy1
Objectives[0]mission_Actors[20]AddBlip = False
Objectives[0]mission_Actors[20]ShowCone = False
Objectives[0]mission_Actors[20]Invincible = False
Objectives[0]mission_Actors[20]SetHealth = -1
Objectives[0]mission_Actors[20]DieFromHeadShot = True
Objectives[0]mission_Actors[20]CanExitVehicle = False
Objectives[0]mission_Actors[20]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[20]AlwaysFight = False
Objectives[0]mission_Actors[20]Seeing_Range = 30
Objectives[0]mission_Actors[20]Hearing_Range = 30
Objectives[0]mission_Actors[20]CombatMovement = Offensive
Objectives[0]mission_Actors[20]weapon = Unarmed
Objectives[0]mission_Actors[20]Variation = Default
Objectives[0]mission_Actors[20]Task = 0
Objectives[0]mission_Actors[20]Task_Guard_Range = 5
Objectives[0]mission_Actors[20]Task_Stay_In_Range = True
Objectives[0]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[20]Task_Scenario = NONE
Objectives[0]mission_Actors[21]Survive_Number = 0
Objectives[0]mission_Actors[21]Failed_Text = 
Objectives[0]mission_Actors[21]Remove_After = 0
Objectives[0]mission_Actors[21]positionX = 266.7792
Objectives[0]mission_Actors[21]positionY = -1351.52
Objectives[0]mission_Actors[21]positionZ = 24.5378
Objectives[0]mission_Actors[21]Heading = 134.9767
Objectives[0]mission_Actors[21]String_Name = s_f_y_cop_01
Objectives[0]mission_Actors[21]Relationship_Group = Enemy1
Objectives[0]mission_Actors[21]AddBlip = False
Objectives[0]mission_Actors[21]ShowCone = False
Objectives[0]mission_Actors[21]Invincible = False
Objectives[0]mission_Actors[21]SetHealth = 100
Objectives[0]mission_Actors[21]DieFromHeadShot = True
Objectives[0]mission_Actors[21]CanExitVehicle = True
Objectives[0]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[21]AlwaysFight = True
Objectives[0]mission_Actors[21]Seeing_Range = 30
Objectives[0]mission_Actors[21]Hearing_Range = 30
Objectives[0]mission_Actors[21]CombatMovement = Offensive
Objectives[0]mission_Actors[21]weapon = SNSPistol
Objectives[0]mission_Actors[21]Variation = Default
Objectives[0]mission_Actors[21]Task = 0
Objectives[0]mission_Actors[21]Task_Guard_Range = 5
Objectives[0]mission_Actors[21]Task_Stay_In_Range = True
Objectives[0]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[21]Task_Scenario = NONE
Objectives[0]mission_Actors[22]Survive_Number = 0
Objectives[0]mission_Actors[22]Failed_Text = 
Objectives[0]mission_Actors[22]Remove_After = 0
Objectives[0]mission_Actors[22]positionX = 242.3046
Objectives[0]mission_Actors[22]positionY = -1362.522
Objectives[0]mission_Actors[22]positionZ = 39.53436
Objectives[0]mission_Actors[22]Heading = 210.143
Objectives[0]mission_Actors[22]String_Name = ig_andreas
Objectives[0]mission_Actors[22]Relationship_Group = Enemy1
Objectives[0]mission_Actors[22]AddBlip = False
Objectives[0]mission_Actors[22]ShowCone = False
Objectives[0]mission_Actors[22]Invincible = False
Objectives[0]mission_Actors[22]SetHealth = 100
Objectives[0]mission_Actors[22]DieFromHeadShot = True
Objectives[0]mission_Actors[22]CanExitVehicle = True
Objectives[0]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[22]AlwaysFight = True
Objectives[0]mission_Actors[22]Seeing_Range = 30
Objectives[0]mission_Actors[22]Hearing_Range = 30
Objectives[0]mission_Actors[22]CombatMovement = Offensive
Objectives[0]mission_Actors[22]weapon = SNSPistol
Objectives[0]mission_Actors[22]Variation = Default
Objectives[0]mission_Actors[22]Task = 0
Objectives[0]mission_Actors[22]Task_Guard_Range = 5
Objectives[0]mission_Actors[22]Task_Stay_In_Range = True
Objectives[0]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[22]Task_Scenario = NONE
Objectives[0]mission_Actors[23]Survive_Number = 0
Objectives[0]mission_Actors[23]Failed_Text = 
Objectives[0]mission_Actors[23]Remove_After = 0
Objectives[0]mission_Actors[23]positionX = 252.233
Objectives[0]mission_Actors[23]positionY = -1350.334
Objectives[0]mission_Actors[23]positionZ = 24.54939
Objectives[0]mission_Actors[23]Heading = 19.9799
Objectives[0]mission_Actors[23]String_Name = mp_m_meth_01
Objectives[0]mission_Actors[23]Relationship_Group = Neutral
Objectives[0]mission_Actors[23]AddBlip = False
Objectives[0]mission_Actors[23]ShowCone = False
Objectives[0]mission_Actors[23]Invincible = False
Objectives[0]mission_Actors[23]SetHealth = 100
Objectives[0]mission_Actors[23]DieFromHeadShot = True
Objectives[0]mission_Actors[23]CanExitVehicle = True
Objectives[0]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[23]AlwaysFight = True
Objectives[0]mission_Actors[23]Seeing_Range = 30
Objectives[0]mission_Actors[23]Hearing_Range = 30
Objectives[0]mission_Actors[23]CombatMovement = Offensive
Objectives[0]mission_Actors[23]weapon = Pistol50
Objectives[0]mission_Actors[23]Variation = Default
Objectives[0]mission_Actors[23]Task = 0
Objectives[0]mission_Actors[23]Task_Guard_Range = 5
Objectives[0]mission_Actors[23]Task_Stay_In_Range = True
Objectives[0]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[23]Task_Scenario = NONE
Objectives[0]mission_Actors[24]Survive_Number = 0
Objectives[0]mission_Actors[24]Failed_Text = 
Objectives[0]mission_Actors[24]Remove_After = 0
Objectives[0]mission_Actors[24]positionX = 265.6967
Objectives[0]mission_Actors[24]positionY = -1356.418
Objectives[0]mission_Actors[24]positionZ = 24.53933
Objectives[0]mission_Actors[24]Heading = 215.208
Objectives[0]mission_Actors[24]String_Name = mp_m_meth_01
Objectives[0]mission_Actors[24]Relationship_Group = Neutral
Objectives[0]mission_Actors[24]AddBlip = False
Objectives[0]mission_Actors[24]ShowCone = False
Objectives[0]mission_Actors[24]Invincible = False
Objectives[0]mission_Actors[24]SetHealth = 100
Objectives[0]mission_Actors[24]DieFromHeadShot = True
Objectives[0]mission_Actors[24]CanExitVehicle = True
Objectives[0]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[24]AlwaysFight = True
Objectives[0]mission_Actors[24]Seeing_Range = 30
Objectives[0]mission_Actors[24]Hearing_Range = 30
Objectives[0]mission_Actors[24]CombatMovement = Offensive
Objectives[0]mission_Actors[24]weapon = Pistol50
Objectives[0]mission_Actors[24]Variation = Default
Objectives[0]mission_Actors[24]Task = 0
Objectives[0]mission_Actors[24]Task_Guard_Range = 5
Objectives[0]mission_Actors[24]Task_Stay_In_Range = True
Objectives[0]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[24]Task_Scenario = NONE
Objectives[0]mission_Actors[25]Survive_Number = 0
Objectives[0]mission_Actors[25]Failed_Text = 
Objectives[0]mission_Actors[25]Remove_After = 0
Objectives[0]mission_Actors[25]positionX = 265.2599
Objectives[0]mission_Actors[25]positionY = -1349.818
Objectives[0]mission_Actors[25]positionZ = 24.5378
Objectives[0]mission_Actors[25]Heading = 174.9767
Objectives[0]mission_Actors[25]String_Name = s_m_m_doctor_01
Objectives[0]mission_Actors[25]Relationship_Group = Neutral
Objectives[0]mission_Actors[25]AddBlip = False
Objectives[0]mission_Actors[25]ShowCone = False
Objectives[0]mission_Actors[25]Invincible = False
Objectives[0]mission_Actors[25]SetHealth = 100
Objectives[0]mission_Actors[25]DieFromHeadShot = True
Objectives[0]mission_Actors[25]CanExitVehicle = True
Objectives[0]mission_Actors[25]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[25]AlwaysFight = False
Objectives[0]mission_Actors[25]Seeing_Range = 30
Objectives[0]mission_Actors[25]Hearing_Range = 30
Objectives[0]mission_Actors[25]CombatMovement = Offensive
Objectives[0]mission_Actors[25]weapon = Unarmed
Objectives[0]mission_Actors[25]Variation = Default
Objectives[0]mission_Actors[25]Task = 0
Objectives[0]mission_Actors[25]Task_Guard_Range = 5
Objectives[0]mission_Actors[25]Task_Stay_In_Range = True
Objectives[0]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[25]Task_Scenario = NONE
Objectives[0]mission_Actors[26]Survive_Number = 0
Objectives[0]mission_Actors[26]Failed_Text = 
Objectives[0]mission_Actors[26]Remove_After = 0
Objectives[0]mission_Actors[26]positionX = 266.1951
Objectives[0]mission_Actors[26]positionY = -1355.576
Objectives[0]mission_Actors[26]positionZ = 24.53821
Objectives[0]mission_Actors[26]Heading = 145.1555
Objectives[0]mission_Actors[26]String_Name = s_m_m_doctor_01
Objectives[0]mission_Actors[26]Relationship_Group = Neutral
Objectives[0]mission_Actors[26]AddBlip = False
Objectives[0]mission_Actors[26]ShowCone = False
Objectives[0]mission_Actors[26]Invincible = False
Objectives[0]mission_Actors[26]SetHealth = 100
Objectives[0]mission_Actors[26]DieFromHeadShot = True
Objectives[0]mission_Actors[26]CanExitVehicle = True
Objectives[0]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[26]AlwaysFight = False
Objectives[0]mission_Actors[26]Seeing_Range = 30
Objectives[0]mission_Actors[26]Hearing_Range = 30
Objectives[0]mission_Actors[26]CombatMovement = Offensive
Objectives[0]mission_Actors[26]weapon = Unarmed
Objectives[0]mission_Actors[26]Variation = Random
Objectives[0]mission_Actors[26]Task = 0
Objectives[0]mission_Actors[26]Task_Guard_Range = 5
Objectives[0]mission_Actors[26]Task_Stay_In_Range = True
Objectives[0]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[26]Task_Scenario = NONE
Objectives[0]mission_Actors[27]Survive_Number = 0
Objectives[0]mission_Actors[27]Failed_Text = 
Objectives[0]mission_Actors[27]Remove_After = 0
Objectives[0]mission_Actors[27]positionX = 258.1643
Objectives[0]mission_Actors[27]positionY = -1359.297
Objectives[0]mission_Actors[27]positionZ = 24.5378
Objectives[0]mission_Actors[27]Heading = 104.9767
Objectives[0]mission_Actors[27]String_Name = s_m_m_doctor_01
Objectives[0]mission_Actors[27]Relationship_Group = Neutral
Objectives[0]mission_Actors[27]AddBlip = False
Objectives[0]mission_Actors[27]ShowCone = False
Objectives[0]mission_Actors[27]Invincible = False
Objectives[0]mission_Actors[27]SetHealth = 100
Objectives[0]mission_Actors[27]DieFromHeadShot = True
Objectives[0]mission_Actors[27]CanExitVehicle = True
Objectives[0]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[27]AlwaysFight = True
Objectives[0]mission_Actors[27]Seeing_Range = 30
Objectives[0]mission_Actors[27]Hearing_Range = 30
Objectives[0]mission_Actors[27]CombatMovement = Offensive
Objectives[0]mission_Actors[27]weapon = Unarmed
Objectives[0]mission_Actors[27]Variation = Random
Objectives[0]mission_Actors[27]Task = 0
Objectives[0]mission_Actors[27]Task_Guard_Range = 5
Objectives[0]mission_Actors[27]Task_Stay_In_Range = True
Objectives[0]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[27]Task_Scenario = NONE
Objectives[0]mission_Actors[28]Survive_Number = 0
Objectives[0]mission_Actors[28]Failed_Text = 
Objectives[0]mission_Actors[28]Remove_After = 0
Objectives[0]mission_Actors[28]positionX = -1066.474
Objectives[0]mission_Actors[28]positionY = -73.12227
Objectives[0]mission_Actors[28]positionZ = -98.99982
Objectives[0]mission_Actors[28]Heading = 147.5523
Objectives[0]mission_Actors[28]String_Name = Batgirl(DCL)
Objectives[0]mission_Actors[28]Relationship_Group = Friend
Objectives[0]mission_Actors[28]AddBlip = False
Objectives[0]mission_Actors[28]ShowCone = False
Objectives[0]mission_Actors[28]Invincible = False
Objectives[0]mission_Actors[28]SetHealth = 100
Objectives[0]mission_Actors[28]DieFromHeadShot = True
Objectives[0]mission_Actors[28]CanExitVehicle = True
Objectives[0]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[28]AlwaysFight = True
Objectives[0]mission_Actors[28]Seeing_Range = 30
Objectives[0]mission_Actors[28]Hearing_Range = 30
Objectives[0]mission_Actors[28]CombatMovement = Offensive
Objectives[0]mission_Actors[28]weapon = Unarmed
Objectives[0]mission_Actors[28]Variation = Default
Objectives[0]mission_Actors[28]Task = 0
Objectives[0]mission_Actors[28]Task_Guard_Range = 5
Objectives[0]mission_Actors[28]Task_Stay_In_Range = True
Objectives[0]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[28]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 5
Objectives[0]mission_Vehicles[0]positionX = 255.962
Objectives[0]mission_Vehicles[0]positionY = -1345.126
Objectives[0]mission_Vehicles[0]positionZ = 31.99383
Objectives[0]mission_Vehicles[0]Heading = 54.92213
Objectives[0]mission_Vehicles[0]Name = Terrorbyte
Objectives[0]mission_Vehicles[0]Model = terbyte
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[0]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 233.5045
Objectives[0]mission_Vehicles[1]positionY = -1397.346
Objectives[0]mission_Vehicles[1]positionZ = 30.23957
Objectives[0]mission_Vehicles[1]Heading = 115.0552
Objectives[0]mission_Vehicles[1]Name = Barrage
Objectives[0]mission_Vehicles[1]Model = barrage
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilSilver
Objectives[0]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 216.5215
Objectives[0]mission_Vehicles[2]positionY = -1381.751
Objectives[0]mission_Vehicles[2]positionZ = 30.01312
Objectives[0]mission_Vehicles[2]Heading = 90.03795
Objectives[0]mission_Vehicles[2]Name = Cognoscenti Cabrio
Objectives[0]mission_Vehicles[2]Model = cogcabrio
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilRed
Objectives[0]mission_Vehicles[2]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 218.9242
Objectives[0]mission_Vehicles[3]positionY = -1384.483
Objectives[0]mission_Vehicles[3]positionZ = 29.94801
Objectives[0]mission_Vehicles[3]Heading = 89.92167
Objectives[0]mission_Vehicles[3]Name = Zion
Objectives[0]mission_Vehicles[3]Model = zion
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilSilver
Objectives[0]mission_Vehicles[3]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 7
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 222.8314
Objectives[0]mission_Vehicles[4]positionY = -1387.76
Objectives[0]mission_Vehicles[4]positionZ = 30.22202
Objectives[0]mission_Vehicles[4]Heading = 89.9453
Objectives[0]mission_Vehicles[4]Name = Felon GT
Objectives[0]mission_Vehicles[4]Model = felon2
Objectives[0]mission_Vehicles[4]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilShadowSilver
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 7
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 10
Objectives[0]mission_Props[0]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 240.5313
Objectives[0]mission_Props[0]positionY = -1377.911
Objectives[0]mission_Props[0]positionZ = 39.86007
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Props[1]Model = prop_laptop_lester
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 239.7381
Objectives[0]mission_Props[1]positionY = -1378.111
Objectives[0]mission_Props[1]positionZ = 39.55285
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -135
Objectives[0]mission_Props[2]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 240.4217
Objectives[0]mission_Props[2]positionY = -1378.558
Objectives[0]mission_Props[2]positionZ = 39.86007
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -135
Objectives[0]mission_Props[3]Model = stt_prop_c4_stack
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 240.0478
Objectives[0]mission_Props[3]positionY = -1378.595
Objectives[0]mission_Props[3]positionZ = 39.67937
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = -135
Objectives[0]mission_Props[4]Model = stt_prop_c4_stack
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 241.0159
Objectives[0]mission_Props[4]positionY = -1378.866
Objectives[0]mission_Props[4]positionZ = 39.67937
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = -27.49999
Objectives[0]mission_Props[5]Model = prop_gascyl_02b
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 239.3354
Objectives[0]mission_Props[5]positionY = -1380.418
Objectives[0]mission_Props[5]positionZ = 38.53445
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = -27.49999
Objectives[0]mission_Props[6]Model = prop_gascyl_02b
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 238.9724
Objectives[0]mission_Props[6]positionY = -1380.077
Objectives[0]mission_Props[6]positionZ = 38.53445
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = -27.49999
Objectives[0]mission_Props[7]Model = prop_gascyl_02b
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 238.4492
Objectives[0]mission_Props[7]positionY = -1379.563
Objectives[0]mission_Props[7]positionZ = 38.53445
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = -27.49999
Objectives[0]mission_Props[8]Model = prop_biolab_g_door
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = -1072.187
Objectives[0]mission_Props[8]positionY = -87.03451
Objectives[0]mission_Props[8]positionZ = -93.5033
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = 0
Objectives[0]mission_Props[9]Model = prop_biolab_g_door
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = -1076.106
Objectives[0]mission_Props[9]positionY = -87.07528
Objectives[0]mission_Props[9]positionZ = -93.5033
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = 0
Objectives[0]mission_Pickup_Props_Count = 9
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_AMMO_SNIPER
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 259.4474
Objectives[0]mission_Pickup_Props[0]positionY = -1349.827
Objectives[0]mission_Pickup_Props[0]positionZ = 31.4307
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -35.00008
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 3
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = -1064.906
Objectives[0]mission_Pickup_Props[1]positionY = -69.57301
Objectives[0]mission_Pickup_Props[1]positionZ = -99.49982
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -160.0002
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = -1064.513
Objectives[0]mission_Pickup_Props[2]positionY = -69.57812
Objectives[0]mission_Pickup_Props[2]positionZ = -99.49982
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 159.9998
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 99999
Objectives[0]mission_Pickup_Props[3]positionX = -1064.051
Objectives[0]mission_Pickup_Props[3]positionY = -69.58347
Objectives[0]mission_Pickup_Props[3]positionZ = -99.49982
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -155.0002
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[4]Value = 99999
Objectives[0]mission_Pickup_Props[4]positionX = -1065.711
Objectives[0]mission_Pickup_Props[4]positionY = -68.1891
Objectives[0]mission_Pickup_Props[4]positionZ = -99.49982
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 114.9998
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[5]Value = 99999
Objectives[0]mission_Pickup_Props[5]positionX = -1068.116
Objectives[0]mission_Pickup_Props[5]positionY = -68.88895
Objectives[0]mission_Pickup_Props[5]positionZ = -95.09978
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 65.00018
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[6]Value = 99999
Objectives[0]mission_Pickup_Props[6]positionX = -1067.559
Objectives[0]mission_Pickup_Props[6]positionY = -68.80589
Objectives[0]mission_Pickup_Props[6]positionZ = -95.09978
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 140.0002
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[7]Value = 99999
Objectives[0]mission_Pickup_Props[7]positionX = -1063.612
Objectives[0]mission_Pickup_Props[7]positionY = -68.69574
Objectives[0]mission_Pickup_Props[7]positionZ = -95.09978
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -164.9998
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 99999
Objectives[0]mission_Pickup_Props[8]positionX = -1064.066
Objectives[0]mission_Pickup_Props[8]positionY = -68.77156
Objectives[0]mission_Pickup_Props[8]positionZ = -95.09978
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 115.0002
Objectives[0]ObjectiveMessages = 2
Objectives[0]ObjectiveMessages[0]positionX = 340.3032
Objectives[0]ObjectiveMessages[0]positionY = -1405.467
Objectives[0]ObjectiveMessages[0]positionZ = 75.17421
Objectives[0]ObjectiveMessages[0]Message = THIS IS WHERE THEY USED THE SPECTRE WARHEAD TO REVIVE VISION. WE NEED TO GET IT BACK, THIS FACILITY WILL SHOW ME WHAT THEY USED TO ASSEMBLE HIM.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 17.5
Objectives[0]ObjectiveMessages[0]TypeSubtitle = True
Objectives[0]ObjectiveMessages[0]TypeTextMesage = False
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 281.0685
Objectives[0]ObjectiveMessages[1]positionY = -1356.637
Objectives[0]ObjectiveMessages[1]positionZ = 30.93512
Objectives[0]ObjectiveMessages[1]Message = ONCE I KNOW HOW THEY DID IT. ILL KNOW HOW TO DESTROY HIM. RADIATION TRAIL ENDS HERE.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[1]Sender = 
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = White
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 0
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 17.5
Objectives[0]ObjectiveMessages[1]TypeSubtitle = True
Objectives[0]ObjectiveMessages[1]TypeTextMesage = False
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[1]Text = [ USE YOUR BATMAN MOD - SUITS - BATMAN V ]
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 0
Objectives[1]ColorR = 128
Objectives[1]ColorG = 0
Objectives[1]ColorB = 128
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = 295.8423
Objectives[1]positionY = -1354.286
Objectives[1]positionZ = 42.75332
Objectives[1]Heading = 85
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 1
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = 
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 279.6283
Objectives[2]positionY = -1350.448
Objectives[2]positionZ = 30.93512
Objectives[2]Heading = -1820
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 19
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = 241.5772
Objectives[2]mission_Actors[0]positionY = -1373.654
Objectives[2]mission_Actors[0]positionZ = 39.53436
Objectives[2]mission_Actors[0]Heading = 325
Objectives[2]mission_Actors[0]String_Name = cs_martinmadrazo
Objectives[2]mission_Actors[0]Relationship_Group = Enemy1
Objectives[2]mission_Actors[0]AddBlip = False
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 200
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[0]AlwaysFight = False
Objectives[2]mission_Actors[0]Seeing_Range = 0
Objectives[2]mission_Actors[0]Hearing_Range = 0
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = Pistol50
Objectives[2]mission_Actors[0]Variation = Default
Objectives[2]mission_Actors[0]Task = 0
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 0
Objectives[2]mission_Actors[1]positionX = 239.0703
Objectives[2]mission_Actors[1]positionY = -1377.578
Objectives[2]mission_Actors[1]positionZ = 39.53436
Objectives[2]mission_Actors[1]Heading = 235.0001
Objectives[2]mission_Actors[1]String_Name = ig_lifeinvad_02
Objectives[2]mission_Actors[1]Relationship_Group = Neutral
Objectives[2]mission_Actors[1]AddBlip = False
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = False
Objectives[2]mission_Actors[1]SetHealth = 100
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[1]AlwaysFight = False
Objectives[2]mission_Actors[1]Seeing_Range = 0
Objectives[2]mission_Actors[1]Hearing_Range = 0
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = Unarmed
Objectives[2]mission_Actors[1]Variation = Default
Objectives[2]mission_Actors[1]Task = 0
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = NONE
Objectives[2]mission_Actors[2]Survive_Number = 0
Objectives[2]mission_Actors[2]Failed_Text = 
Objectives[2]mission_Actors[2]Remove_After = 0
Objectives[2]mission_Actors[2]positionX = 239.8839
Objectives[2]mission_Actors[2]positionY = -1376.316
Objectives[2]mission_Actors[2]positionZ = 39.53436
Objectives[2]mission_Actors[2]Heading = 200
Objectives[2]mission_Actors[2]String_Name = ig_lifeinvad_01
Objectives[2]mission_Actors[2]Relationship_Group = Neutral
Objectives[2]mission_Actors[2]AddBlip = False
Objectives[2]mission_Actors[2]ShowCone = False
Objectives[2]mission_Actors[2]Invincible = False
Objectives[2]mission_Actors[2]SetHealth = 100
Objectives[2]mission_Actors[2]DieFromHeadShot = True
Objectives[2]mission_Actors[2]CanExitVehicle = True
Objectives[2]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[2]AlwaysFight = False
Objectives[2]mission_Actors[2]Seeing_Range = 0
Objectives[2]mission_Actors[2]Hearing_Range = 0
Objectives[2]mission_Actors[2]CombatMovement = Offensive
Objectives[2]mission_Actors[2]weapon = Unarmed
Objectives[2]mission_Actors[2]Variation = Default
Objectives[2]mission_Actors[2]Task = 0
Objectives[2]mission_Actors[2]Task_Guard_Range = 5
Objectives[2]mission_Actors[2]Task_Stay_In_Range = True
Objectives[2]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[2]Task_Scenario = NONE
Objectives[2]mission_Actors[3]Survive_Number = 0
Objectives[2]mission_Actors[3]Failed_Text = 
Objectives[2]mission_Actors[3]Remove_After = 0
Objectives[2]mission_Actors[3]positionX = 249.4429
Objectives[2]mission_Actors[3]positionY = -1373.133
Objectives[2]mission_Actors[3]positionZ = 39.53436
Objectives[2]mission_Actors[3]Heading = 275.0001
Objectives[2]mission_Actors[3]String_Name = ig_lestercrest
Objectives[2]mission_Actors[3]Relationship_Group = Neutral
Objectives[2]mission_Actors[3]AddBlip = False
Objectives[2]mission_Actors[3]ShowCone = False
Objectives[2]mission_Actors[3]Invincible = False
Objectives[2]mission_Actors[3]SetHealth = 100
Objectives[2]mission_Actors[3]DieFromHeadShot = True
Objectives[2]mission_Actors[3]CanExitVehicle = True
Objectives[2]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[3]AlwaysFight = False
Objectives[2]mission_Actors[3]Seeing_Range = 0
Objectives[2]mission_Actors[3]Hearing_Range = 0
Objectives[2]mission_Actors[3]CombatMovement = Offensive
Objectives[2]mission_Actors[3]weapon = Unarmed
Objectives[2]mission_Actors[3]Variation = Default
Objectives[2]mission_Actors[3]Task = 0
Objectives[2]mission_Actors[3]Task_Guard_Range = 5
Objectives[2]mission_Actors[3]Task_Stay_In_Range = True
Objectives[2]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[3]Task_Scenario = NONE
Objectives[2]mission_Actors[4]Survive_Number = 0
Objectives[2]mission_Actors[4]Failed_Text = 
Objectives[2]mission_Actors[4]Remove_After = 0
Objectives[2]mission_Actors[4]positionX = 249.6522
Objectives[2]mission_Actors[4]positionY = -1374.056
Objectives[2]mission_Actors[4]positionZ = 39.53436
Objectives[2]mission_Actors[4]Heading = 310.0001
Objectives[2]mission_Actors[4]String_Name = ig_lazlow
Objectives[2]mission_Actors[4]Relationship_Group = Neutral
Objectives[2]mission_Actors[4]AddBlip = False
Objectives[2]mission_Actors[4]ShowCone = False
Objectives[2]mission_Actors[4]Invincible = False
Objectives[2]mission_Actors[4]SetHealth = 100
Objectives[2]mission_Actors[4]DieFromHeadShot = True
Objectives[2]mission_Actors[4]CanExitVehicle = True
Objectives[2]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[4]AlwaysFight = False
Objectives[2]mission_Actors[4]Seeing_Range = 0
Objectives[2]mission_Actors[4]Hearing_Range = 0
Objectives[2]mission_Actors[4]CombatMovement = Offensive
Objectives[2]mission_Actors[4]weapon = Unarmed
Objectives[2]mission_Actors[4]Variation = Default
Objectives[2]mission_Actors[4]Task = 0
Objectives[2]mission_Actors[4]Task_Guard_Range = 5
Objectives[2]mission_Actors[4]Task_Stay_In_Range = True
Objectives[2]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[4]Task_Scenario = NONE
Objectives[2]mission_Actors[5]Survive_Number = 0
Objectives[2]mission_Actors[5]Failed_Text = 
Objectives[2]mission_Actors[5]Remove_After = 0
Objectives[2]mission_Actors[5]positionX = 246.6207
Objectives[2]mission_Actors[5]positionY = -1378.072
Objectives[2]mission_Actors[5]positionZ = 39.53436
Objectives[2]mission_Actors[5]Heading = 310.0001
Objectives[2]mission_Actors[5]String_Name = ig_jay_norris
Objectives[2]mission_Actors[5]Relationship_Group = Neutral
Objectives[2]mission_Actors[5]AddBlip = False
Objectives[2]mission_Actors[5]ShowCone = False
Objectives[2]mission_Actors[5]Invincible = False
Objectives[2]mission_Actors[5]SetHealth = 100
Objectives[2]mission_Actors[5]DieFromHeadShot = True
Objectives[2]mission_Actors[5]CanExitVehicle = True
Objectives[2]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[5]AlwaysFight = False
Objectives[2]mission_Actors[5]Seeing_Range = 2.5
Objectives[2]mission_Actors[5]Hearing_Range = 5
Objectives[2]mission_Actors[5]CombatMovement = Offensive
Objectives[2]mission_Actors[5]weapon = Unarmed
Objectives[2]mission_Actors[5]Variation = Default
Objectives[2]mission_Actors[5]Task = 0
Objectives[2]mission_Actors[5]Task_Guard_Range = 5
Objectives[2]mission_Actors[5]Task_Stay_In_Range = True
Objectives[2]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[5]Task_Scenario = NONE
Objectives[2]mission_Actors[6]Survive_Number = 0
Objectives[2]mission_Actors[6]Failed_Text = 
Objectives[2]mission_Actors[6]Remove_After = 0
Objectives[2]mission_Actors[6]positionX = 242.2116
Objectives[2]mission_Actors[6]positionY = -1377.281
Objectives[2]mission_Actors[6]positionZ = 39.53436
Objectives[2]mission_Actors[6]Heading = 145.0001
Objectives[2]mission_Actors[6]String_Name = ig_drfriedlander
Objectives[2]mission_Actors[6]Relationship_Group = Neutral
Objectives[2]mission_Actors[6]AddBlip = False
Objectives[2]mission_Actors[6]ShowCone = False
Objectives[2]mission_Actors[6]Invincible = False
Objectives[2]mission_Actors[6]SetHealth = 100
Objectives[2]mission_Actors[6]DieFromHeadShot = True
Objectives[2]mission_Actors[6]CanExitVehicle = True
Objectives[2]mission_Actors[6]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[6]AlwaysFight = False
Objectives[2]mission_Actors[6]Seeing_Range = 0
Objectives[2]mission_Actors[6]Hearing_Range = 0
Objectives[2]mission_Actors[6]CombatMovement = Offensive
Objectives[2]mission_Actors[6]weapon = Unarmed
Objectives[2]mission_Actors[6]Variation = Default
Objectives[2]mission_Actors[6]Task = 0
Objectives[2]mission_Actors[6]Task_Guard_Range = 5
Objectives[2]mission_Actors[6]Task_Stay_In_Range = True
Objectives[2]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[6]Task_Scenario = NONE
Objectives[2]mission_Actors[7]Survive_Number = 0
Objectives[2]mission_Actors[7]Failed_Text = 
Objectives[2]mission_Actors[7]Remove_After = 0
Objectives[2]mission_Actors[7]positionX = 255.2375
Objectives[2]mission_Actors[7]positionY = -1385.9
Objectives[2]mission_Actors[7]positionZ = 39.53436
Objectives[2]mission_Actors[7]Heading = 160
Objectives[2]mission_Actors[7]String_Name = ig_abigail
Objectives[2]mission_Actors[7]Relationship_Group = Neutral
Objectives[2]mission_Actors[7]AddBlip = False
Objectives[2]mission_Actors[7]ShowCone = False
Objectives[2]mission_Actors[7]Invincible = False
Objectives[2]mission_Actors[7]SetHealth = 100
Objectives[2]mission_Actors[7]DieFromHeadShot = True
Objectives[2]mission_Actors[7]CanExitVehicle = True
Objectives[2]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[7]AlwaysFight = True
Objectives[2]mission_Actors[7]Seeing_Range = 30
Objectives[2]mission_Actors[7]Hearing_Range = 30
Objectives[2]mission_Actors[7]CombatMovement = Offensive
Objectives[2]mission_Actors[7]weapon = Unarmed
Objectives[2]mission_Actors[7]Variation = Default
Objectives[2]mission_Actors[7]Task = 0
Objectives[2]mission_Actors[7]Task_Guard_Range = 5
Objectives[2]mission_Actors[7]Task_Stay_In_Range = True
Objectives[2]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[7]Task_Scenario = NONE
Objectives[2]mission_Actors[8]Survive_Number = 0
Objectives[2]mission_Actors[8]Failed_Text = 
Objectives[2]mission_Actors[8]Remove_After = 0
Objectives[2]mission_Actors[8]positionX = 254.3427
Objectives[2]mission_Actors[8]positionY = -1385.295
Objectives[2]mission_Actors[8]positionZ = 39.53436
Objectives[2]mission_Actors[8]Heading = 223.8692
Objectives[2]mission_Actors[8]String_Name = ig_jewelass
Objectives[2]mission_Actors[8]Relationship_Group = Neutral
Objectives[2]mission_Actors[8]AddBlip = False
Objectives[2]mission_Actors[8]ShowCone = False
Objectives[2]mission_Actors[8]Invincible = False
Objectives[2]mission_Actors[8]SetHealth = 100
Objectives[2]mission_Actors[8]DieFromHeadShot = True
Objectives[2]mission_Actors[8]CanExitVehicle = True
Objectives[2]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[8]AlwaysFight = True
Objectives[2]mission_Actors[8]Seeing_Range = 30
Objectives[2]mission_Actors[8]Hearing_Range = 30
Objectives[2]mission_Actors[8]CombatMovement = Offensive
Objectives[2]mission_Actors[8]weapon = Unarmed
Objectives[2]mission_Actors[8]Variation = Default
Objectives[2]mission_Actors[8]Task = 0
Objectives[2]mission_Actors[8]Task_Guard_Range = 5
Objectives[2]mission_Actors[8]Task_Stay_In_Range = True
Objectives[2]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[8]Task_Scenario = NONE
Objectives[2]mission_Actors[9]Survive_Number = 0
Objectives[2]mission_Actors[9]Failed_Text = 
Objectives[2]mission_Actors[9]Remove_After = 0
Objectives[2]mission_Actors[9]positionX = 254.402
Objectives[2]mission_Actors[9]positionY = -1382.047
Objectives[2]mission_Actors[9]positionZ = 39.53436
Objectives[2]mission_Actors[9]Heading = 108.4963
Objectives[2]mission_Actors[9]String_Name = ig_michelle
Objectives[2]mission_Actors[9]Relationship_Group = Neutral
Objectives[2]mission_Actors[9]AddBlip = False
Objectives[2]mission_Actors[9]ShowCone = False
Objectives[2]mission_Actors[9]Invincible = False
Objectives[2]mission_Actors[9]SetHealth = 100
Objectives[2]mission_Actors[9]DieFromHeadShot = True
Objectives[2]mission_Actors[9]CanExitVehicle = True
Objectives[2]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[9]AlwaysFight = True
Objectives[2]mission_Actors[9]Seeing_Range = 0
Objectives[2]mission_Actors[9]Hearing_Range = 0
Objectives[2]mission_Actors[9]CombatMovement = Offensive
Objectives[2]mission_Actors[9]weapon = Unarmed
Objectives[2]mission_Actors[9]Variation = Default
Objectives[2]mission_Actors[9]Task = 0
Objectives[2]mission_Actors[9]Task_Guard_Range = 5
Objectives[2]mission_Actors[9]Task_Stay_In_Range = True
Objectives[2]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[9]Task_Scenario = NONE
Objectives[2]mission_Actors[10]Survive_Number = 0
Objectives[2]mission_Actors[10]Failed_Text = 
Objectives[2]mission_Actors[10]Remove_After = 0
Objectives[2]mission_Actors[10]positionX = 229.8734
Objectives[2]mission_Actors[10]positionY = -1368.614
Objectives[2]mission_Actors[10]positionZ = 39.53436
Objectives[2]mission_Actors[10]Heading = 253.5183
Objectives[2]mission_Actors[10]String_Name = ig_molly
Objectives[2]mission_Actors[10]Relationship_Group = Neutral
Objectives[2]mission_Actors[10]AddBlip = False
Objectives[2]mission_Actors[10]ShowCone = False
Objectives[2]mission_Actors[10]Invincible = False
Objectives[2]mission_Actors[10]SetHealth = 100
Objectives[2]mission_Actors[10]DieFromHeadShot = True
Objectives[2]mission_Actors[10]CanExitVehicle = True
Objectives[2]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[10]AlwaysFight = False
Objectives[2]mission_Actors[10]Seeing_Range = 0
Objectives[2]mission_Actors[10]Hearing_Range = 0
Objectives[2]mission_Actors[10]CombatMovement = Offensive
Objectives[2]mission_Actors[10]weapon = Unarmed
Objectives[2]mission_Actors[10]Variation = Random
Objectives[2]mission_Actors[10]Task = 0
Objectives[2]mission_Actors[10]Task_Guard_Range = 5
Objectives[2]mission_Actors[10]Task_Stay_In_Range = True
Objectives[2]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[10]Task_Scenario = NONE
Objectives[2]mission_Actors[11]Survive_Number = 0
Objectives[2]mission_Actors[11]Failed_Text = 
Objectives[2]mission_Actors[11]Remove_After = 0
Objectives[2]mission_Actors[11]positionX = 230.7121
Objectives[2]mission_Actors[11]positionY = -1369.302
Objectives[2]mission_Actors[11]positionZ = 39.53436
Objectives[2]mission_Actors[11]Heading = 43.30085
Objectives[2]mission_Actors[11]String_Name = ig_mrs_thornhill
Objectives[2]mission_Actors[11]Relationship_Group = Neutral
Objectives[2]mission_Actors[11]AddBlip = False
Objectives[2]mission_Actors[11]ShowCone = False
Objectives[2]mission_Actors[11]Invincible = False
Objectives[2]mission_Actors[11]SetHealth = 100
Objectives[2]mission_Actors[11]DieFromHeadShot = True
Objectives[2]mission_Actors[11]CanExitVehicle = True
Objectives[2]mission_Actors[11]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[11]AlwaysFight = False
Objectives[2]mission_Actors[11]Seeing_Range = 0
Objectives[2]mission_Actors[11]Hearing_Range = 0
Objectives[2]mission_Actors[11]CombatMovement = Offensive
Objectives[2]mission_Actors[11]weapon = Unarmed
Objectives[2]mission_Actors[11]Variation = Random
Objectives[2]mission_Actors[11]Task = 0
Objectives[2]mission_Actors[11]Task_Guard_Range = 5
Objectives[2]mission_Actors[11]Task_Stay_In_Range = True
Objectives[2]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[11]Task_Scenario = NONE
Objectives[2]mission_Actors[12]Survive_Number = 0
Objectives[2]mission_Actors[12]Failed_Text = 
Objectives[2]mission_Actors[12]Remove_After = 0
Objectives[2]mission_Actors[12]positionX = 245.4976
Objectives[2]mission_Actors[12]positionY = -1370.943
Objectives[2]mission_Actors[12]positionZ = 39.53436
Objectives[2]mission_Actors[12]Heading = 319.0038
Objectives[2]mission_Actors[12]String_Name = a_f_y_vinewood_03
Objectives[2]mission_Actors[12]Relationship_Group = Neutral
Objectives[2]mission_Actors[12]AddBlip = False
Objectives[2]mission_Actors[12]ShowCone = False
Objectives[2]mission_Actors[12]Invincible = False
Objectives[2]mission_Actors[12]SetHealth = 100
Objectives[2]mission_Actors[12]DieFromHeadShot = True
Objectives[2]mission_Actors[12]CanExitVehicle = True
Objectives[2]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[12]AlwaysFight = True
Objectives[2]mission_Actors[12]Seeing_Range = 2.5
Objectives[2]mission_Actors[12]Hearing_Range = 0
Objectives[2]mission_Actors[12]CombatMovement = Offensive
Objectives[2]mission_Actors[12]weapon = Unarmed
Objectives[2]mission_Actors[12]Variation = Random
Objectives[2]mission_Actors[12]Task = 0
Objectives[2]mission_Actors[12]Task_Guard_Range = 5
Objectives[2]mission_Actors[12]Task_Stay_In_Range = True
Objectives[2]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[12]Task_Scenario = NONE
Objectives[2]mission_Actors[13]Survive_Number = 0
Objectives[2]mission_Actors[13]Failed_Text = 
Objectives[2]mission_Actors[13]Remove_After = 0
Objectives[2]mission_Actors[13]positionX = 249.5296
Objectives[2]mission_Actors[13]positionY = -1365.155
Objectives[2]mission_Actors[13]positionZ = 39.53436
Objectives[2]mission_Actors[13]Heading = 135.0001
Objectives[2]mission_Actors[13]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[13]Relationship_Group = Enemy1
Objectives[2]mission_Actors[13]AddBlip = False
Objectives[2]mission_Actors[13]ShowCone = False
Objectives[2]mission_Actors[13]Invincible = False
Objectives[2]mission_Actors[13]SetHealth = 100
Objectives[2]mission_Actors[13]DieFromHeadShot = True
Objectives[2]mission_Actors[13]CanExitVehicle = True
Objectives[2]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[13]AlwaysFight = True
Objectives[2]mission_Actors[13]Seeing_Range = 10
Objectives[2]mission_Actors[13]Hearing_Range = 0
Objectives[2]mission_Actors[13]CombatMovement = Offensive
Objectives[2]mission_Actors[13]weapon = Pistol50
Objectives[2]mission_Actors[13]Variation = Random
Objectives[2]mission_Actors[13]Task = 1
Objectives[2]mission_Actors[13]Task_Guard_Range = 5
Objectives[2]mission_Actors[13]Task_Stay_In_Range = True
Objectives[2]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[13]Task_Scenario = NONE
Objectives[2]mission_Actors[14]Survive_Number = 0
Objectives[2]mission_Actors[14]Failed_Text = 
Objectives[2]mission_Actors[14]Remove_After = 0
Objectives[2]mission_Actors[14]positionX = 253.147
Objectives[2]mission_Actors[14]positionY = -1368.26
Objectives[2]mission_Actors[14]positionZ = 39.53436
Objectives[2]mission_Actors[14]Heading = 135.0001
Objectives[2]mission_Actors[14]String_Name = s_m_y_cop_01
Objectives[2]mission_Actors[14]Relationship_Group = Enemy1
Objectives[2]mission_Actors[14]AddBlip = False
Objectives[2]mission_Actors[14]ShowCone = False
Objectives[2]mission_Actors[14]Invincible = False
Objectives[2]mission_Actors[14]SetHealth = 100
Objectives[2]mission_Actors[14]DieFromHeadShot = True
Objectives[2]mission_Actors[14]CanExitVehicle = True
Objectives[2]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[14]AlwaysFight = True
Objectives[2]mission_Actors[14]Seeing_Range = 5
Objectives[2]mission_Actors[14]Hearing_Range = 0
Objectives[2]mission_Actors[14]CombatMovement = Offensive
Objectives[2]mission_Actors[14]weapon = Pistol50
Objectives[2]mission_Actors[14]Variation = Default
Objectives[2]mission_Actors[14]Task = 0
Objectives[2]mission_Actors[14]Task_Guard_Range = 5
Objectives[2]mission_Actors[14]Task_Stay_In_Range = True
Objectives[2]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[14]Task_Scenario = NONE
Objectives[2]mission_Actors[15]Survive_Number = 0
Objectives[2]mission_Actors[15]Failed_Text = 
Objectives[2]mission_Actors[15]Remove_After = 0
Objectives[2]mission_Actors[15]positionX = 253.5688
Objectives[2]mission_Actors[15]positionY = -1373.834
Objectives[2]mission_Actors[15]positionZ = 39.53436
Objectives[2]mission_Actors[15]Heading = 355.0001
Objectives[2]mission_Actors[15]String_Name = s_f_y_cop_01
Objectives[2]mission_Actors[15]Relationship_Group = Enemy1
Objectives[2]mission_Actors[15]AddBlip = False
Objectives[2]mission_Actors[15]ShowCone = False
Objectives[2]mission_Actors[15]Invincible = False
Objectives[2]mission_Actors[15]SetHealth = 100
Objectives[2]mission_Actors[15]DieFromHeadShot = True
Objectives[2]mission_Actors[15]CanExitVehicle = True
Objectives[2]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[15]AlwaysFight = True
Objectives[2]mission_Actors[15]Seeing_Range = 5
Objectives[2]mission_Actors[15]Hearing_Range = 0
Objectives[2]mission_Actors[15]CombatMovement = Offensive
Objectives[2]mission_Actors[15]weapon = Pistol50
Objectives[2]mission_Actors[15]Variation = Default
Objectives[2]mission_Actors[15]Task = 0
Objectives[2]mission_Actors[15]Task_Guard_Range = 5
Objectives[2]mission_Actors[15]Task_Stay_In_Range = True
Objectives[2]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[15]Task_Scenario = NONE
Objectives[2]mission_Actors[16]Survive_Number = 0
Objectives[2]mission_Actors[16]Failed_Text = 
Objectives[2]mission_Actors[16]Remove_After = 0
Objectives[2]mission_Actors[16]positionX = 259.3825
Objectives[2]mission_Actors[16]positionY = -1360.379
Objectives[2]mission_Actors[16]positionZ = 37.06339
Objectives[2]mission_Actors[16]Heading = 155.0001
Objectives[2]mission_Actors[16]String_Name = s_m_m_fiboffice_02
Objectives[2]mission_Actors[16]Relationship_Group = Enemy1
Objectives[2]mission_Actors[16]AddBlip = False
Objectives[2]mission_Actors[16]ShowCone = False
Objectives[2]mission_Actors[16]Invincible = False
Objectives[2]mission_Actors[16]SetHealth = 100
Objectives[2]mission_Actors[16]DieFromHeadShot = True
Objectives[2]mission_Actors[16]CanExitVehicle = True
Objectives[2]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[16]AlwaysFight = True
Objectives[2]mission_Actors[16]Seeing_Range = 30
Objectives[2]mission_Actors[16]Hearing_Range = 30
Objectives[2]mission_Actors[16]CombatMovement = Offensive
Objectives[2]mission_Actors[16]weapon = DoubleActionRevolver
Objectives[2]mission_Actors[16]Variation = Default
Objectives[2]mission_Actors[16]Task = 1
Objectives[2]mission_Actors[16]Task_Guard_Range = 5
Objectives[2]mission_Actors[16]Task_Stay_In_Range = True
Objectives[2]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[16]Task_Scenario = NONE
Objectives[2]mission_Actors[17]Survive_Number = 0
Objectives[2]mission_Actors[17]Failed_Text = 
Objectives[2]mission_Actors[17]Remove_After = 0
Objectives[2]mission_Actors[17]positionX = 250.1816
Objectives[2]mission_Actors[17]positionY = -1365.648
Objectives[2]mission_Actors[17]positionZ = 29.648
Objectives[2]mission_Actors[17]Heading = 155.0001
Objectives[2]mission_Actors[17]String_Name = ig_fbisuit_01
Objectives[2]mission_Actors[17]Relationship_Group = Enemy1
Objectives[2]mission_Actors[17]AddBlip = False
Objectives[2]mission_Actors[17]ShowCone = False
Objectives[2]mission_Actors[17]Invincible = False
Objectives[2]mission_Actors[17]SetHealth = 300
Objectives[2]mission_Actors[17]DieFromHeadShot = True
Objectives[2]mission_Actors[17]CanExitVehicle = True
Objectives[2]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[17]AlwaysFight = True
Objectives[2]mission_Actors[17]Seeing_Range = 10
Objectives[2]mission_Actors[17]Hearing_Range = 20
Objectives[2]mission_Actors[17]CombatMovement = Offensive
Objectives[2]mission_Actors[17]weapon = SpecialCarbineMk2
Objectives[2]mission_Actors[17]Variation = Default
Objectives[2]mission_Actors[17]Task = 1
Objectives[2]mission_Actors[17]Task_Guard_Range = 5
Objectives[2]mission_Actors[17]Task_Stay_In_Range = True
Objectives[2]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[17]Task_Scenario = NONE
Objectives[2]mission_Actors[18]Survive_Number = 0
Objectives[2]mission_Actors[18]Failed_Text = 
Objectives[2]mission_Actors[18]Remove_After = 0
Objectives[2]mission_Actors[18]positionX = 252.2519
Objectives[2]mission_Actors[18]positionY = -1367.531
Objectives[2]mission_Actors[18]positionZ = 29.648
Objectives[2]mission_Actors[18]Heading = 120.0001
Objectives[2]mission_Actors[18]String_Name = ig_fbisuit_01
Objectives[2]mission_Actors[18]Relationship_Group = Enemy1
Objectives[2]mission_Actors[18]AddBlip = False
Objectives[2]mission_Actors[18]ShowCone = False
Objectives[2]mission_Actors[18]Invincible = False
Objectives[2]mission_Actors[18]SetHealth = 300
Objectives[2]mission_Actors[18]DieFromHeadShot = True
Objectives[2]mission_Actors[18]CanExitVehicle = True
Objectives[2]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[18]AlwaysFight = True
Objectives[2]mission_Actors[18]Seeing_Range = 10
Objectives[2]mission_Actors[18]Hearing_Range = 10
Objectives[2]mission_Actors[18]CombatMovement = Offensive
Objectives[2]mission_Actors[18]weapon = Pistol50
Objectives[2]mission_Actors[18]Variation = Default
Objectives[2]mission_Actors[18]Task = 0
Objectives[2]mission_Actors[18]Task_Guard_Range = 5
Objectives[2]mission_Actors[18]Task_Stay_In_Range = True
Objectives[2]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[18]Task_Scenario = NONE
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = I SHOULD SEARCH FOR CLUES.
Objectives[3]CollectPickupsAddBlips = False
Objectives[3]FaildText = 
Objectives[3]Type = Collect_Pickup
Objectives[3]positionX = 261.2298
Objectives[3]positionY = -1351.023
Objectives[3]positionZ = 30.93365
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = THEY HAVE MINIMAL SECURITY, WITHOUT THE WARHEAD THEY DONT THINK THERES A SECURITY RISK. [ ENTER BUILDING ]
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 2
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = 238.7097
Objectives[4]positionY = -1381.804
Objectives[4]positionZ = 32.87925
Objectives[4]Heading = 0
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 1
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = THE LAB IS ON THE LAST FLOOR. ILL HAVE TO MAKE MY WAY THROUGH. IM NOT BEING STOPPED TONIGHT.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 3
Objectives[5]ColorR = 255
Objectives[5]ColorG = 0
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = 244.4358
Objectives[5]positionY = -1375.092
Objectives[5]positionZ = 38.67186
Objectives[5]Heading = 130
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 1
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 18
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = 1314.876
Objectives[5]mission_Actors[0]positionY = 1110.495
Objectives[5]mission_Actors[0]positionZ = 105.7614
Objectives[5]mission_Actors[0]Heading = 114.9767
Objectives[5]mission_Actors[0]String_Name = u_m_m_jewelsec_01
Objectives[5]mission_Actors[0]Relationship_Group = Enemy1
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 200
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = MiniSMG
Objectives[5]mission_Actors[0]Variation = Random
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = 1315.546
Objectives[5]mission_Actors[1]positionY = 1109.89
Objectives[5]mission_Actors[1]positionZ = 105.7819
Objectives[5]mission_Actors[1]Heading = 139.9778
Objectives[5]mission_Actors[1]String_Name = s_m_m_highsec_02
Objectives[5]mission_Actors[1]Relationship_Group = Enemy1
Objectives[5]mission_Actors[1]AddBlip = False
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]SetHealth = 200
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = PistolMk2
Objectives[5]mission_Actors[1]Variation = Default
Objectives[5]mission_Actors[1]Task = 0
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 0
Objectives[5]mission_Actors[2]positionX = 1313.424
Objectives[5]mission_Actors[2]positionY = 1110.398
Objectives[5]mission_Actors[2]positionZ = 105.7184
Objectives[5]mission_Actors[2]Heading = 139.9803
Objectives[5]mission_Actors[2]String_Name = s_m_m_highsec_01
Objectives[5]mission_Actors[2]Relationship_Group = Enemy1
Objectives[5]mission_Actors[2]AddBlip = False
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = False
Objectives[5]mission_Actors[2]SetHealth = 100
Objectives[5]mission_Actors[2]DieFromHeadShot = True
Objectives[5]mission_Actors[2]CanExitVehicle = True
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 30
Objectives[5]mission_Actors[2]Hearing_Range = 30
Objectives[5]mission_Actors[2]CombatMovement = Offensive
Objectives[5]mission_Actors[2]weapon = AssaultRifle
Objectives[5]mission_Actors[2]Variation = Default
Objectives[5]mission_Actors[2]Task = 0
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Actors[3]Survive_Number = 0
Objectives[5]mission_Actors[3]Failed_Text = 
Objectives[5]mission_Actors[3]Remove_After = 0
Objectives[5]mission_Actors[3]positionX = 1372.964
Objectives[5]mission_Actors[3]positionY = 1143.222
Objectives[5]mission_Actors[3]positionZ = 113.759
Objectives[5]mission_Actors[3]Heading = 99.97664
Objectives[5]mission_Actors[3]String_Name = s_m_m_highsec_01
Objectives[5]mission_Actors[3]Relationship_Group = Enemy1
Objectives[5]mission_Actors[3]AddBlip = False
Objectives[5]mission_Actors[3]ShowCone = False
Objectives[5]mission_Actors[3]Invincible = False
Objectives[5]mission_Actors[3]SetHealth = 100
Objectives[5]mission_Actors[3]DieFromHeadShot = True
Objectives[5]mission_Actors[3]CanExitVehicle = True
Objectives[5]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[3]AlwaysFight = True
Objectives[5]mission_Actors[3]Seeing_Range = 30
Objectives[5]mission_Actors[3]Hearing_Range = 30
Objectives[5]mission_Actors[3]CombatMovement = Offensive
Objectives[5]mission_Actors[3]weapon = SpecialCarbine
Objectives[5]mission_Actors[3]Variation = Default
Objectives[5]mission_Actors[3]Task = 1
Objectives[5]mission_Actors[3]Task_Guard_Range = 5
Objectives[5]mission_Actors[3]Task_Stay_In_Range = True
Objectives[5]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[3]Task_Scenario = NONE
Objectives[5]mission_Actors[4]Survive_Number = 0
Objectives[5]mission_Actors[4]Failed_Text = 
Objectives[5]mission_Actors[4]Remove_After = 16
Objectives[5]mission_Actors[4]positionX = 1373.088
Objectives[5]mission_Actors[4]positionY = 1151.1
Objectives[5]mission_Actors[4]positionZ = 113.759
Objectives[5]mission_Actors[4]Heading = 99.98946
Objectives[5]mission_Actors[4]String_Name = s_m_m_highsec_02
Objectives[5]mission_Actors[4]Relationship_Group = Enemy1
Objectives[5]mission_Actors[4]AddBlip = False
Objectives[5]mission_Actors[4]ShowCone = False
Objectives[5]mission_Actors[4]Invincible = False
Objectives[5]mission_Actors[4]SetHealth = 200
Objectives[5]mission_Actors[4]DieFromHeadShot = True
Objectives[5]mission_Actors[4]CanExitVehicle = True
Objectives[5]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[4]AlwaysFight = True
Objectives[5]mission_Actors[4]Seeing_Range = 30
Objectives[5]mission_Actors[4]Hearing_Range = 30
Objectives[5]mission_Actors[4]CombatMovement = Offensive
Objectives[5]mission_Actors[4]weapon = AssaultRifle
Objectives[5]mission_Actors[4]Variation = Default
Objectives[5]mission_Actors[4]Task = 1
Objectives[5]mission_Actors[4]Task_Guard_Range = 5
Objectives[5]mission_Actors[4]Task_Stay_In_Range = True
Objectives[5]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[4]Task_Scenario = NONE
Objectives[5]mission_Actors[5]Survive_Number = 0
Objectives[5]mission_Actors[5]Failed_Text = 
Objectives[5]mission_Actors[5]Remove_After = 0
Objectives[5]mission_Actors[5]positionX = 1355.909
Objectives[5]mission_Actors[5]positionY = 1147.866
Objectives[5]mission_Actors[5]positionZ = 113.759
Objectives[5]mission_Actors[5]Heading = 144.9809
Objectives[5]mission_Actors[5]String_Name = s_m_m_highsec_02
Objectives[5]mission_Actors[5]Relationship_Group = Enemy1
Objectives[5]mission_Actors[5]AddBlip = False
Objectives[5]mission_Actors[5]ShowCone = False
Objectives[5]mission_Actors[5]Invincible = False
Objectives[5]mission_Actors[5]SetHealth = 200
Objectives[5]mission_Actors[5]DieFromHeadShot = True
Objectives[5]mission_Actors[5]CanExitVehicle = True
Objectives[5]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[5]AlwaysFight = True
Objectives[5]mission_Actors[5]Seeing_Range = 30
Objectives[5]mission_Actors[5]Hearing_Range = 30
Objectives[5]mission_Actors[5]CombatMovement = Offensive
Objectives[5]mission_Actors[5]weapon = MarksmanRifle
Objectives[5]mission_Actors[5]Variation = Default
Objectives[5]mission_Actors[5]Task = 1
Objectives[5]mission_Actors[5]Task_Guard_Range = 50
Objectives[5]mission_Actors[5]Task_Stay_In_Range = True
Objectives[5]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[5]Task_Scenario = NONE
Objectives[5]mission_Actors[6]SpawnInVehicle = True
Objectives[5]mission_Actors[6]SeatIndex = -1
Objectives[5]mission_Actors[6]Survive_Number = 0
Objectives[5]mission_Actors[6]Failed_Text = 
Objectives[5]mission_Actors[6]Remove_After = 0
Objectives[5]mission_Actors[6]positionX = 1361.518
Objectives[5]mission_Actors[6]positionY = 1168.551
Objectives[5]mission_Actors[6]positionZ = 113.0197
Objectives[5]mission_Actors[6]Heading = 180.8592
Objectives[5]mission_Actors[6]String_Name = s_m_m_armoured_02
Objectives[5]mission_Actors[6]Relationship_Group = Enemy1
Objectives[5]mission_Actors[6]AddBlip = False
Objectives[5]mission_Actors[6]ShowCone = False
Objectives[5]mission_Actors[6]Invincible = False
Objectives[5]mission_Actors[6]SetHealth = 300
Objectives[5]mission_Actors[6]DieFromHeadShot = True
Objectives[5]mission_Actors[6]CanExitVehicle = False
Objectives[5]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[6]AlwaysFight = True
Objectives[5]mission_Actors[6]Seeing_Range = 30
Objectives[5]mission_Actors[6]Hearing_Range = 30
Objectives[5]mission_Actors[6]CombatMovement = Offensive
Objectives[5]mission_Actors[6]weapon = Unarmed
Objectives[5]mission_Actors[6]Variation = Default
Objectives[5]mission_Actors[6]Task = 0
Objectives[5]mission_Actors[6]Task_Guard_Range = 5
Objectives[5]mission_Actors[6]Task_Stay_In_Range = True
Objectives[5]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[6]Task_Scenario = NONE
Objectives[5]mission_Actors[7]SpawnInVehicle = True
Objectives[5]mission_Actors[7]SeatIndex = 1
Objectives[5]mission_Actors[7]Survive_Number = 0
Objectives[5]mission_Actors[7]Failed_Text = 
Objectives[5]mission_Actors[7]Remove_After = 0
Objectives[5]mission_Actors[7]positionX = 1361.518
Objectives[5]mission_Actors[7]positionY = 1168.551
Objectives[5]mission_Actors[7]positionZ = 113.0197
Objectives[5]mission_Actors[7]Heading = 180.8592
Objectives[5]mission_Actors[7]String_Name = s_m_m_armoured_02
Objectives[5]mission_Actors[7]Relationship_Group = Enemy1
Objectives[5]mission_Actors[7]AddBlip = False
Objectives[5]mission_Actors[7]ShowCone = False
Objectives[5]mission_Actors[7]Invincible = False
Objectives[5]mission_Actors[7]SetHealth = 400
Objectives[5]mission_Actors[7]DieFromHeadShot = True
Objectives[5]mission_Actors[7]CanExitVehicle = False
Objectives[5]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[7]AlwaysFight = True
Objectives[5]mission_Actors[7]Seeing_Range = 30
Objectives[5]mission_Actors[7]Hearing_Range = 30
Objectives[5]mission_Actors[7]CombatMovement = Offensive
Objectives[5]mission_Actors[7]weapon = 0
Objectives[5]mission_Actors[7]Variation = Default
Objectives[5]mission_Actors[7]Task = 0
Objectives[5]mission_Actors[7]Task_Guard_Range = 5
Objectives[5]mission_Actors[7]Task_Stay_In_Range = True
Objectives[5]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[7]Task_Scenario = NONE
Objectives[5]mission_Actors[8]SpawnInVehicle = True
Objectives[5]mission_Actors[8]SeatIndex = 2
Objectives[5]mission_Actors[8]Survive_Number = 0
Objectives[5]mission_Actors[8]Failed_Text = 
Objectives[5]mission_Actors[8]Remove_After = 0
Objectives[5]mission_Actors[8]positionX = 1361.518
Objectives[5]mission_Actors[8]positionY = 1168.551
Objectives[5]mission_Actors[8]positionZ = 113.0197
Objectives[5]mission_Actors[8]Heading = 180.8592
Objectives[5]mission_Actors[8]String_Name = s_m_m_armoured_02
Objectives[5]mission_Actors[8]Relationship_Group = Enemy1
Objectives[5]mission_Actors[8]AddBlip = False
Objectives[5]mission_Actors[8]ShowCone = False
Objectives[5]mission_Actors[8]Invincible = False
Objectives[5]mission_Actors[8]SetHealth = 500
Objectives[5]mission_Actors[8]DieFromHeadShot = True
Objectives[5]mission_Actors[8]CanExitVehicle = False
Objectives[5]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[8]AlwaysFight = True
Objectives[5]mission_Actors[8]Seeing_Range = 30
Objectives[5]mission_Actors[8]Hearing_Range = 30
Objectives[5]mission_Actors[8]CombatMovement = Offensive
Objectives[5]mission_Actors[8]weapon = 0
Objectives[5]mission_Actors[8]Variation = Default
Objectives[5]mission_Actors[8]Task = 0
Objectives[5]mission_Actors[8]Task_Guard_Range = 5
Objectives[5]mission_Actors[8]Task_Stay_In_Range = True
Objectives[5]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[8]Task_Scenario = NONE
Objectives[5]mission_Actors[9]SpawnInVehicle = True
Objectives[5]mission_Actors[9]SeatIndex = 2
Objectives[5]mission_Actors[9]Survive_Number = 0
Objectives[5]mission_Actors[9]Failed_Text = 
Objectives[5]mission_Actors[9]Remove_After = 0
Objectives[5]mission_Actors[9]positionX = 1432.942
Objectives[5]mission_Actors[9]positionY = 1154.155
Objectives[5]mission_Actors[9]positionZ = 113.9692
Objectives[5]mission_Actors[9]Heading = 185.6022
Objectives[5]mission_Actors[9]String_Name = s_m_m_armoured_02
Objectives[5]mission_Actors[9]Relationship_Group = Enemy1
Objectives[5]mission_Actors[9]AddBlip = False
Objectives[5]mission_Actors[9]ShowCone = False
Objectives[5]mission_Actors[9]Invincible = False
Objectives[5]mission_Actors[9]SetHealth = 400
Objectives[5]mission_Actors[9]DieFromHeadShot = True
Objectives[5]mission_Actors[9]CanExitVehicle = False
Objectives[5]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[9]AlwaysFight = True
Objectives[5]mission_Actors[9]Seeing_Range = 30
Objectives[5]mission_Actors[9]Hearing_Range = 30
Objectives[5]mission_Actors[9]CombatMovement = Offensive
Objectives[5]mission_Actors[9]weapon = 0
Objectives[5]mission_Actors[9]Variation = Default
Objectives[5]mission_Actors[9]Task = 0
Objectives[5]mission_Actors[9]Task_Guard_Range = 5
Objectives[5]mission_Actors[9]Task_Stay_In_Range = True
Objectives[5]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[9]Task_Scenario = NONE
Objectives[5]mission_Actors[10]SpawnInVehicle = True
Objectives[5]mission_Actors[10]SeatIndex = 1
Objectives[5]mission_Actors[10]Survive_Number = 0
Objectives[5]mission_Actors[10]Failed_Text = 
Objectives[5]mission_Actors[10]Remove_After = 0
Objectives[5]mission_Actors[10]positionX = 1432.942
Objectives[5]mission_Actors[10]positionY = 1154.155
Objectives[5]mission_Actors[10]positionZ = 113.9692
Objectives[5]mission_Actors[10]Heading = 185.6022
Objectives[5]mission_Actors[10]String_Name = s_m_m_armoured_02
Objectives[5]mission_Actors[10]Relationship_Group = Enemy1
Objectives[5]mission_Actors[10]AddBlip = False
Objectives[5]mission_Actors[10]ShowCone = False
Objectives[5]mission_Actors[10]Invincible = False
Objectives[5]mission_Actors[10]SetHealth = 400
Objectives[5]mission_Actors[10]DieFromHeadShot = True
Objectives[5]mission_Actors[10]CanExitVehicle = False
Objectives[5]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[10]AlwaysFight = True
Objectives[5]mission_Actors[10]Seeing_Range = 30
Objectives[5]mission_Actors[10]Hearing_Range = 30
Objectives[5]mission_Actors[10]CombatMovement = Offensive
Objectives[5]mission_Actors[10]weapon = 0
Objectives[5]mission_Actors[10]Variation = Default
Objectives[5]mission_Actors[10]Task = 0
Objectives[5]mission_Actors[10]Task_Guard_Range = 5
Objectives[5]mission_Actors[10]Task_Stay_In_Range = True
Objectives[5]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[10]Task_Scenario = NONE
Objectives[5]mission_Actors[11]SpawnInVehicle = True
Objectives[5]mission_Actors[11]SeatIndex = -1
Objectives[5]mission_Actors[11]Survive_Number = 0
Objectives[5]mission_Actors[11]Failed_Text = 
Objectives[5]mission_Actors[11]Remove_After = 0
Objectives[5]mission_Actors[11]positionX = 1432.942
Objectives[5]mission_Actors[11]positionY = 1154.155
Objectives[5]mission_Actors[11]positionZ = 113.9692
Objectives[5]mission_Actors[11]Heading = 185.6022
Objectives[5]mission_Actors[11]String_Name = s_m_m_armoured_02
Objectives[5]mission_Actors[11]Relationship_Group = Enemy1
Objectives[5]mission_Actors[11]AddBlip = False
Objectives[5]mission_Actors[11]ShowCone = False
Objectives[5]mission_Actors[11]Invincible = False
Objectives[5]mission_Actors[11]SetHealth = 300
Objectives[5]mission_Actors[11]DieFromHeadShot = True
Objectives[5]mission_Actors[11]CanExitVehicle = False
Objectives[5]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[11]AlwaysFight = True
Objectives[5]mission_Actors[11]Seeing_Range = 30
Objectives[5]mission_Actors[11]Hearing_Range = 30
Objectives[5]mission_Actors[11]CombatMovement = Offensive
Objectives[5]mission_Actors[11]weapon = Unarmed
Objectives[5]mission_Actors[11]Variation = Default
Objectives[5]mission_Actors[11]Task = 0
Objectives[5]mission_Actors[11]Task_Guard_Range = 5
Objectives[5]mission_Actors[11]Task_Stay_In_Range = True
Objectives[5]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[11]Task_Scenario = NONE
Objectives[5]mission_Actors[12]Survive_Number = 0
Objectives[5]mission_Actors[12]Failed_Text = 
Objectives[5]mission_Actors[12]Remove_After = 0
Objectives[5]mission_Actors[12]positionX = 1413.747
Objectives[5]mission_Actors[12]positionY = 1138.42
Objectives[5]mission_Actors[12]positionZ = 114.3341
Objectives[5]mission_Actors[12]Heading = 229.9767
Objectives[5]mission_Actors[12]String_Name = s_m_m_armoured_02
Objectives[5]mission_Actors[12]Relationship_Group = Enemy1
Objectives[5]mission_Actors[12]AddBlip = False
Objectives[5]mission_Actors[12]ShowCone = False
Objectives[5]mission_Actors[12]Invincible = False
Objectives[5]mission_Actors[12]SetHealth = 500
Objectives[5]mission_Actors[12]DieFromHeadShot = True
Objectives[5]mission_Actors[12]CanExitVehicle = True
Objectives[5]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[12]AlwaysFight = True
Objectives[5]mission_Actors[12]Seeing_Range = 30
Objectives[5]mission_Actors[12]Hearing_Range = 30
Objectives[5]mission_Actors[12]CombatMovement = Offensive
Objectives[5]mission_Actors[12]weapon = CombatMGMk2
Objectives[5]mission_Actors[12]Variation = Default
Objectives[5]mission_Actors[12]Task = 0
Objectives[5]mission_Actors[12]Task_Guard_Range = 5
Objectives[5]mission_Actors[12]Task_Stay_In_Range = True
Objectives[5]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[12]Task_Scenario = NONE
Objectives[5]mission_Actors[13]Survive_Number = 0
Objectives[5]mission_Actors[13]Failed_Text = 
Objectives[5]mission_Actors[13]Remove_After = 0
Objectives[5]mission_Actors[13]positionX = 1391.035
Objectives[5]mission_Actors[13]positionY = 1138.839
Objectives[5]mission_Actors[13]positionZ = 114.4433
Objectives[5]mission_Actors[13]Heading = 89.97667
Objectives[5]mission_Actors[13]String_Name = s_m_m_armoured_02
Objectives[5]mission_Actors[13]Relationship_Group = Enemy1
Objectives[5]mission_Actors[13]AddBlip = False
Objectives[5]mission_Actors[13]ShowCone = False
Objectives[5]mission_Actors[13]Invincible = False
Objectives[5]mission_Actors[13]SetHealth = 300
Objectives[5]mission_Actors[13]DieFromHeadShot = True
Objectives[5]mission_Actors[13]CanExitVehicle = True
Objectives[5]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[13]AlwaysFight = True
Objectives[5]mission_Actors[13]Seeing_Range = 30
Objectives[5]mission_Actors[13]Hearing_Range = 30
Objectives[5]mission_Actors[13]CombatMovement = Offensive
Objectives[5]mission_Actors[13]weapon = Railgun
Objectives[5]mission_Actors[13]Variation = Default
Objectives[5]mission_Actors[13]Task = 1
Objectives[5]mission_Actors[13]Task_Guard_Range = 10
Objectives[5]mission_Actors[13]Task_Stay_In_Range = True
Objectives[5]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[13]Task_Scenario = NONE
Objectives[5]mission_Actors[14]Survive_Number = 0
Objectives[5]mission_Actors[14]Failed_Text = 
Objectives[5]mission_Actors[14]Remove_After = 0
Objectives[5]mission_Actors[14]positionX = 1394.083
Objectives[5]mission_Actors[14]positionY = 1131.269
Objectives[5]mission_Actors[14]positionZ = 114.3336
Objectives[5]mission_Actors[14]Heading = 333.8117
Objectives[5]mission_Actors[14]String_Name = u_f_m_debbie_01
Objectives[5]mission_Actors[14]Relationship_Group = Neutral
Objectives[5]mission_Actors[14]AddBlip = False
Objectives[5]mission_Actors[14]ShowCone = False
Objectives[5]mission_Actors[14]Invincible = False
Objectives[5]mission_Actors[14]SetHealth = 100
Objectives[5]mission_Actors[14]DieFromHeadShot = True
Objectives[5]mission_Actors[14]CanExitVehicle = True
Objectives[5]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[14]AlwaysFight = True
Objectives[5]mission_Actors[14]Seeing_Range = 30
Objectives[5]mission_Actors[14]Hearing_Range = 30
Objectives[5]mission_Actors[14]CombatMovement = Offensive
Objectives[5]mission_Actors[14]weapon = Unarmed
Objectives[5]mission_Actors[14]Variation = Default
Objectives[5]mission_Actors[14]Task = 1
Objectives[5]mission_Actors[14]Task_Guard_Range = 1
Objectives[5]mission_Actors[14]Task_Stay_In_Range = True
Objectives[5]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[14]Task_Scenario = NONE
Objectives[5]mission_Actors[15]Survive_Number = 0
Objectives[5]mission_Actors[15]Failed_Text = 
Objectives[5]mission_Actors[15]Remove_After = 0
Objectives[5]mission_Actors[15]positionX = 1397.654
Objectives[5]mission_Actors[15]positionY = 1134.229
Objectives[5]mission_Actors[15]positionZ = 114.3336
Objectives[5]mission_Actors[15]Heading = 338.0691
Objectives[5]mission_Actors[15]String_Name = u_f_y_lauren
Objectives[5]mission_Actors[15]Relationship_Group = Neutral
Objectives[5]mission_Actors[15]AddBlip = False
Objectives[5]mission_Actors[15]ShowCone = False
Objectives[5]mission_Actors[15]Invincible = False
Objectives[5]mission_Actors[15]SetHealth = 100
Objectives[5]mission_Actors[15]DieFromHeadShot = True
Objectives[5]mission_Actors[15]CanExitVehicle = True
Objectives[5]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[15]AlwaysFight = True
Objectives[5]mission_Actors[15]Seeing_Range = 30
Objectives[5]mission_Actors[15]Hearing_Range = 30
Objectives[5]mission_Actors[15]CombatMovement = Offensive
Objectives[5]mission_Actors[15]weapon = Unarmed
Objectives[5]mission_Actors[15]Variation = Default
Objectives[5]mission_Actors[15]Task = 0
Objectives[5]mission_Actors[15]Task_Guard_Range = 5
Objectives[5]mission_Actors[15]Task_Stay_In_Range = True
Objectives[5]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[15]Task_Scenario = NONE
Objectives[5]mission_Actors[16]Survive_Number = 0
Objectives[5]mission_Actors[16]Failed_Text = 
Objectives[5]mission_Actors[16]Remove_After = 0
Objectives[5]mission_Actors[16]positionX = 1400.719
Objectives[5]mission_Actors[16]positionY = 1131.738
Objectives[5]mission_Actors[16]positionZ = 114.3336
Objectives[5]mission_Actors[16]Heading = 9.976734
Objectives[5]mission_Actors[16]String_Name = s_m_m_lifeinvad_01
Objectives[5]mission_Actors[16]Relationship_Group = Neutral
Objectives[5]mission_Actors[16]AddBlip = False
Objectives[5]mission_Actors[16]ShowCone = False
Objectives[5]mission_Actors[16]Invincible = False
Objectives[5]mission_Actors[16]SetHealth = 100
Objectives[5]mission_Actors[16]DieFromHeadShot = True
Objectives[5]mission_Actors[16]CanExitVehicle = True
Objectives[5]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[16]AlwaysFight = True
Objectives[5]mission_Actors[16]Seeing_Range = 30
Objectives[5]mission_Actors[16]Hearing_Range = 30
Objectives[5]mission_Actors[16]CombatMovement = Offensive
Objectives[5]mission_Actors[16]weapon = Unarmed
Objectives[5]mission_Actors[16]Variation = Default
Objectives[5]mission_Actors[16]Task = 0
Objectives[5]mission_Actors[16]Task_Guard_Range = 5
Objectives[5]mission_Actors[16]Task_Stay_In_Range = True
Objectives[5]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[16]Task_Scenario = NONE
Objectives[5]mission_Actors[17]Survive_Number = 0
Objectives[5]mission_Actors[17]Failed_Text = 
Objectives[5]mission_Actors[17]Remove_After = 0
Objectives[5]mission_Actors[17]positionX = 1406.269
Objectives[5]mission_Actors[17]positionY = 1149.433
Objectives[5]mission_Actors[17]positionZ = 114.3336
Objectives[5]mission_Actors[17]Heading = 134.9767
Objectives[5]mission_Actors[17]String_Name = s_m_m_scientist_01
Objectives[5]mission_Actors[17]Relationship_Group = Neutral
Objectives[5]mission_Actors[17]AddBlip = False
Objectives[5]mission_Actors[17]ShowCone = False
Objectives[5]mission_Actors[17]Invincible = False
Objectives[5]mission_Actors[17]SetHealth = 100
Objectives[5]mission_Actors[17]DieFromHeadShot = True
Objectives[5]mission_Actors[17]CanExitVehicle = True
Objectives[5]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[17]AlwaysFight = True
Objectives[5]mission_Actors[17]Seeing_Range = 30
Objectives[5]mission_Actors[17]Hearing_Range = 30
Objectives[5]mission_Actors[17]CombatMovement = Offensive
Objectives[5]mission_Actors[17]weapon = Unarmed
Objectives[5]mission_Actors[17]Variation = Default
Objectives[5]mission_Actors[17]Task = 1
Objectives[5]mission_Actors[17]Task_Guard_Range = 2
Objectives[5]mission_Actors[17]Task_Stay_In_Range = True
Objectives[5]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[17]Task_Scenario = NONE
Objectives[5]mission_Vehicles = 6
Objectives[5]mission_Vehicles[0]positionX = 1407.313
Objectives[5]mission_Vehicles[0]positionY = 1116.891
Objectives[5]mission_Vehicles[0]positionZ = 114.2161
Objectives[5]mission_Vehicles[0]Heading = 189.9763
Objectives[5]mission_Vehicles[0]Name = Sentinel
Objectives[5]mission_Vehicles[0]Model = sentinel2
Objectives[5]mission_Vehicles[0]PrimaryColor = MetallicBeechwood
Objectives[5]mission_Vehicles[0]SecondaryColor = UtilSilver
Objectives[5]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[0]HasPearlescent = False
Objectives[5]mission_Vehicles[0]Livery = 0
Objectives[5]mission_Vehicles[0]DirtLevel = 0
Objectives[5]mission_Vehicles[0]LockedForPlayer = False
Objectives[5]mission_Vehicles[0]Locked = False
Objectives[5]mission_Vehicles[0]Alarm = False
Objectives[5]mission_Vehicles[0]HotWired = False
Objectives[5]mission_Vehicles[0]Invincible = False
Objectives[5]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[0]Remove_After = 0
Objectives[5]mission_Vehicles[0]Survive_Number = 0
Objectives[5]mission_Vehicles[0]Failed_Text = 
Objectives[5]mission_Vehicles[1]positionX = 1413.25
Objectives[5]mission_Vehicles[1]positionY = 1117.495
Objectives[5]mission_Vehicles[1]positionZ = 114.4193
Objectives[5]mission_Vehicles[1]Heading = 179.9762
Objectives[5]mission_Vehicles[1]Name = Banshee
Objectives[5]mission_Vehicles[1]Model = banshee
Objectives[5]mission_Vehicles[1]PrimaryColor = UtilRed
Objectives[5]mission_Vehicles[1]SecondaryColor = Orange
Objectives[5]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[1]HasPearlescent = False
Objectives[5]mission_Vehicles[1]Livery = -1
Objectives[5]mission_Vehicles[1]DirtLevel = 0
Objectives[5]mission_Vehicles[1]LockedForPlayer = False
Objectives[5]mission_Vehicles[1]Locked = False
Objectives[5]mission_Vehicles[1]Alarm = False
Objectives[5]mission_Vehicles[1]HotWired = False
Objectives[5]mission_Vehicles[1]Invincible = False
Objectives[5]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[1]Remove_After = 18
Objectives[5]mission_Vehicles[1]Survive_Number = 0
Objectives[5]mission_Vehicles[1]Failed_Text = 
Objectives[5]mission_Vehicles[2]positionX = 1368.584
Objectives[5]mission_Vehicles[2]positionY = 1148.657
Objectives[5]mission_Vehicles[2]positionZ = 113.0042
Objectives[5]mission_Vehicles[2]Heading = 19.97737
Objectives[5]mission_Vehicles[2]Name = Bestia GTS
Objectives[5]mission_Vehicles[2]Model = bestiagts
Objectives[5]mission_Vehicles[2]PrimaryColor = UtilOffWhite
Objectives[5]mission_Vehicles[2]SecondaryColor = Orange
Objectives[5]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[2]HasPearlescent = False
Objectives[5]mission_Vehicles[2]Livery = 0
Objectives[5]mission_Vehicles[2]DirtLevel = 0
Objectives[5]mission_Vehicles[2]LockedForPlayer = False
Objectives[5]mission_Vehicles[2]Locked = False
Objectives[5]mission_Vehicles[2]Alarm = False
Objectives[5]mission_Vehicles[2]HotWired = False
Objectives[5]mission_Vehicles[2]Invincible = False
Objectives[5]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[2]Remove_After = 0
Objectives[5]mission_Vehicles[2]Survive_Number = 0
Objectives[5]mission_Vehicles[2]Failed_Text = 
Objectives[5]mission_Vehicles[3]positionX = 1432.942
Objectives[5]mission_Vehicles[3]positionY = 1154.155
Objectives[5]mission_Vehicles[3]positionZ = 113.9692
Objectives[5]mission_Vehicles[3]Heading = 185.6022
Objectives[5]mission_Vehicles[3]Name = Barrage
Objectives[5]mission_Vehicles[3]Model = barrage
Objectives[5]mission_Vehicles[3]PrimaryColor = UtilOffWhite
Objectives[5]mission_Vehicles[3]SecondaryColor = UtilShadowSilver
Objectives[5]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[3]HasPearlescent = False
Objectives[5]mission_Vehicles[3]Livery = -1
Objectives[5]mission_Vehicles[3]DirtLevel = 0
Objectives[5]mission_Vehicles[3]LockedForPlayer = False
Objectives[5]mission_Vehicles[3]Locked = False
Objectives[5]mission_Vehicles[3]Alarm = False
Objectives[5]mission_Vehicles[3]HotWired = False
Objectives[5]mission_Vehicles[3]Invincible = False
Objectives[5]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[3]Remove_After = 0
Objectives[5]mission_Vehicles[3]Survive_Number = 0
Objectives[5]mission_Vehicles[3]Failed_Text = 
Objectives[5]mission_Vehicles[4]positionX = 1361.518
Objectives[5]mission_Vehicles[4]positionY = 1168.551
Objectives[5]mission_Vehicles[4]positionZ = 113.0197
Objectives[5]mission_Vehicles[4]Heading = 180.8592
Objectives[5]mission_Vehicles[4]Name = Barrage
Objectives[5]mission_Vehicles[4]Model = barrage
Objectives[5]mission_Vehicles[4]PrimaryColor = UtilOffWhite
Objectives[5]mission_Vehicles[4]SecondaryColor = UtilShadowSilver
Objectives[5]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[4]HasPearlescent = False
Objectives[5]mission_Vehicles[4]Livery = -1
Objectives[5]mission_Vehicles[4]DirtLevel = 0
Objectives[5]mission_Vehicles[4]LockedForPlayer = False
Objectives[5]mission_Vehicles[4]Locked = False
Objectives[5]mission_Vehicles[4]Alarm = False
Objectives[5]mission_Vehicles[4]HotWired = False
Objectives[5]mission_Vehicles[4]Invincible = False
Objectives[5]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[4]Remove_After = 0
Objectives[5]mission_Vehicles[4]Survive_Number = 0
Objectives[5]mission_Vehicles[4]Failed_Text = 
Objectives[5]mission_Vehicles[5]positionX = 1462.931
Objectives[5]mission_Vehicles[5]positionY = 1113.242
Objectives[5]mission_Vehicles[5]positionZ = 114.0473
Objectives[5]mission_Vehicles[5]Heading = 239.974
Objectives[5]mission_Vehicles[5]Name = Frogger
Objectives[5]mission_Vehicles[5]Model = frogger2
Objectives[5]mission_Vehicles[5]PrimaryColor = UtilMidnightBlue
Objectives[5]mission_Vehicles[5]SecondaryColor = UtilShadowSilver
Objectives[5]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[5]HasPearlescent = False
Objectives[5]mission_Vehicles[5]Livery = 0
Objectives[5]mission_Vehicles[5]DirtLevel = 0
Objectives[5]mission_Vehicles[5]LockedForPlayer = False
Objectives[5]mission_Vehicles[5]Locked = False
Objectives[5]mission_Vehicles[5]Alarm = False
Objectives[5]mission_Vehicles[5]HotWired = False
Objectives[5]mission_Vehicles[5]Invincible = False
Objectives[5]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[5]Remove_After = 0
Objectives[5]mission_Vehicles[5]Survive_Number = 0
Objectives[5]mission_Vehicles[5]Failed_Text = 
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 1
Objectives[5]mission_Pickup_Props[0]Model = prop_ld_suitcase_02
Objectives[5]mission_Pickup_Props[0]Value = 99999
Objectives[5]mission_Pickup_Props[0]positionX = 1407.875
Objectives[5]mission_Pickup_Props[0]positionY = 1144.192
Objectives[5]mission_Pickup_Props[0]positionZ = 113.8336
Objectives[5]mission_Pickup_Props[0]rotationX = 0
Objectives[5]mission_Pickup_Props[0]rotationY = 0
Objectives[5]mission_Pickup_Props[0]rotationZ = 179.9767
Objectives[5]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[5]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 14
Objectives[5]ObjectiveMessages = 1
Objectives[5]ObjectiveMessages[0]positionX = 1687.013
Objectives[5]ObjectiveMessages[0]positionY = 1485.789
Objectives[5]ObjectiveMessages[0]positionZ = 83.94794
Objectives[5]ObjectiveMessages[0]Message = ALFRED: SIR I AM READING SEVERAL GROUND FORCES, MERC SECURITY. THIS TECHNICIAN MUST BE IMPORTANT.
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = False
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 1000
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[6]Type = Hack_Objective
Objectives[6]Text = I SHOULD LOOK FOR A COMPUTER USED FOR THE INTERFACE PART OF REPAIRING VISION.
Objectives[6]positionX = 239.0374
Objectives[6]positionY = -1377.02
Objectives[6]positionZ = 38.53436
Objectives[6]Hack_Anim = Laptop on desk
Objectives[6]Hack_Both = True
Objectives[6]Hack_Prop_PositionX = 239.7381
Objectives[6]Hack_Prop_PositionY = -1378.111
Objectives[6]Hack_Prop_PositionZ = 39.55285
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 1
Objectives[6]mission_Vehicles[0]positionX = 1318.037
Objectives[6]mission_Vehicles[0]positionY = 1111.283
Objectives[6]mission_Vehicles[0]positionZ = 105.8778
Objectives[6]mission_Vehicles[0]Heading = 298.6983
Objectives[6]mission_Vehicles[0]Name = XLS (Armored)
Objectives[6]mission_Vehicles[0]Model = xls2
Objectives[6]mission_Vehicles[0]PrimaryColor = UtilMidnightBlue
Objectives[6]mission_Vehicles[0]SecondaryColor = UtilShadowSilver
Objectives[6]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[0]HasPearlescent = False
Objectives[6]mission_Vehicles[0]Livery = 0
Objectives[6]mission_Vehicles[0]DirtLevel = 0
Objectives[6]mission_Vehicles[0]LockedForPlayer = False
Objectives[6]mission_Vehicles[0]Locked = False
Objectives[6]mission_Vehicles[0]Alarm = False
Objectives[6]mission_Vehicles[0]HotWired = False
Objectives[6]mission_Vehicles[0]Invincible = False
Objectives[6]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[0]Remove_After = 0
Objectives[6]mission_Vehicles[0]Survive_Number = 0
Objectives[6]mission_Vehicles[0]Failed_Text = 
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 11
Objectives[6]mission_Props[0]Model = prop_biolab_g_door
Objectives[6]mission_Props[0]PlaceOnGround = False
Objectives[6]mission_Props[0]FreesePosition = True
Objectives[6]mission_Props[0]positionX = -1071.722
Objectives[6]mission_Props[0]positionY = -87.02892
Objectives[6]mission_Props[0]positionZ = -97.90333
Objectives[6]mission_Props[0]rotationX = 0
Objectives[6]mission_Props[0]rotationY = 0
Objectives[6]mission_Props[0]rotationZ = 0
Objectives[6]mission_Props[1]Model = prop_biolab_g_door
Objectives[6]mission_Props[1]PlaceOnGround = False
Objectives[6]mission_Props[1]FreesePosition = True
Objectives[6]mission_Props[1]positionX = -1077.567
Objectives[6]mission_Props[1]positionY = -87.06058
Objectives[6]mission_Props[1]positionZ = -97.90333
Objectives[6]mission_Props[1]rotationX = 0
Objectives[6]mission_Props[1]rotationY = 0
Objectives[6]mission_Props[1]rotationZ = 0
Objectives[6]mission_Props[2]Model = prop_biolab_g_door
Objectives[6]mission_Props[2]PlaceOnGround = False
Objectives[6]mission_Props[2]FreesePosition = True
Objectives[6]mission_Props[2]positionX = -1079.407
Objectives[6]mission_Props[2]positionY = -87.07098
Objectives[6]mission_Props[2]positionZ = -97.90333
Objectives[6]mission_Props[2]rotationX = 0
Objectives[6]mission_Props[2]rotationY = 0
Objectives[6]mission_Props[2]rotationZ = 0
Objectives[6]mission_Props[3]Model = prop_gascyl_02b
Objectives[6]mission_Props[3]PlaceOnGround = False
Objectives[6]mission_Props[3]FreesePosition = True
Objectives[6]mission_Props[3]positionX = -1068.185
Objectives[6]mission_Props[3]positionY = -62.75607
Objectives[6]mission_Props[3]positionZ = -99.99973
Objectives[6]mission_Props[3]rotationX = 0
Objectives[6]mission_Props[3]rotationY = 0
Objectives[6]mission_Props[3]rotationZ = -177.5
Objectives[6]mission_Props[4]Model = prop_gascyl_02b
Objectives[6]mission_Props[4]PlaceOnGround = False
Objectives[6]mission_Props[4]FreesePosition = True
Objectives[6]mission_Props[4]positionX = -1067.574
Objectives[6]mission_Props[4]positionY = -62.7149
Objectives[6]mission_Props[4]positionZ = -99.99973
Objectives[6]mission_Props[4]rotationX = 0
Objectives[6]mission_Props[4]rotationY = 0
Objectives[6]mission_Props[4]rotationZ = -177.5
Objectives[6]mission_Props[5]Model = prop_gascyl_02b
Objectives[6]mission_Props[5]PlaceOnGround = False
Objectives[6]mission_Props[5]FreesePosition = True
Objectives[6]mission_Props[5]positionX = -1067.596
Objectives[6]mission_Props[5]positionY = -63.47403
Objectives[6]mission_Props[5]positionZ = -99.99973
Objectives[6]mission_Props[5]rotationX = 0
Objectives[6]mission_Props[5]rotationY = 0
Objectives[6]mission_Props[5]rotationZ = -177.5
Objectives[6]mission_Props[6]Model = prop_gascyl_02b
Objectives[6]mission_Props[6]PlaceOnGround = False
Objectives[6]mission_Props[6]FreesePosition = True
Objectives[6]mission_Props[6]positionX = -1067.022
Objectives[6]mission_Props[6]positionY = -62.85276
Objectives[6]mission_Props[6]positionZ = -99.99973
Objectives[6]mission_Props[6]rotationX = 0
Objectives[6]mission_Props[6]rotationY = 0
Objectives[6]mission_Props[6]rotationZ = -177.5
Objectives[6]mission_Props[7]Model = prop_gascyl_02b
Objectives[6]mission_Props[7]PlaceOnGround = False
Objectives[6]mission_Props[7]FreesePosition = True
Objectives[6]mission_Props[7]positionX = -1066.804
Objectives[6]mission_Props[7]positionY = -63.37356
Objectives[6]mission_Props[7]positionZ = -99.99973
Objectives[6]mission_Props[7]rotationX = 0
Objectives[6]mission_Props[7]rotationY = 0
Objectives[6]mission_Props[7]rotationZ = -177.5
Objectives[6]mission_Props[8]Model = prop_gascyl_04a
Objectives[6]mission_Props[8]PlaceOnGround = False
Objectives[6]mission_Props[8]FreesePosition = True
Objectives[6]mission_Props[8]positionX = -1068.175
Objectives[6]mission_Props[8]positionY = -63.55671
Objectives[6]mission_Props[8]positionZ = -99.20041
Objectives[6]mission_Props[8]rotationX = 0
Objectives[6]mission_Props[8]rotationY = 0
Objectives[6]mission_Props[8]rotationZ = -177.5
Objectives[6]mission_Props[9]Model = prop_gascyl_04a
Objectives[6]mission_Props[9]PlaceOnGround = False
Objectives[6]mission_Props[9]FreesePosition = True
Objectives[6]mission_Props[9]positionX = -1066.404
Objectives[6]mission_Props[9]positionY = -62.89991
Objectives[6]mission_Props[9]positionZ = -99.20041
Objectives[6]mission_Props[9]rotationX = 0
Objectives[6]mission_Props[9]rotationY = 0
Objectives[6]mission_Props[9]rotationZ = -177.5
Objectives[6]mission_Props[10]Model = sm_prop_smug_crate_01a
Objectives[6]mission_Props[10]PlaceOnGround = False
Objectives[6]mission_Props[10]FreesePosition = True
Objectives[6]mission_Props[10]positionX = -1064.484
Objectives[6]mission_Props[10]positionY = -63.48293
Objectives[6]mission_Props[10]positionZ = -99.99996
Objectives[6]mission_Props[10]rotationX = 0
Objectives[6]mission_Props[10]rotationY = 0
Objectives[6]mission_Props[10]rotationZ = -177.5
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = THEY USED THE SPECTRE WARHEAD AND TRI-WEAVED NANOTECH TO REPAIR VISION AND BRING HIM BACK. THAT TECH MISUSED COULD HELP DARKSIED FIND THE FREQUENCY OF THE ANTI LIFE EQUATION.
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 4
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 0
Objectives[7]IconColorA = 255
Objectives[7]positionX = 249.8114
Objectives[7]positionY = -1367.654
Objectives[7]positionZ = 28.648
Objectives[7]Heading = 210.143
Objectives[7]Diameter = 1
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 1
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = [ LEAVE BUILDING ]
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 5
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = 251.5128
Objectives[8]positionY = -1370.028
Objectives[8]positionZ = 28.648
Objectives[8]Heading = 210.143
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 1
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = THE LEAD TECH LEAD ON THE WARHEAD OPERATION LIVIES IN THE BURBS. ILL NEED A VEHICLE TO GET THERE.
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 6
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 0
Objectives[9]IconColorA = 255
Objectives[9]positionX = 225.2709
Objectives[9]positionY = -1405.601
Objectives[9]positionZ = 28.85782
Objectives[9]Heading = 164.9767
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 1
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = THERE ISNT A RADATION TRAIL ON VISION. ILL FIND OUT WHAT BINDING AGENT WAS USED TO REPAIR VISION. THIS INFO WILL HELP ME DESIGN A WEAPON TO TAKE IT OUT OF HIM.
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 7
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 0
Objectives[10]IconColorA = 255
Objectives[10]positionX = 1308.419
Objectives[10]positionY = 1105.394
Objectives[10]positionZ = 104.6565
Objectives[10]Heading = 114.9767
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 1
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = [ ENTER HOUSE ]
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 8
Objectives[11]ColorR = 255
Objectives[11]ColorG = 0
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = 1390.218
Objectives[11]positionY = 1141.333
Objectives[11]positionZ = 113.3344
Objectives[11]Heading = 114.9767
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 1
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = 
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 9
Objectives[12]ColorR = 255
Objectives[12]ColorG = 0
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 0
Objectives[12]IconColorA = 255
Objectives[12]positionX = 1398.562
Objectives[12]positionY = 1143.125
Objectives[12]positionZ = 113.3336
Objectives[12]Heading = -820.0233
Objectives[12]Diameter = 1
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 1
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 1
Objectives[12]ObjectiveMessages[0]positionX = 1404.135
Objectives[12]ObjectiveMessages[0]positionY = 1149.27
Objectives[12]ObjectiveMessages[0]positionZ = 113.3336
Objectives[12]ObjectiveMessages[0]Message = WAIT WAIT WAIT... L-L-L-LOOK ITS IN THAT CASE... DONT HURT MY FAMILY! PLEASE....
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = False
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 2.5
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[13]Text = YOU CAN MAKE THIS EASY ON YOU AND YOUR FAMILY OR YOU CAN GIVE ME THE DATA I NEED TO DISMANTLE THE SPECTRE COMPONENTS FROM VISION.
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 10
Objectives[13]ColorR = 255
Objectives[13]ColorG = 0
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 0
Objectives[13]IconColorA = 255
Objectives[13]positionX = 1400.37
Objectives[13]positionY = 1149.445
Objectives[13]positionZ = 113.3336
Objectives[13]Heading = -820.0233
Objectives[13]Diameter = 1
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 1
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 1
Objectives[13]ObjectiveMessages[0]positionX = 373.1051
Objectives[13]ObjectiveMessages[0]positionY = -59.4958
Objectives[13]ObjectiveMessages[0]positionZ = 102.3632
Objectives[13]ObjectiveMessages[0]Message = [ USE OTHER ELEVATOR TO ENTER BASE ]
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = False
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 2
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[14]Text = [ RETRIEVE DATA CASE ]
Objectives[14]CollectPickupsAddBlips = True
Objectives[14]FaildText = 
Objectives[14]Type = Collect_Pickup
Objectives[14]positionX = 1407.431
Objectives[14]positionY = 1144.772
Objectives[14]positionZ = 113.3336
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 1
Objectives[14]mission_Props[0]Model = prop_hw1_03_gardoor_01
Objectives[14]mission_Props[0]PlaceOnGround = False
Objectives[14]mission_Props[0]FreesePosition = True
Objectives[14]mission_Props[0]positionX = 375.1103
Objectives[14]mission_Props[0]positionY = -58.56873
Objectives[14]mission_Props[0]positionZ = 104.5503
Objectives[14]mission_Props[0]rotationX = 0
Objectives[14]mission_Props[0]rotationY = 0
Objectives[14]mission_Props[0]rotationZ = -110
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = ALFRED: SIR I HAVE AN OBJECT FLYING TO INTECEPT YOU! [ USE IRONMAN MOD - SPAWN ENEMY - IRONMANMK V ]
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 11
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 0
Objectives[15]IconColorA = 255
Objectives[15]positionX = 1401.93
Objectives[15]positionY = 1145.158
Objectives[15]positionZ = 113.3336
Objectives[15]Heading = -820.0233
Objectives[15]Diameter = 1
Objectives[15]minimum_hight = 1
Objectives[15]maximum_hight = 10
Objectives[15]TriggerDistance = 1
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 6
Objectives[15]mission_Vehicles[0]positionX = -1078.561
Objectives[15]mission_Vehicles[0]positionY = -83.06654
Objectives[15]mission_Vehicles[0]positionZ = -95.12727
Objectives[15]mission_Vehicles[0]Heading = 270.427
Objectives[15]mission_Vehicles[0]Name = Batmobile 1989
Objectives[15]mission_Vehicles[0]Model = 1989
Objectives[15]mission_Vehicles[0]PrimaryColor = MatteBlack
Objectives[15]mission_Vehicles[0]SecondaryColor = MatteBlack
Objectives[15]mission_Vehicles[0]PearlescentColor = MatteBlack
Objectives[15]mission_Vehicles[0]HasPearlescent = False
Objectives[15]mission_Vehicles[0]Livery = 0
Objectives[15]mission_Vehicles[0]DirtLevel = 0
Objectives[15]mission_Vehicles[0]LockedForPlayer = False
Objectives[15]mission_Vehicles[0]Locked = False
Objectives[15]mission_Vehicles[0]Alarm = False
Objectives[15]mission_Vehicles[0]HotWired = False
Objectives[15]mission_Vehicles[0]Invincible = False
Objectives[15]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[15]mission_Vehicles[0]Remove_After = 0
Objectives[15]mission_Vehicles[0]Survive_Number = 0
Objectives[15]mission_Vehicles[0]Failed_Text = 
Objectives[15]mission_Vehicles[1]positionX = -1078.899
Objectives[15]mission_Vehicles[1]positionY = -75.16994
Objectives[15]mission_Vehicles[1]positionZ = -94.83119
Objectives[15]mission_Vehicles[1]Heading = 270.0001
Objectives[15]mission_Vehicles[1]Name = Batmobile 2016
Objectives[15]mission_Vehicles[1]Model = snyder
Objectives[15]mission_Vehicles[1]PrimaryColor = PureGold
Objectives[15]mission_Vehicles[1]SecondaryColor = MatteBrown
Objectives[15]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[15]mission_Vehicles[1]HasPearlescent = False
Objectives[15]mission_Vehicles[1]Livery = 0
Objectives[15]mission_Vehicles[1]DirtLevel = 0
Objectives[15]mission_Vehicles[1]LockedForPlayer = False
Objectives[15]mission_Vehicles[1]Locked = False
Objectives[15]mission_Vehicles[1]Alarm = False
Objectives[15]mission_Vehicles[1]HotWired = False
Objectives[15]mission_Vehicles[1]Invincible = False
Objectives[15]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[15]mission_Vehicles[1]Remove_After = 31
Objectives[15]mission_Vehicles[1]Survive_Number = 0
Objectives[15]mission_Vehicles[1]Failed_Text = 
Objectives[15]mission_Vehicles[2]positionX = -1078.598
Objectives[15]mission_Vehicles[2]positionY = -68.51279
Objectives[15]mission_Vehicles[2]positionZ = -95.00292
Objectives[15]mission_Vehicles[2]Heading = 270.0036
Objectives[15]mission_Vehicles[2]Name = Batmobile MK2
Objectives[15]mission_Vehicles[2]Model = mk2
Objectives[15]mission_Vehicles[2]PrimaryColor = MatteBlack
Objectives[15]mission_Vehicles[2]SecondaryColor = MatteBlack
Objectives[15]mission_Vehicles[2]PearlescentColor = MatteBlack
Objectives[15]mission_Vehicles[2]HasPearlescent = False
Objectives[15]mission_Vehicles[2]Livery = 0
Objectives[15]mission_Vehicles[2]DirtLevel = 0
Objectives[15]mission_Vehicles[2]LockedForPlayer = False
Objectives[15]mission_Vehicles[2]Locked = False
Objectives[15]mission_Vehicles[2]Alarm = False
Objectives[15]mission_Vehicles[2]HotWired = False
Objectives[15]mission_Vehicles[2]Invincible = False
Objectives[15]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[15]mission_Vehicles[2]Remove_After = 26
Objectives[15]mission_Vehicles[2]Survive_Number = 0
Objectives[15]mission_Vehicles[2]Failed_Text = 
Objectives[15]mission_Vehicles[3]positionX = -516.3148
Objectives[15]mission_Vehicles[3]positionY = -1714.245
Objectives[15]mission_Vehicles[3]positionZ = 19.23147
Objectives[15]mission_Vehicles[3]Heading = 5.000546
Objectives[15]mission_Vehicles[3]Name = XLS (Armored)
Objectives[15]mission_Vehicles[3]Model = xls2
Objectives[15]mission_Vehicles[3]PrimaryColor = MetaillicVDarkBlue
Objectives[15]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[15]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[15]mission_Vehicles[3]HasPearlescent = False
Objectives[15]mission_Vehicles[3]Livery = 0
Objectives[15]mission_Vehicles[3]DirtLevel = 0
Objectives[15]mission_Vehicles[3]LockedForPlayer = False
Objectives[15]mission_Vehicles[3]Locked = False
Objectives[15]mission_Vehicles[3]Alarm = False
Objectives[15]mission_Vehicles[3]HotWired = False
Objectives[15]mission_Vehicles[3]Invincible = False
Objectives[15]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[15]mission_Vehicles[3]Remove_After = 32
Objectives[15]mission_Vehicles[3]Survive_Number = 0
Objectives[15]mission_Vehicles[3]Failed_Text = 
Objectives[15]mission_Vehicles[4]positionX = -518.7648
Objectives[15]mission_Vehicles[4]positionY = -1720.863
Objectives[15]mission_Vehicles[4]positionZ = 19.23248
Objectives[15]mission_Vehicles[4]Heading = 49.869
Objectives[15]mission_Vehicles[4]Name = XLS (Armored)
Objectives[15]mission_Vehicles[4]Model = xls2
Objectives[15]mission_Vehicles[4]PrimaryColor = MetaillicVDarkBlue
Objectives[15]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[15]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[15]mission_Vehicles[4]HasPearlescent = False
Objectives[15]mission_Vehicles[4]Livery = 0
Objectives[15]mission_Vehicles[4]DirtLevel = 0
Objectives[15]mission_Vehicles[4]LockedForPlayer = False
Objectives[15]mission_Vehicles[4]Locked = False
Objectives[15]mission_Vehicles[4]Alarm = False
Objectives[15]mission_Vehicles[4]HotWired = False
Objectives[15]mission_Vehicles[4]Invincible = False
Objectives[15]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[15]mission_Vehicles[4]Remove_After = 33
Objectives[15]mission_Vehicles[4]Survive_Number = 0
Objectives[15]mission_Vehicles[4]Failed_Text = 
Objectives[15]mission_Vehicles[5]positionX = -533.7302
Objectives[15]mission_Vehicles[5]positionY = -1682.158
Objectives[15]mission_Vehicles[5]positionZ = 19.05235
Objectives[15]mission_Vehicles[5]Heading = 185.1123
Objectives[15]mission_Vehicles[5]Name = XLS (Armored)
Objectives[15]mission_Vehicles[5]Model = xls2
Objectives[15]mission_Vehicles[5]PrimaryColor = MetaillicVDarkBlue
Objectives[15]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[15]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[15]mission_Vehicles[5]HasPearlescent = False
Objectives[15]mission_Vehicles[5]Livery = 0
Objectives[15]mission_Vehicles[5]DirtLevel = 0
Objectives[15]mission_Vehicles[5]LockedForPlayer = False
Objectives[15]mission_Vehicles[5]Locked = False
Objectives[15]mission_Vehicles[5]Alarm = False
Objectives[15]mission_Vehicles[5]HotWired = False
Objectives[15]mission_Vehicles[5]Invincible = False
Objectives[15]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[15]mission_Vehicles[5]Remove_After = 33
Objectives[15]mission_Vehicles[5]Survive_Number = 0
Objectives[15]mission_Vehicles[5]Failed_Text = 
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = ITS A GOOD THING I CAME WITH SOME BACK UP. DIANA, YOUR UP. [USE SUPERMANV2 MOD - SPAWN ALLY - WONDERWOMAN V ]
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 12
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 0
Objectives[16]IconColorA = 255
Objectives[16]positionX = 1397.798
Objectives[16]positionY = 1143.904
Objectives[16]positionZ = 113.3336
Objectives[16]Heading = -775.0233
Objectives[16]Diameter = 1
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 1
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 5
Objectives[16]mission_Actors[0]Survive_Number = 0
Objectives[16]mission_Actors[0]Failed_Text = 
Objectives[16]mission_Actors[0]Remove_After = 23
Objectives[16]mission_Actors[0]positionX = -1066.207
Objectives[16]mission_Actors[0]positionY = -74.05171
Objectives[16]mission_Actors[0]positionZ = -98.99982
Objectives[16]mission_Actors[0]Heading = 99.99979
Objectives[16]mission_Actors[0]String_Name = GARROW
Objectives[16]mission_Actors[0]Relationship_Group = Friend
Objectives[16]mission_Actors[0]AddBlip = False
Objectives[16]mission_Actors[0]ShowCone = False
Objectives[16]mission_Actors[0]Invincible = False
Objectives[16]mission_Actors[0]SetHealth = 100
Objectives[16]mission_Actors[0]DieFromHeadShot = True
Objectives[16]mission_Actors[0]CanExitVehicle = True
Objectives[16]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[0]AlwaysFight = True
Objectives[16]mission_Actors[0]Seeing_Range = 30
Objectives[16]mission_Actors[0]Hearing_Range = 30
Objectives[16]mission_Actors[0]CombatMovement = Offensive
Objectives[16]mission_Actors[0]weapon = Unarmed
Objectives[16]mission_Actors[0]Variation = Default
Objectives[16]mission_Actors[0]Task = 0
Objectives[16]mission_Actors[0]Task_Guard_Range = 5
Objectives[16]mission_Actors[0]Task_Stay_In_Range = True
Objectives[16]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[0]Task_Scenario = NONE
Objectives[16]mission_Actors[1]Survive_Number = 0
Objectives[16]mission_Actors[1]Failed_Text = 
Objectives[16]mission_Actors[1]Remove_After = 25
Objectives[16]mission_Actors[1]positionX = -1066.775
Objectives[16]mission_Actors[1]positionY = -75.08902
Objectives[16]mission_Actors[1]positionZ = -98.99982
Objectives[16]mission_Actors[1]Heading = 54.99981
Objectives[16]mission_Actors[1]String_Name = AquamanV
Objectives[16]mission_Actors[1]Relationship_Group = Friend
Objectives[16]mission_Actors[1]AddBlip = False
Objectives[16]mission_Actors[1]ShowCone = False
Objectives[16]mission_Actors[1]Invincible = False
Objectives[16]mission_Actors[1]SetHealth = 100
Objectives[16]mission_Actors[1]DieFromHeadShot = True
Objectives[16]mission_Actors[1]CanExitVehicle = True
Objectives[16]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[1]AlwaysFight = True
Objectives[16]mission_Actors[1]Seeing_Range = 30
Objectives[16]mission_Actors[1]Hearing_Range = 30
Objectives[16]mission_Actors[1]CombatMovement = Offensive
Objectives[16]mission_Actors[1]weapon = Unarmed
Objectives[16]mission_Actors[1]Variation = Default
Objectives[16]mission_Actors[1]Task = 0
Objectives[16]mission_Actors[1]Task_Guard_Range = 5
Objectives[16]mission_Actors[1]Task_Stay_In_Range = True
Objectives[16]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[1]Task_Scenario = NONE
Objectives[16]mission_Actors[2]Survive_Number = 0
Objectives[16]mission_Actors[2]Failed_Text = 
Objectives[16]mission_Actors[2]Remove_After = 0
Objectives[16]mission_Actors[2]positionX = -1066.656
Objectives[16]mission_Actors[2]positionY = -73.40306
Objectives[16]mission_Actors[2]positionZ = -94.59978
Objectives[16]mission_Actors[2]Heading = 77.55054
Objectives[16]mission_Actors[2]String_Name = Batgirl(DCL)
Objectives[16]mission_Actors[2]Relationship_Group = Friend
Objectives[16]mission_Actors[2]AddBlip = False
Objectives[16]mission_Actors[2]ShowCone = False
Objectives[16]mission_Actors[2]Invincible = False
Objectives[16]mission_Actors[2]SetHealth = 100
Objectives[16]mission_Actors[2]DieFromHeadShot = True
Objectives[16]mission_Actors[2]CanExitVehicle = True
Objectives[16]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[2]AlwaysFight = True
Objectives[16]mission_Actors[2]Seeing_Range = 30
Objectives[16]mission_Actors[2]Hearing_Range = 30
Objectives[16]mission_Actors[2]CombatMovement = Offensive
Objectives[16]mission_Actors[2]weapon = Unarmed
Objectives[16]mission_Actors[2]Variation = Default
Objectives[16]mission_Actors[2]Task = 0
Objectives[16]mission_Actors[2]Task_Guard_Range = 5
Objectives[16]mission_Actors[2]Task_Stay_In_Range = True
Objectives[16]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[2]Task_Scenario = NONE
Objectives[16]mission_Actors[3]Survive_Number = 0
Objectives[16]mission_Actors[3]Failed_Text = 
Objectives[16]mission_Actors[3]Remove_After = 0
Objectives[16]mission_Actors[3]positionX = -1066.494
Objectives[16]mission_Actors[3]positionY = -72.67097
Objectives[16]mission_Actors[3]positionZ = -94.59978
Objectives[16]mission_Actors[3]Heading = 85.00018
Objectives[16]mission_Actors[3]String_Name = GARROW
Objectives[16]mission_Actors[3]Relationship_Group = Friend
Objectives[16]mission_Actors[3]AddBlip = False
Objectives[16]mission_Actors[3]ShowCone = False
Objectives[16]mission_Actors[3]Invincible = False
Objectives[16]mission_Actors[3]SetHealth = 100
Objectives[16]mission_Actors[3]DieFromHeadShot = True
Objectives[16]mission_Actors[3]CanExitVehicle = True
Objectives[16]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[3]AlwaysFight = True
Objectives[16]mission_Actors[3]Seeing_Range = 30
Objectives[16]mission_Actors[3]Hearing_Range = 30
Objectives[16]mission_Actors[3]CombatMovement = Offensive
Objectives[16]mission_Actors[3]weapon = Unarmed
Objectives[16]mission_Actors[3]Variation = Default
Objectives[16]mission_Actors[3]Task = 0
Objectives[16]mission_Actors[3]Task_Guard_Range = 5
Objectives[16]mission_Actors[3]Task_Stay_In_Range = True
Objectives[16]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[3]Task_Scenario = NONE
Objectives[16]mission_Actors[4]Survive_Number = 0
Objectives[16]mission_Actors[4]Failed_Text = 
Objectives[16]mission_Actors[4]Remove_After = 0
Objectives[16]mission_Actors[4]positionX = -1067.919
Objectives[16]mission_Actors[4]positionY = -73.49062
Objectives[16]mission_Actors[4]positionZ = -94.59978
Objectives[16]mission_Actors[4]Heading = 310.0002
Objectives[16]mission_Actors[4]String_Name = AquamanV
Objectives[16]mission_Actors[4]Relationship_Group = Friend
Objectives[16]mission_Actors[4]AddBlip = False
Objectives[16]mission_Actors[4]ShowCone = False
Objectives[16]mission_Actors[4]Invincible = False
Objectives[16]mission_Actors[4]SetHealth = 100
Objectives[16]mission_Actors[4]DieFromHeadShot = True
Objectives[16]mission_Actors[4]CanExitVehicle = True
Objectives[16]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[4]AlwaysFight = True
Objectives[16]mission_Actors[4]Seeing_Range = 30
Objectives[16]mission_Actors[4]Hearing_Range = 30
Objectives[16]mission_Actors[4]CombatMovement = Offensive
Objectives[16]mission_Actors[4]weapon = Unarmed
Objectives[16]mission_Actors[4]Variation = Default
Objectives[16]mission_Actors[4]Task = 99
Objectives[16]mission_Actors[4]Task_Guard_Range = 5
Objectives[16]mission_Actors[4]Task_Stay_In_Range = True
Objectives[16]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[4]Task_Scenario = NONE
Objectives[16]mission_Actors[4]Task_List_Count = 1
Objectives[16]mission_Actors[4]Task_Repeat = True
Objectives[16]mission_Actors[4]Task_List[0]Type = TalkingTask
Objectives[16]mission_Actors[4]Task_List[0]PositionX = -1067.817
Objectives[16]mission_Actors[4]Task_List[0]PositionY = -73.57002
Objectives[16]mission_Actors[4]Task_List[0]PositionZ = -95.09978
Objectives[16]mission_Actors[4]Task_List[0]time = 59
Objectives[16]mission_Vehicles = 3
Objectives[16]mission_Vehicles[0]positionX = -1078.561
Objectives[16]mission_Vehicles[0]positionY = -83.23472
Objectives[16]mission_Vehicles[0]positionZ = -99.52657
Objectives[16]mission_Vehicles[0]Heading = 270.3777
Objectives[16]mission_Vehicles[0]Name = Batmobile 1989
Objectives[16]mission_Vehicles[0]Model = 1989
Objectives[16]mission_Vehicles[0]PrimaryColor = MatteBlack
Objectives[16]mission_Vehicles[0]SecondaryColor = MatteBlack
Objectives[16]mission_Vehicles[0]PearlescentColor = MatteBlack
Objectives[16]mission_Vehicles[0]HasPearlescent = False
Objectives[16]mission_Vehicles[0]Livery = 0
Objectives[16]mission_Vehicles[0]DirtLevel = 0
Objectives[16]mission_Vehicles[0]LockedForPlayer = False
Objectives[16]mission_Vehicles[0]Locked = False
Objectives[16]mission_Vehicles[0]Alarm = False
Objectives[16]mission_Vehicles[0]HotWired = False
Objectives[16]mission_Vehicles[0]Invincible = False
Objectives[16]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[0]Remove_After = 0
Objectives[16]mission_Vehicles[0]Survive_Number = 0
Objectives[16]mission_Vehicles[0]Failed_Text = 
Objectives[16]mission_Vehicles[1]positionX = -1079.5
Objectives[16]mission_Vehicles[1]positionY = -74.64828
Objectives[16]mission_Vehicles[1]positionZ = -99.23021
Objectives[16]mission_Vehicles[1]Heading = 269.9999
Objectives[16]mission_Vehicles[1]Name = Batmobile 2016
Objectives[16]mission_Vehicles[1]Model = snyder
Objectives[16]mission_Vehicles[1]PrimaryColor = MatteBlack
Objectives[16]mission_Vehicles[1]SecondaryColor = MatteBlack
Objectives[16]mission_Vehicles[1]PearlescentColor = MatteBlack
Objectives[16]mission_Vehicles[1]HasPearlescent = False
Objectives[16]mission_Vehicles[1]Livery = 0
Objectives[16]mission_Vehicles[1]DirtLevel = 0
Objectives[16]mission_Vehicles[1]LockedForPlayer = False
Objectives[16]mission_Vehicles[1]Locked = False
Objectives[16]mission_Vehicles[1]Alarm = False
Objectives[16]mission_Vehicles[1]HotWired = False
Objectives[16]mission_Vehicles[1]Invincible = False
Objectives[16]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[1]Remove_After = 0
Objectives[16]mission_Vehicles[1]Survive_Number = 0
Objectives[16]mission_Vehicles[1]Failed_Text = 
Objectives[16]mission_Vehicles[2]positionX = -1078.901
Objectives[16]mission_Vehicles[2]positionY = -68.22655
Objectives[16]mission_Vehicles[2]positionZ = -99.40282
Objectives[16]mission_Vehicles[2]Heading = 270.0258
Objectives[16]mission_Vehicles[2]Name = Batmobile MK2
Objectives[16]mission_Vehicles[2]Model = mk2
Objectives[16]mission_Vehicles[2]PrimaryColor = MatteBlack
Objectives[16]mission_Vehicles[2]SecondaryColor = MatteBlack
Objectives[16]mission_Vehicles[2]PearlescentColor = MatteBlack
Objectives[16]mission_Vehicles[2]HasPearlescent = False
Objectives[16]mission_Vehicles[2]Livery = 0
Objectives[16]mission_Vehicles[2]DirtLevel = 0
Objectives[16]mission_Vehicles[2]LockedForPlayer = False
Objectives[16]mission_Vehicles[2]Locked = False
Objectives[16]mission_Vehicles[2]Alarm = False
Objectives[16]mission_Vehicles[2]HotWired = False
Objectives[16]mission_Vehicles[2]Invincible = False
Objectives[16]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[2]Remove_After = 0
Objectives[16]mission_Vehicles[2]Survive_Number = 0
Objectives[16]mission_Vehicles[2]Failed_Text = 
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 24
Objectives[16]mission_Props[0]Model = sm_prop_smug_crate_01a
Objectives[16]mission_Props[0]PlaceOnGround = False
Objectives[16]mission_Props[0]FreesePosition = True
Objectives[16]mission_Props[0]positionX = -1064.515
Objectives[16]mission_Props[0]positionY = -65.80812
Objectives[16]mission_Props[0]positionZ = -99.99996
Objectives[16]mission_Props[0]rotationX = 0
Objectives[16]mission_Props[0]rotationY = 0
Objectives[16]mission_Props[0]rotationZ = -177.5
Objectives[16]mission_Props[1]Model = sm_prop_smug_crate_01a
Objectives[16]mission_Props[1]PlaceOnGround = False
Objectives[16]mission_Props[1]FreesePosition = True
Objectives[16]mission_Props[1]positionX = -1064.416
Objectives[16]mission_Props[1]positionY = -68.24191
Objectives[16]mission_Props[1]positionZ = -99.99996
Objectives[16]mission_Props[1]rotationX = 0
Objectives[16]mission_Props[1]rotationY = 0
Objectives[16]mission_Props[1]rotationZ = -177.5
Objectives[16]mission_Props[2]Model = prop_biolab_g_door
Objectives[16]mission_Props[2]PlaceOnGround = False
Objectives[16]mission_Props[2]FreesePosition = True
Objectives[16]mission_Props[2]positionX = -1068.689
Objectives[16]mission_Props[2]positionY = -66.35413
Objectives[16]mission_Props[2]positionZ = -97.90333
Objectives[16]mission_Props[2]rotationX = 0
Objectives[16]mission_Props[2]rotationY = 0
Objectives[16]mission_Props[2]rotationZ = 90
Objectives[16]mission_Props[3]Model = hei_prop_hei_keypad_03
Objectives[16]mission_Props[3]PlaceOnGround = False
Objectives[16]mission_Props[3]FreesePosition = False
Objectives[16]mission_Props[3]positionX = 0
Objectives[16]mission_Props[3]positionY = 0
Objectives[16]mission_Props[3]positionZ = 0
Objectives[16]mission_Props[3]rotationX = 0
Objectives[16]mission_Props[3]rotationY = 0
Objectives[16]mission_Props[3]rotationZ = 0
Objectives[16]mission_Props[4]Model = prop_biolab_g_door
Objectives[16]mission_Props[4]PlaceOnGround = False
Objectives[16]mission_Props[4]FreesePosition = True
Objectives[16]mission_Props[4]positionX = -1068.691
Objectives[16]mission_Props[4]positionY = -65.54829
Objectives[16]mission_Props[4]positionZ = -93.5033
Objectives[16]mission_Props[4]rotationX = 0
Objectives[16]mission_Props[4]rotationY = 0
Objectives[16]mission_Props[4]rotationZ = 90
Objectives[16]mission_Props[5]Model = sm_prop_smug_crate_01a
Objectives[16]mission_Props[5]PlaceOnGround = False
Objectives[16]mission_Props[5]FreesePosition = True
Objectives[16]mission_Props[5]positionX = -1067.389
Objectives[16]mission_Props[5]positionY = -64.78923
Objectives[16]mission_Props[5]positionZ = -95.59993
Objectives[16]mission_Props[5]rotationX = 0
Objectives[16]mission_Props[5]rotationY = 0
Objectives[16]mission_Props[5]rotationZ = 90
Objectives[16]mission_Props[6]Model = sm_prop_smug_crate_01a
Objectives[16]mission_Props[6]PlaceOnGround = False
Objectives[16]mission_Props[6]FreesePosition = True
Objectives[16]mission_Props[6]positionX = -1065.725
Objectives[16]mission_Props[6]positionY = -64.7077
Objectives[16]mission_Props[6]positionZ = -95.59993
Objectives[16]mission_Props[6]rotationX = 0
Objectives[16]mission_Props[6]rotationY = 0
Objectives[16]mission_Props[6]rotationZ = 90
Objectives[16]mission_Props[7]Model = sm_prop_smug_crate_01a
Objectives[16]mission_Props[7]PlaceOnGround = False
Objectives[16]mission_Props[7]FreesePosition = True
Objectives[16]mission_Props[7]positionX = -1063.902
Objectives[16]mission_Props[7]positionY = -64.78477
Objectives[16]mission_Props[7]positionZ = -95.59993
Objectives[16]mission_Props[7]rotationX = 0
Objectives[16]mission_Props[7]rotationY = 0
Objectives[16]mission_Props[7]rotationZ = 90
Objectives[16]mission_Props[8]Model = prop_crate_07a
Objectives[16]mission_Props[8]PlaceOnGround = False
Objectives[16]mission_Props[8]FreesePosition = True
Objectives[16]mission_Props[8]positionX = -1067.252
Objectives[16]mission_Props[8]positionY = -66.6638
Objectives[16]mission_Props[8]positionZ = -95.59978
Objectives[16]mission_Props[8]rotationX = 0
Objectives[16]mission_Props[8]rotationY = 0
Objectives[16]mission_Props[8]rotationZ = 90
Objectives[16]mission_Props[9]Model = prop_crate_07a
Objectives[16]mission_Props[9]PlaceOnGround = False
Objectives[16]mission_Props[9]FreesePosition = True
Objectives[16]mission_Props[9]positionX = -1067.245
Objectives[16]mission_Props[9]positionY = -67.72739
Objectives[16]mission_Props[9]positionZ = -95.59978
Objectives[16]mission_Props[9]rotationX = 0
Objectives[16]mission_Props[9]rotationY = 0
Objectives[16]mission_Props[9]rotationZ = 90
Objectives[16]mission_Props[10]Model = prop_box_wood02a_pu
Objectives[16]mission_Props[10]PlaceOnGround = False
Objectives[16]mission_Props[10]FreesePosition = True
Objectives[16]mission_Props[10]positionX = -1063.63
Objectives[16]mission_Props[10]positionY = -67.42949
Objectives[16]mission_Props[10]positionZ = -95.59991
Objectives[16]mission_Props[10]rotationX = 0
Objectives[16]mission_Props[10]rotationY = 0
Objectives[16]mission_Props[10]rotationZ = 90
Objectives[16]mission_Props[11]Model = prop_champ_box_01
Objectives[16]mission_Props[11]PlaceOnGround = False
Objectives[16]mission_Props[11]FreesePosition = True
Objectives[16]mission_Props[11]positionX = -1068.295
Objectives[16]mission_Props[11]positionY = -68.15511
Objectives[16]mission_Props[11]positionZ = -95.3762
Objectives[16]mission_Props[11]rotationX = 0
Objectives[16]mission_Props[11]rotationY = 0
Objectives[16]mission_Props[11]rotationZ = 27.5
Objectives[16]mission_Props[12]Model = prop_champ_box_01
Objectives[16]mission_Props[12]PlaceOnGround = False
Objectives[16]mission_Props[12]FreesePosition = True
Objectives[16]mission_Props[12]positionX = -1063.26
Objectives[16]mission_Props[12]positionY = -69.17922
Objectives[16]mission_Props[12]positionZ = -95.3762
Objectives[16]mission_Props[12]rotationX = 0
Objectives[16]mission_Props[12]rotationY = 0
Objectives[16]mission_Props[12]rotationZ = 27.5
Objectives[16]mission_Props[13]Model = prop_gascyl_01a
Objectives[16]mission_Props[13]PlaceOnGround = False
Objectives[16]mission_Props[13]FreesePosition = True
Objectives[16]mission_Props[13]positionX = -1065.972
Objectives[16]mission_Props[13]positionY = -66.06625
Objectives[16]mission_Props[13]positionZ = -95.21407
Objectives[16]mission_Props[13]rotationX = 0
Objectives[16]mission_Props[13]rotationY = 0
Objectives[16]mission_Props[13]rotationZ = 27.5
Objectives[16]mission_Props[14]Model = prop_gascyl_02a
Objectives[16]mission_Props[14]PlaceOnGround = False
Objectives[16]mission_Props[14]FreesePosition = True
Objectives[16]mission_Props[14]positionX = -1065.324
Objectives[16]mission_Props[14]positionY = -66.13779
Objectives[16]mission_Props[14]positionZ = -95.60016
Objectives[16]mission_Props[14]rotationX = 0
Objectives[16]mission_Props[14]rotationY = 0
Objectives[16]mission_Props[14]rotationZ = 27.5
Objectives[16]mission_Props[15]Model = prop_gascyl_02a
Objectives[16]mission_Props[15]PlaceOnGround = False
Objectives[16]mission_Props[15]FreesePosition = True
Objectives[16]mission_Props[15]positionX = -1064.799
Objectives[16]mission_Props[15]positionY = -66.22517
Objectives[16]mission_Props[15]positionZ = -95.60016
Objectives[16]mission_Props[15]rotationX = 0
Objectives[16]mission_Props[15]rotationY = 0
Objectives[16]mission_Props[15]rotationZ = 27.5
Objectives[16]mission_Props[16]Model = prop_gascyl_02b
Objectives[16]mission_Props[16]PlaceOnGround = False
Objectives[16]mission_Props[16]FreesePosition = True
Objectives[16]mission_Props[16]positionX = -1065.28
Objectives[16]mission_Props[16]positionY = -67.00599
Objectives[16]mission_Props[16]positionZ = -95.59969
Objectives[16]mission_Props[16]rotationX = 0
Objectives[16]mission_Props[16]rotationY = 0
Objectives[16]mission_Props[16]rotationZ = 27.5
Objectives[16]mission_Props[17]Model = prop_gascyl_03a
Objectives[16]mission_Props[17]PlaceOnGround = False
Objectives[16]mission_Props[17]FreesePosition = True
Objectives[16]mission_Props[17]positionX = -1064.767
Objectives[16]mission_Props[17]positionY = -66.83531
Objectives[16]mission_Props[17]positionZ = -95.60184
Objectives[16]mission_Props[17]rotationX = 0
Objectives[16]mission_Props[17]rotationY = 0
Objectives[16]mission_Props[17]rotationZ = 27.5
Objectives[16]mission_Props[18]Model = prop_gascyl_03a
Objectives[16]mission_Props[18]PlaceOnGround = False
Objectives[16]mission_Props[18]FreesePosition = True
Objectives[16]mission_Props[18]positionX = -1065.923
Objectives[16]mission_Props[18]positionY = -66.82053
Objectives[16]mission_Props[18]positionZ = -95.60184
Objectives[16]mission_Props[18]rotationX = 0
Objectives[16]mission_Props[18]rotationY = 0
Objectives[16]mission_Props[18]rotationZ = 27.5
Objectives[16]mission_Props[19]Model = v_ilev_gangsafe
Objectives[16]mission_Props[19]PlaceOnGround = False
Objectives[16]mission_Props[19]FreesePosition = True
Objectives[16]mission_Props[19]positionX = -1062.864
Objectives[16]mission_Props[19]positionY = -70.50398
Objectives[16]mission_Props[19]positionZ = -94.83199
Objectives[16]mission_Props[19]rotationX = 0
Objectives[16]mission_Props[19]rotationY = 0
Objectives[16]mission_Props[19]rotationZ = 0
Objectives[16]mission_Props[20]Model = v_ilev_gangsafedoor
Objectives[16]mission_Props[20]PlaceOnGround = False
Objectives[16]mission_Props[20]FreesePosition = True
Objectives[16]mission_Props[20]positionX = -1062.867
Objectives[16]mission_Props[20]positionY = -70.55654
Objectives[16]mission_Props[20]positionZ = -94.92857
Objectives[16]mission_Props[20]rotationX = 0
Objectives[16]mission_Props[20]rotationY = 0
Objectives[16]mission_Props[20]rotationZ = 0
Objectives[16]mission_Props[21]Model = stt_prop_c4_stack
Objectives[16]mission_Props[21]PlaceOnGround = False
Objectives[16]mission_Props[21]FreesePosition = True
Objectives[16]mission_Props[21]positionX = -1067.71
Objectives[16]mission_Props[21]positionY = -68.26657
Objectives[16]mission_Props[21]positionZ = -95.47527
Objectives[16]mission_Props[21]rotationX = 0
Objectives[16]mission_Props[21]rotationY = 0
Objectives[16]mission_Props[21]rotationZ = 0
Objectives[16]mission_Props[22]Model = stt_prop_c4_stack
Objectives[16]mission_Props[22]PlaceOnGround = False
Objectives[16]mission_Props[22]FreesePosition = True
Objectives[16]mission_Props[22]positionX = -1067.318
Objectives[16]mission_Props[22]positionY = -68.18816
Objectives[16]mission_Props[22]positionZ = -95.47527
Objectives[16]mission_Props[22]rotationX = 0
Objectives[16]mission_Props[22]rotationY = 0
Objectives[16]mission_Props[22]rotationZ = 0
Objectives[16]mission_Props[23]Model = stt_prop_c4_stack
Objectives[16]mission_Props[23]PlaceOnGround = False
Objectives[16]mission_Props[23]FreesePosition = True
Objectives[16]mission_Props[23]positionX = -1066.965
Objectives[16]mission_Props[23]positionY = -68.3441
Objectives[16]mission_Props[23]positionZ = -95.47527
Objectives[16]mission_Props[23]rotationX = 0
Objectives[16]mission_Props[23]rotationY = 0
Objectives[16]mission_Props[23]rotationZ = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = [ LEAVE BUILDING ]
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 13
Objectives[17]ColorR = 255
Objectives[17]ColorG = 255
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 0
Objectives[17]IconColorA = 255
Objectives[17]positionX = 1396.882
Objectives[17]positionY = 1141.74
Objectives[17]positionZ = 113.3336
Objectives[17]Heading = -775.0233
Objectives[17]Diameter = 1
Objectives[17]minimum_hight = 1
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 1
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 1
Objectives[17]ObjectiveMessages[0]positionX = -1069.208
Objectives[17]ObjectiveMessages[0]positionY = -84.69057
Objectives[17]ObjectiveMessages[0]positionZ = -95.59978
Objectives[17]ObjectiveMessages[0]Message = AQUAMAN: BOUT TIME YOU GOT HERE..... NIGHTWING IS FOLLOWING UP A LEAD.
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = False
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 1.5
Objectives[17]ObjectiveMessages[0]TypeSubtitle = True
Objectives[17]ObjectiveMessages[0]TypeTextMesage = False
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[18]Text = ILL GET THE CASE BACK TO BASE. ONCE I GET SPECS WE CAN FIND A WAY TO TAKE THAT WARHEAD OFFLINE AND BACK INTO OUR CONTROL.
Objectives[18]Type = Timeout_Objective
Objectives[18]positionX = 388.9709
Objectives[18]positionY = -76.87163
Objectives[18]positionZ = 67.18053
Objectives[18]Timeout_Min = 3
Objectives[18]Timeout_Sec = 19
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = 
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 0
Objectives[19]ColorR = 255
Objectives[19]ColorG = 255
Objectives[19]ColorB = 0
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 0
Objectives[19]IconColorA = 255
Objectives[19]positionX = 391.3339
Objectives[19]positionY = -85.67044
Objectives[19]positionZ = 66.57185
Objectives[19]Heading = 0
Objectives[19]Diameter = 1
Objectives[19]minimum_hight = 1
Objectives[19]maximum_hight = 10
Objectives[19]TriggerDistance = 1
Objectives[19]PlaySound = True
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = [ ENTER BUILDING ]
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 0
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 0
Objectives[20]IconColorA = 255
Objectives[20]positionX = 388.7568
Objectives[20]positionY = -76.79477
Objectives[20]positionZ = 67.18053
Objectives[20]Heading = 0
Objectives[20]Diameter = 1
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 1
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = 
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 0
Objectives[21]ColorR = 255
Objectives[21]ColorG = 255
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 0
Objectives[21]IconColorA = 255
Objectives[21]positionX = 372.3127
Objectives[21]positionY = -60.12007
Objectives[21]positionZ = 102.3632
Objectives[21]Heading = 0
Objectives[21]Diameter = 1
Objectives[21]minimum_hight = 1
Objectives[21]maximum_hight = 10
Objectives[21]TriggerDistance = 1
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = 
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 0
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 0
Objectives[22]IconColorA = 255
Objectives[22]positionX = -1067.926
Objectives[22]positionY = -72.24084
Objectives[22]positionZ = -95.59978
Objectives[22]Heading = 310.0002
Objectives[22]Diameter = 1
Objectives[22]minimum_hight = 1
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 1
Objectives[22]PlaySound = True
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = I HAVE THE EXPLOITS I NEED TO HACK VISION AND TAKE THE SPECTRE WARHEAD COMPONENTS FROM HIM.. EVEN IF IT DOES KILL HIM. WE CANT LET THAT POWERSOURCE GET IN THE WRONG HANDS.
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 0
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 0
Objectives[23]IconColorA = 255
Objectives[23]positionX = -1065.356
Objectives[23]positionY = -68.3651
Objectives[23]positionZ = -95.59978
Objectives[23]Heading = 75.00016
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 1
Objectives[23]PlaySound = True
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = [ TURN OFF BATMAN MOD - SUITS - REMOVE POWERS ]
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 0
Objectives[24]ColorR = 0
Objectives[24]ColorG = 0
Objectives[24]ColorB = 0
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 0
Objectives[24]IconColorA = 255
Objectives[24]positionX = -1072.95
Objectives[24]positionY = -80.6037
Objectives[24]positionZ = -95.59978
Objectives[24]Heading = 155
Objectives[24]Diameter = 1
Objectives[24]minimum_hight = 2
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 1
Objectives[24]PlaySound = True
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = 
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 0
Objectives[25]ColorR = 255
Objectives[25]ColorG = 255
Objectives[25]ColorB = 0
Objectives[25]ColorA = 255
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 0
Objectives[25]IconColorA = 255
Objectives[25]positionX = -1072.373
Objectives[25]positionY = -83.6842
Objectives[25]positionZ = -95.59978
Objectives[25]Heading = 155
Objectives[25]Diameter = 1
Objectives[25]minimum_hight = 1
Objectives[25]maximum_hight = 10
Objectives[25]TriggerDistance = 1
Objectives[25]PlaySound = True
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = [ USE SUPERMAN V2 MOD - SUITS - SUPERMAN V ] THEN EXIT BUILDING
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 0
Objectives[26]ColorR = 0
Objectives[26]ColorG = 0
Objectives[26]ColorB = 255
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 0
Objectives[26]IconColorA = 255
Objectives[26]positionX = -1067.816
Objectives[26]positionY = -85.11852
Objectives[26]positionZ = -95.59978
Objectives[26]Heading = 105.0002
Objectives[26]Diameter = 1
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 1
Objectives[26]PlaySound = True
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = 
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 0
Objectives[27]ColorR = 0
Objectives[27]ColorG = 0
Objectives[27]ColorB = 255
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 0
Objectives[27]IconColorA = 255
Objectives[27]positionX = 388.9757
Objectives[27]positionY = -78.62312
Objectives[27]positionZ = 67.18053
Objectives[27]Heading = 105.0002
Objectives[27]Diameter = 1
Objectives[27]minimum_hight = 1
Objectives[27]maximum_hight = 10
Objectives[27]TriggerDistance = 1
Objectives[27]PlaySound = True
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 2
Objectives[27]ObjectiveMessages[0]positionX = 387.5881
Objectives[27]ObjectiveMessages[0]positionY = -107.3735
Objectives[27]ObjectiveMessages[0]positionZ = 64.61864
Objectives[27]ObjectiveMessages[0]Message = 
Objectives[27]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = False
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 20
Objectives[27]ObjectiveMessages[0]TypeSubtitle = True
Objectives[27]ObjectiveMessages[0]TypeTextMesage = False
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = 391.2376
Objectives[27]ObjectiveMessages[1]positionY = -90.20896
Objectives[27]ObjectiveMessages[1]positionZ = 66.16194
Objectives[27]ObjectiveMessages[1]Message = 
Objectives[27]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[1]Sender = 
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = White
Objectives[27]ObjectiveMessages[1]PlayFromStart = True
Objectives[27]ObjectiveMessages[1]Delay = False
Objectives[27]ObjectiveMessages[1]DelayTime = 0
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = True
Objectives[27]ObjectiveMessages[1]TypeTextMesage = False
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[28]Type = Mission_Settings_Objective
Objectives[28]positionX = -523.1299
Objectives[28]positionY = -1698.251
Objectives[28]positionZ = 18.14655
Objectives[28]MissionSettings_TimesOfDay = Current
Objectives[28]MissionSettings_Weather = Current
Objectives[28]MissionSettings_WantedLevel = Current
Objectives[28]MissionSettings_SetWantedLevelNow = Current
Objectives[28]MissionSettings_StartNightvision = False
Objectives[28]MissionSettings_StopNightvision = False
Objectives[28]MissionSettings_StartSeethrough = False
Objectives[28]MissionSettings_StopSeethrough = False
Objectives[28]MissionSettings_StartMusic = True
Objectives[28]MissionSettings_StopMusic = False
Objectives[28]MissionSettings_Music = AH3B_HELI_CS
Objectives[28]mission_ActorsCount = 11
Objectives[28]mission_Actors[0]Survive_Number = 0
Objectives[28]mission_Actors[0]Failed_Text = 
Objectives[28]mission_Actors[0]Remove_After = 0
Objectives[28]mission_Actors[0]positionX = -497.4313
Objectives[28]mission_Actors[0]positionY = -1701.995
Objectives[28]mission_Actors[0]positionZ = 19.30799
Objectives[28]mission_Actors[0]Heading = 115.0001
Objectives[28]mission_Actors[0]String_Name = nightwing
Objectives[28]mission_Actors[0]Relationship_Group = Friend
Objectives[28]mission_Actors[0]AddBlip = False
Objectives[28]mission_Actors[0]ShowCone = False
Objectives[28]mission_Actors[0]Invincible = False
Objectives[28]mission_Actors[0]SetHealth = 4000
Objectives[28]mission_Actors[0]DieFromHeadShot = False
Objectives[28]mission_Actors[0]CanExitVehicle = False
Objectives[28]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[0]AlwaysFight = True
Objectives[28]mission_Actors[0]Seeing_Range = 60
Objectives[28]mission_Actors[0]Hearing_Range = 55
Objectives[28]mission_Actors[0]CombatMovement = Offensive
Objectives[28]mission_Actors[0]weapon = CarbineRifleMk2
Objectives[28]mission_Actors[0]Variation = Default
Objectives[28]mission_Actors[0]Task = 0
Objectives[28]mission_Actors[0]Task_Guard_Range = 5
Objectives[28]mission_Actors[0]Task_Stay_In_Range = True
Objectives[28]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[0]Task_Scenario = NONE
Objectives[28]mission_Actors[1]Survive_Number = 0
Objectives[28]mission_Actors[1]Failed_Text = 
Objectives[28]mission_Actors[1]Remove_After = 0
Objectives[28]mission_Actors[1]positionX = -541.6213
Objectives[28]mission_Actors[1]positionY = -1681.279
Objectives[28]mission_Actors[1]positionZ = 19.3247
Objectives[28]mission_Actors[1]Heading = 275.0045
Objectives[28]mission_Actors[1]String_Name = s_m_m_highsec_02
Objectives[28]mission_Actors[1]Relationship_Group = Enemy1
Objectives[28]mission_Actors[1]AddBlip = False
Objectives[28]mission_Actors[1]ShowCone = False
Objectives[28]mission_Actors[1]Invincible = False
Objectives[28]mission_Actors[1]SetHealth = 500
Objectives[28]mission_Actors[1]DieFromHeadShot = True
Objectives[28]mission_Actors[1]CanExitVehicle = True
Objectives[28]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[1]AlwaysFight = True
Objectives[28]mission_Actors[1]Seeing_Range = 30
Objectives[28]mission_Actors[1]Hearing_Range = 30
Objectives[28]mission_Actors[1]CombatMovement = Offensive
Objectives[28]mission_Actors[1]weapon = AssaultRifle
Objectives[28]mission_Actors[1]Variation = Default
Objectives[28]mission_Actors[1]Task = 0
Objectives[28]mission_Actors[1]Task_Guard_Range = 5
Objectives[28]mission_Actors[1]Task_Stay_In_Range = True
Objectives[28]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[1]Task_Scenario = NONE
Objectives[28]mission_Actors[2]Survive_Number = 0
Objectives[28]mission_Actors[2]Failed_Text = 
Objectives[28]mission_Actors[2]Remove_After = 0
Objectives[28]mission_Actors[2]positionX = -539.5027
Objectives[28]mission_Actors[2]positionY = -1674.67
Objectives[28]mission_Actors[2]positionZ = 19.21201
Objectives[28]mission_Actors[2]Heading = 245.0002
Objectives[28]mission_Actors[2]String_Name = s_m_m_highsec_02
Objectives[28]mission_Actors[2]Relationship_Group = Enemy1
Objectives[28]mission_Actors[2]AddBlip = False
Objectives[28]mission_Actors[2]ShowCone = False
Objectives[28]mission_Actors[2]Invincible = False
Objectives[28]mission_Actors[2]SetHealth = 400
Objectives[28]mission_Actors[2]DieFromHeadShot = True
Objectives[28]mission_Actors[2]CanExitVehicle = True
Objectives[28]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[2]AlwaysFight = True
Objectives[28]mission_Actors[2]Seeing_Range = 30
Objectives[28]mission_Actors[2]Hearing_Range = 30
Objectives[28]mission_Actors[2]CombatMovement = Offensive
Objectives[28]mission_Actors[2]weapon = SpecialCarbine
Objectives[28]mission_Actors[2]Variation = Random
Objectives[28]mission_Actors[2]Task = 0
Objectives[28]mission_Actors[2]Task_Guard_Range = 5
Objectives[28]mission_Actors[2]Task_Stay_In_Range = True
Objectives[28]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[2]Task_Scenario = NONE
Objectives[28]mission_Actors[3]Survive_Number = 0
Objectives[28]mission_Actors[3]Failed_Text = 
Objectives[28]mission_Actors[3]Remove_After = 0
Objectives[28]mission_Actors[3]positionX = -542.3836
Objectives[28]mission_Actors[3]positionY = -1675.958
Objectives[28]mission_Actors[3]positionZ = 19.23815
Objectives[28]mission_Actors[3]Heading = 245.0002
Objectives[28]mission_Actors[3]String_Name = s_m_m_highsec_02
Objectives[28]mission_Actors[3]Relationship_Group = Enemy1
Objectives[28]mission_Actors[3]AddBlip = False
Objectives[28]mission_Actors[3]ShowCone = False
Objectives[28]mission_Actors[3]Invincible = False
Objectives[28]mission_Actors[3]SetHealth = 500
Objectives[28]mission_Actors[3]DieFromHeadShot = True
Objectives[28]mission_Actors[3]CanExitVehicle = True
Objectives[28]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[3]AlwaysFight = True
Objectives[28]mission_Actors[3]Seeing_Range = 30
Objectives[28]mission_Actors[3]Hearing_Range = 30
Objectives[28]mission_Actors[3]CombatMovement = Offensive
Objectives[28]mission_Actors[3]weapon = SpecialCarbine
Objectives[28]mission_Actors[3]Variation = Random
Objectives[28]mission_Actors[3]Task = 0
Objectives[28]mission_Actors[3]Task_Guard_Range = 5
Objectives[28]mission_Actors[3]Task_Stay_In_Range = True
Objectives[28]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[3]Task_Scenario = NONE
Objectives[28]mission_Actors[4]Survive_Number = 0
Objectives[28]mission_Actors[4]Failed_Text = 
Objectives[28]mission_Actors[4]Remove_After = 0
Objectives[28]mission_Actors[4]positionX = -528.1124
Objectives[28]mission_Actors[4]positionY = -1700.868
Objectives[28]mission_Actors[4]positionZ = 19.24287
Objectives[28]mission_Actors[4]Heading = 315.0001
Objectives[28]mission_Actors[4]String_Name = s_m_m_highsec_01
Objectives[28]mission_Actors[4]Relationship_Group = Enemy1
Objectives[28]mission_Actors[4]AddBlip = False
Objectives[28]mission_Actors[4]ShowCone = False
Objectives[28]mission_Actors[4]Invincible = False
Objectives[28]mission_Actors[4]SetHealth = 400
Objectives[28]mission_Actors[4]DieFromHeadShot = True
Objectives[28]mission_Actors[4]CanExitVehicle = True
Objectives[28]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[4]AlwaysFight = True
Objectives[28]mission_Actors[4]Seeing_Range = 30
Objectives[28]mission_Actors[4]Hearing_Range = 30
Objectives[28]mission_Actors[4]CombatMovement = Offensive
Objectives[28]mission_Actors[4]weapon = SpecialCarbine
Objectives[28]mission_Actors[4]Variation = Random
Objectives[28]mission_Actors[4]Task = 0
Objectives[28]mission_Actors[4]Task_Guard_Range = 5
Objectives[28]mission_Actors[4]Task_Stay_In_Range = True
Objectives[28]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[4]Task_Scenario = NONE
Objectives[28]mission_Actors[5]Survive_Number = 0
Objectives[28]mission_Actors[5]Failed_Text = 
Objectives[28]mission_Actors[5]Remove_After = 0
Objectives[28]mission_Actors[5]positionX = -529.5272
Objectives[28]mission_Actors[5]positionY = -1716.532
Objectives[28]mission_Actors[5]positionZ = 19.22404
Objectives[28]mission_Actors[5]Heading = 355.0042
Objectives[28]mission_Actors[5]String_Name = s_m_m_highsec_02
Objectives[28]mission_Actors[5]Relationship_Group = Enemy1
Objectives[28]mission_Actors[5]AddBlip = False
Objectives[28]mission_Actors[5]ShowCone = False
Objectives[28]mission_Actors[5]Invincible = False
Objectives[28]mission_Actors[5]SetHealth = 400
Objectives[28]mission_Actors[5]DieFromHeadShot = True
Objectives[28]mission_Actors[5]CanExitVehicle = True
Objectives[28]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[5]AlwaysFight = True
Objectives[28]mission_Actors[5]Seeing_Range = 30
Objectives[28]mission_Actors[5]Hearing_Range = 30
Objectives[28]mission_Actors[5]CombatMovement = Offensive
Objectives[28]mission_Actors[5]weapon = MarksmanRifle
Objectives[28]mission_Actors[5]Variation = Random
Objectives[28]mission_Actors[5]Task = 0
Objectives[28]mission_Actors[5]Task_Guard_Range = 5
Objectives[28]mission_Actors[5]Task_Stay_In_Range = True
Objectives[28]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[5]Task_Scenario = NONE
Objectives[28]mission_Actors[6]Survive_Number = 0
Objectives[28]mission_Actors[6]Failed_Text = 
Objectives[28]mission_Actors[6]Remove_After = 0
Objectives[28]mission_Actors[6]positionX = -525.5466
Objectives[28]mission_Actors[6]positionY = -1715.205
Objectives[28]mission_Actors[6]positionZ = 19.30466
Objectives[28]mission_Actors[6]Heading = 335.0001
Objectives[28]mission_Actors[6]String_Name = ig_fbisuit_01
Objectives[28]mission_Actors[6]Relationship_Group = Enemy1
Objectives[28]mission_Actors[6]AddBlip = False
Objectives[28]mission_Actors[6]ShowCone = False
Objectives[28]mission_Actors[6]Invincible = False
Objectives[28]mission_Actors[6]SetHealth = 100
Objectives[28]mission_Actors[6]DieFromHeadShot = True
Objectives[28]mission_Actors[6]CanExitVehicle = True
Objectives[28]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[6]AlwaysFight = True
Objectives[28]mission_Actors[6]Seeing_Range = 30
Objectives[28]mission_Actors[6]Hearing_Range = 30
Objectives[28]mission_Actors[6]CombatMovement = Offensive
Objectives[28]mission_Actors[6]weapon = RevolverMk2
Objectives[28]mission_Actors[6]Variation = Random
Objectives[28]mission_Actors[6]Task = 0
Objectives[28]mission_Actors[6]Task_Guard_Range = 5
Objectives[28]mission_Actors[6]Task_Stay_In_Range = True
Objectives[28]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[6]Task_Scenario = NONE
Objectives[28]mission_Actors[7]Survive_Number = 0
Objectives[28]mission_Actors[7]Failed_Text = 
Objectives[28]mission_Actors[7]Remove_After = 0
Objectives[28]mission_Actors[7]positionX = -524.7633
Objectives[28]mission_Actors[7]positionY = -1720.238
Objectives[28]mission_Actors[7]positionZ = 19.20101
Objectives[28]mission_Actors[7]Heading = 355.0001
Objectives[28]mission_Actors[7]String_Name = ig_fbisuit_01
Objectives[28]mission_Actors[7]Relationship_Group = Enemy1
Objectives[28]mission_Actors[7]AddBlip = False
Objectives[28]mission_Actors[7]ShowCone = False
Objectives[28]mission_Actors[7]Invincible = False
Objectives[28]mission_Actors[7]SetHealth = 100
Objectives[28]mission_Actors[7]DieFromHeadShot = True
Objectives[28]mission_Actors[7]CanExitVehicle = True
Objectives[28]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[7]AlwaysFight = True
Objectives[28]mission_Actors[7]Seeing_Range = 30
Objectives[28]mission_Actors[7]Hearing_Range = 30
Objectives[28]mission_Actors[7]CombatMovement = Offensive
Objectives[28]mission_Actors[7]weapon = HeavyPistol
Objectives[28]mission_Actors[7]Variation = Random
Objectives[28]mission_Actors[7]Task = 0
Objectives[28]mission_Actors[7]Task_Guard_Range = 5
Objectives[28]mission_Actors[7]Task_Stay_In_Range = True
Objectives[28]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[7]Task_Scenario = NONE
Objectives[28]mission_Actors[8]Survive_Number = 0
Objectives[28]mission_Actors[8]Failed_Text = 
Objectives[28]mission_Actors[8]Remove_After = 0
Objectives[28]mission_Actors[8]positionX = -530.6808
Objectives[28]mission_Actors[8]positionY = -1686.168
Objectives[28]mission_Actors[8]positionZ = 19.15402
Objectives[28]mission_Actors[8]Heading = 275.0001
Objectives[28]mission_Actors[8]String_Name = ig_fbisuit_01
Objectives[28]mission_Actors[8]Relationship_Group = Enemy1
Objectives[28]mission_Actors[8]AddBlip = False
Objectives[28]mission_Actors[8]ShowCone = False
Objectives[28]mission_Actors[8]Invincible = False
Objectives[28]mission_Actors[8]SetHealth = 100
Objectives[28]mission_Actors[8]DieFromHeadShot = True
Objectives[28]mission_Actors[8]CanExitVehicle = True
Objectives[28]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[8]AlwaysFight = True
Objectives[28]mission_Actors[8]Seeing_Range = 30
Objectives[28]mission_Actors[8]Hearing_Range = 30
Objectives[28]mission_Actors[8]CombatMovement = Offensive
Objectives[28]mission_Actors[8]weapon = CombatMGMk2
Objectives[28]mission_Actors[8]Variation = Random
Objectives[28]mission_Actors[8]Task = 0
Objectives[28]mission_Actors[8]Task_Guard_Range = 5
Objectives[28]mission_Actors[8]Task_Stay_In_Range = True
Objectives[28]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[8]Task_Scenario = NONE
Objectives[28]mission_Actors[9]Survive_Number = 0
Objectives[28]mission_Actors[9]Failed_Text = 
Objectives[28]mission_Actors[9]Remove_After = 0
Objectives[28]mission_Actors[9]positionX = -521.4744
Objectives[28]mission_Actors[9]positionY = -1714.97
Objectives[28]mission_Actors[9]positionZ = 19.3205
Objectives[28]mission_Actors[9]Heading = 25.00012
Objectives[28]mission_Actors[9]String_Name = ig_fbisuit_01
Objectives[28]mission_Actors[9]Relationship_Group = Enemy1
Objectives[28]mission_Actors[9]AddBlip = False
Objectives[28]mission_Actors[9]ShowCone = False
Objectives[28]mission_Actors[9]Invincible = False
Objectives[28]mission_Actors[9]SetHealth = 400
Objectives[28]mission_Actors[9]DieFromHeadShot = True
Objectives[28]mission_Actors[9]CanExitVehicle = True
Objectives[28]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[9]AlwaysFight = True
Objectives[28]mission_Actors[9]Seeing_Range = 30
Objectives[28]mission_Actors[9]Hearing_Range = 30
Objectives[28]mission_Actors[9]CombatMovement = Offensive
Objectives[28]mission_Actors[9]weapon = CombatShotgun
Objectives[28]mission_Actors[9]Variation = Random
Objectives[28]mission_Actors[9]Task = 0
Objectives[28]mission_Actors[9]Task_Guard_Range = 5
Objectives[28]mission_Actors[9]Task_Stay_In_Range = True
Objectives[28]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[9]Task_Scenario = NONE
Objectives[28]mission_Actors[10]Survive_Number = 0
Objectives[28]mission_Actors[10]Failed_Text = 
Objectives[28]mission_Actors[10]Remove_After = 0
Objectives[28]mission_Actors[10]positionX = -520.6218
Objectives[28]mission_Actors[10]positionY = -1722.832
Objectives[28]mission_Actors[10]positionZ = 19.19567
Objectives[28]mission_Actors[10]Heading = 40.00014
Objectives[28]mission_Actors[10]String_Name = ig_fbisuit_01
Objectives[28]mission_Actors[10]Relationship_Group = Enemy1
Objectives[28]mission_Actors[10]AddBlip = False
Objectives[28]mission_Actors[10]ShowCone = False
Objectives[28]mission_Actors[10]Invincible = False
Objectives[28]mission_Actors[10]SetHealth = 400
Objectives[28]mission_Actors[10]DieFromHeadShot = True
Objectives[28]mission_Actors[10]CanExitVehicle = True
Objectives[28]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[10]AlwaysFight = True
Objectives[28]mission_Actors[10]Seeing_Range = 30
Objectives[28]mission_Actors[10]Hearing_Range = 30
Objectives[28]mission_Actors[10]CombatMovement = Offensive
Objectives[28]mission_Actors[10]weapon = SweeperShotgun
Objectives[28]mission_Actors[10]Variation = Random
Objectives[28]mission_Actors[10]Task = 0
Objectives[28]mission_Actors[10]Task_Guard_Range = 5
Objectives[28]mission_Actors[10]Task_Stay_In_Range = True
Objectives[28]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[10]Task_Scenario = NONE
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = BATMAN: NIGHTWING IS BEING ATTACKED! I HAVE TO FINISH THIS WEAPON. IT LOOKS LIKE S.H.E.I.LD. AG ENTS HAVE HIM CORNERED.
Objectives[29]Text2 = 
Objectives[29]Text3 = 
Objectives[29]Failed_Text = 
Objectives[29]Type = Checkpoint
Objectives[29]Checkpoint_Type = 45
Objectives[29]Reserved = 1
Objectives[29]ColorR = 255
Objectives[29]ColorG = 255
Objectives[29]ColorB = 0
Objectives[29]ColorA = 255
Objectives[29]IconColorR = 255
Objectives[29]IconColorG = 255
Objectives[29]IconColorB = 0
Objectives[29]IconColorA = 255
Objectives[29]positionX = -521.7042
Objectives[29]positionY = -1700.873
Objectives[29]positionZ = 18.1489
Objectives[29]Heading = 105.0002
Objectives[29]Diameter = 1
Objectives[29]minimum_hight = 1
Objectives[29]maximum_hight = 10
Objectives[29]TriggerDistance = 1
Objectives[29]PlaySound = True
Objectives[29]LoseWanted = False
Objectives[29]Stop_Vehicle = False
Objectives[29]DeliverVehicleOnly = False
Objectives[29]DeliverTrailor = False
Objectives[29]DeliverTowTruck = False
Objectives[29]DeliverVehicleCargobob = False
Objectives[29]DeliverPropCargobob = False
Objectives[29]mission_ActorsCount = 2
Objectives[29]mission_Actors[0]Survive_Number = 0
Objectives[29]mission_Actors[0]Failed_Text = 
Objectives[29]mission_Actors[0]Remove_After = 0
Objectives[29]mission_Actors[0]positionX = -451.9997
Objectives[29]mission_Actors[0]positionY = -1707.147
Objectives[29]mission_Actors[0]positionZ = 18.81673
Objectives[29]mission_Actors[0]Heading = 115.0003
Objectives[29]mission_Actors[0]String_Name = cap_ae
Objectives[29]mission_Actors[0]Relationship_Group = Enemy1
Objectives[29]mission_Actors[0]AddBlip = False
Objectives[29]mission_Actors[0]ShowCone = False
Objectives[29]mission_Actors[0]Invincible = False
Objectives[29]mission_Actors[0]SetHealth = 5000
Objectives[29]mission_Actors[0]DieFromHeadShot = True
Objectives[29]mission_Actors[0]CanExitVehicle = True
Objectives[29]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[0]AlwaysFight = True
Objectives[29]mission_Actors[0]Seeing_Range = 60
Objectives[29]mission_Actors[0]Hearing_Range = 55
Objectives[29]mission_Actors[0]CombatMovement = Offensive
Objectives[29]mission_Actors[0]weapon = KnuckleDuster
Objectives[29]mission_Actors[0]Variation = Default
Objectives[29]mission_Actors[0]Task = 0
Objectives[29]mission_Actors[0]Task_Guard_Range = 5
Objectives[29]mission_Actors[0]Task_Stay_In_Range = True
Objectives[29]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[0]Task_Scenario = NONE
Objectives[29]mission_Actors[1]Survive_Number = 0
Objectives[29]mission_Actors[1]Failed_Text = 
Objectives[29]mission_Actors[1]Remove_After = 0
Objectives[29]mission_Actors[1]positionX = -458.553
Objectives[29]mission_Actors[1]positionY = -1707.693
Objectives[29]mission_Actors[1]positionZ = 18.80876
Objectives[29]mission_Actors[1]Heading = 160.0001
Objectives[29]mission_Actors[1]String_Name = Daredevil
Objectives[29]mission_Actors[1]Relationship_Group = Enemy1
Objectives[29]mission_Actors[1]AddBlip = False
Objectives[29]mission_Actors[1]ShowCone = False
Objectives[29]mission_Actors[1]Invincible = False
Objectives[29]mission_Actors[1]SetHealth = 4000
Objectives[29]mission_Actors[1]DieFromHeadShot = True
Objectives[29]mission_Actors[1]CanExitVehicle = True
Objectives[29]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[1]AlwaysFight = True
Objectives[29]mission_Actors[1]Seeing_Range = 30
Objectives[29]mission_Actors[1]Hearing_Range = 30
Objectives[29]mission_Actors[1]CombatMovement = Offensive
Objectives[29]mission_Actors[1]weapon = KnuckleDuster
Objectives[29]mission_Actors[1]Variation = Random
Objectives[29]mission_Actors[1]Task = 0
Objectives[29]mission_Actors[1]Task_Guard_Range = 5
Objectives[29]mission_Actors[1]Task_Stay_In_Range = True
Objectives[29]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[1]Task_Scenario = NONE
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = [ USE THOR MOD - SPAWN ENEMY - THOR V ]
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 2
Objectives[30]ColorR = 255
Objectives[30]ColorG = 255
Objectives[30]ColorB = 0
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 0
Objectives[30]IconColorA = 255
Objectives[30]positionX = -487.002
Objectives[30]positionY = -1739.271
Objectives[30]positionZ = 17.63162
Objectives[30]Heading = 105.0002
Objectives[30]Diameter = 1
Objectives[30]minimum_hight = 1
Objectives[30]maximum_hight = 10
Objectives[30]TriggerDistance = 1
Objectives[30]PlaySound = True
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 4
Objectives[30]mission_Actors[0]Survive_Number = 0
Objectives[30]mission_Actors[0]Failed_Text = BATMAN IS DOWN!!
Objectives[30]mission_Actors[0]Remove_After = 0
Objectives[30]mission_Actors[0]positionX = -553.5759
Objectives[30]mission_Actors[0]positionY = -1788.774
Objectives[30]mission_Actors[0]positionZ = 22.27186
Objectives[30]mission_Actors[0]Heading = 340.0001
Objectives[30]mission_Actors[0]String_Name = Batman(YearOne)
Objectives[30]mission_Actors[0]Relationship_Group = Companion
Objectives[30]mission_Actors[0]AddBlip = False
Objectives[30]mission_Actors[0]ShowCone = False
Objectives[30]mission_Actors[0]Invincible = False
Objectives[30]mission_Actors[0]SetHealth = 5000
Objectives[30]mission_Actors[0]DieFromHeadShot = False
Objectives[30]mission_Actors[0]CanExitVehicle = True
Objectives[30]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[0]AlwaysFight = True
Objectives[30]mission_Actors[0]Seeing_Range = 70
Objectives[30]mission_Actors[0]Hearing_Range = 60
Objectives[30]mission_Actors[0]CombatMovement = Offensive
Objectives[30]mission_Actors[0]weapon = Minigun
Objectives[30]mission_Actors[0]Variation = Default
Objectives[30]mission_Actors[0]Task = 0
Objectives[30]mission_Actors[0]Task_Guard_Range = 5
Objectives[30]mission_Actors[0]Task_Stay_In_Range = True
Objectives[30]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[0]Task_Scenario = NONE
Objectives[30]mission_Actors[1]Survive_Number = 0
Objectives[30]mission_Actors[1]Failed_Text = 
Objectives[30]mission_Actors[1]Remove_After = 0
Objectives[30]mission_Actors[1]positionX = -482.3204
Objectives[30]mission_Actors[1]positionY = -1735.744
Objectives[30]mission_Actors[1]positionZ = 18.57033
Objectives[30]mission_Actors[1]Heading = 50.00002
Objectives[30]mission_Actors[1]String_Name = s_m_m_armoured_01
Objectives[30]mission_Actors[1]Relationship_Group = Enemy1
Objectives[30]mission_Actors[1]AddBlip = False
Objectives[30]mission_Actors[1]ShowCone = False
Objectives[30]mission_Actors[1]Invincible = False
Objectives[30]mission_Actors[1]SetHealth = 800
Objectives[30]mission_Actors[1]DieFromHeadShot = True
Objectives[30]mission_Actors[1]CanExitVehicle = True
Objectives[30]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[1]AlwaysFight = True
Objectives[30]mission_Actors[1]Seeing_Range = 30
Objectives[30]mission_Actors[1]Hearing_Range = 30
Objectives[30]mission_Actors[1]CombatMovement = Offensive
Objectives[30]mission_Actors[1]weapon = Railgun
Objectives[30]mission_Actors[1]Variation = Default
Objectives[30]mission_Actors[1]Task = 0
Objectives[30]mission_Actors[1]Task_Guard_Range = 5
Objectives[30]mission_Actors[1]Task_Stay_In_Range = True
Objectives[30]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[1]Task_Scenario = NONE
Objectives[30]mission_Actors[2]Survive_Number = 0
Objectives[30]mission_Actors[2]Failed_Text = 
Objectives[30]mission_Actors[2]Remove_After = 0
Objectives[30]mission_Actors[2]positionX = -493.6633
Objectives[30]mission_Actors[2]positionY = -1738.408
Objectives[30]mission_Actors[2]positionZ = 18.66055
Objectives[30]mission_Actors[2]Heading = 65.00002
Objectives[30]mission_Actors[2]String_Name = s_m_m_armoured_01
Objectives[30]mission_Actors[2]Relationship_Group = Enemy1
Objectives[30]mission_Actors[2]AddBlip = False
Objectives[30]mission_Actors[2]ShowCone = False
Objectives[30]mission_Actors[2]Invincible = False
Objectives[30]mission_Actors[2]SetHealth = 800
Objectives[30]mission_Actors[2]DieFromHeadShot = True
Objectives[30]mission_Actors[2]CanExitVehicle = True
Objectives[30]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[2]AlwaysFight = True
Objectives[30]mission_Actors[2]Seeing_Range = 30
Objectives[30]mission_Actors[2]Hearing_Range = 30
Objectives[30]mission_Actors[2]CombatMovement = Offensive
Objectives[30]mission_Actors[2]weapon = Railgun
Objectives[30]mission_Actors[2]Variation = Default
Objectives[30]mission_Actors[2]Task = 0
Objectives[30]mission_Actors[2]Task_Guard_Range = 5
Objectives[30]mission_Actors[2]Task_Stay_In_Range = True
Objectives[30]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[2]Task_Scenario = NONE
Objectives[30]mission_Actors[3]Survive_Number = 0
Objectives[30]mission_Actors[3]Failed_Text = 
Objectives[30]mission_Actors[3]Remove_After = 0
Objectives[30]mission_Actors[3]positionX = -547.7189
Objectives[30]mission_Actors[3]positionY = -1664.08
Objectives[30]mission_Actors[3]positionZ = 19.23536
Objectives[30]mission_Actors[3]Heading = 220
Objectives[30]mission_Actors[3]String_Name = s_m_m_armoured_01
Objectives[30]mission_Actors[3]Relationship_Group = Enemy1
Objectives[30]mission_Actors[3]AddBlip = False
Objectives[30]mission_Actors[3]ShowCone = False
Objectives[30]mission_Actors[3]Invincible = False
Objectives[30]mission_Actors[3]SetHealth = 800
Objectives[30]mission_Actors[3]DieFromHeadShot = True
Objectives[30]mission_Actors[3]CanExitVehicle = True
Objectives[30]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[3]AlwaysFight = True
Objectives[30]mission_Actors[3]Seeing_Range = 30
Objectives[30]mission_Actors[3]Hearing_Range = 30
Objectives[30]mission_Actors[3]CombatMovement = Offensive
Objectives[30]mission_Actors[3]weapon = Railgun
Objectives[30]mission_Actors[3]Variation = Default
Objectives[30]mission_Actors[3]Task = 0
Objectives[30]mission_Actors[3]Task_Guard_Range = 5
Objectives[30]mission_Actors[3]Task_Stay_In_Range = True
Objectives[30]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[3]Task_Scenario = NONE
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = [ USE SUPERMANV2 MOD - SPAWN ENEMY - VISION V ]
Objectives[31]Type = Timeout_Objective
Objectives[31]positionX = -500.2601
Objectives[31]positionY = -1737.952
Objectives[31]positionZ = 17.72284
Objectives[31]Timeout_Min = 3
Objectives[31]Timeout_Sec = 10
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = 
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 3
Objectives[32]ColorR = 255
Objectives[32]ColorG = 0
Objectives[32]ColorB = 0
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 0
Objectives[32]IconColorA = 255
Objectives[32]positionX = -566.7106
Objectives[32]positionY = -1739.334
Objectives[32]positionZ = 21.31086
Objectives[32]Heading = 0
Objectives[32]Diameter = 1
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 10
Objectives[32]TriggerDistance = 1
Objectives[32]PlaySound = True
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = [ USE SUPERMAN V2 - SPAWN ENEMY - DARKSEID V ]
Objectives[33]Text2 = 
Objectives[33]Text3 = 
Objectives[33]Failed_Text = 
Objectives[33]Type = Checkpoint
Objectives[33]Checkpoint_Type = 45
Objectives[33]Reserved = 4
Objectives[33]ColorR = 255
Objectives[33]ColorG = 255
Objectives[33]ColorB = 0
Objectives[33]ColorA = 255
Objectives[33]IconColorR = 255
Objectives[33]IconColorG = 255
Objectives[33]IconColorB = 0
Objectives[33]IconColorA = 255
Objectives[33]positionX = -552.6299
Objectives[33]positionY = -1750.201
Objectives[33]positionZ = 20.96079
Objectives[33]Heading = -65
Objectives[33]Diameter = 1
Objectives[33]minimum_hight = 1
Objectives[33]maximum_hight = 10
Objectives[33]TriggerDistance = 1
Objectives[33]PlaySound = True
Objectives[33]LoseWanted = False
Objectives[33]Stop_Vehicle = False
Objectives[33]DeliverVehicleOnly = False
Objectives[33]DeliverTrailor = False
Objectives[33]DeliverTowTruck = False
Objectives[33]DeliverVehicleCargobob = False
Objectives[33]DeliverPropCargobob = False
Objectives[33]mission_ActorsCount = 16
Objectives[33]mission_Actors[0]Survive_Number = 0
Objectives[33]mission_Actors[0]Failed_Text = 
Objectives[33]mission_Actors[0]Remove_After = 0
Objectives[33]mission_Actors[0]positionX = -539.219
Objectives[33]mission_Actors[0]positionY = -1772.297
Objectives[33]mission_Actors[0]positionZ = 21.46668
Objectives[33]mission_Actors[0]Heading = 310
Objectives[33]mission_Actors[0]String_Name = AquamanV
Objectives[33]mission_Actors[0]Relationship_Group = Friend
Objectives[33]mission_Actors[0]AddBlip = False
Objectives[33]mission_Actors[0]ShowCone = False
Objectives[33]mission_Actors[0]Invincible = False
Objectives[33]mission_Actors[0]SetHealth = 5000
Objectives[33]mission_Actors[0]DieFromHeadShot = False
Objectives[33]mission_Actors[0]CanExitVehicle = False
Objectives[33]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[0]AlwaysFight = True
Objectives[33]mission_Actors[0]Seeing_Range = 70
Objectives[33]mission_Actors[0]Hearing_Range = 55
Objectives[33]mission_Actors[0]CombatMovement = Offensive
Objectives[33]mission_Actors[0]weapon = Railgun
Objectives[33]mission_Actors[0]Variation = Default
Objectives[33]mission_Actors[0]Task = 0
Objectives[33]mission_Actors[0]Task_Guard_Range = 5
Objectives[33]mission_Actors[0]Task_Stay_In_Range = True
Objectives[33]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[0]Task_Scenario = NONE
Objectives[33]mission_Actors[1]SpawnInVehicle = True
Objectives[33]mission_Actors[1]SeatIndex = -1
Objectives[33]mission_Actors[1]Survive_Number = 0
Objectives[33]mission_Actors[1]Failed_Text = 
Objectives[33]mission_Actors[1]Remove_After = 0
Objectives[33]mission_Actors[1]positionX = -463.9202
Objectives[33]mission_Actors[1]positionY = -1841.063
Objectives[33]mission_Actors[1]positionZ = 20.05949
Objectives[33]mission_Actors[1]Heading = 13.09984
Objectives[33]mission_Actors[1]String_Name = parademon
Objectives[33]mission_Actors[1]Relationship_Group = Enemy1
Objectives[33]mission_Actors[1]AddBlip = False
Objectives[33]mission_Actors[1]ShowCone = False
Objectives[33]mission_Actors[1]Invincible = False
Objectives[33]mission_Actors[1]SetHealth = 900
Objectives[33]mission_Actors[1]DieFromHeadShot = True
Objectives[33]mission_Actors[1]CanExitVehicle = False
Objectives[33]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[1]AlwaysFight = True
Objectives[33]mission_Actors[1]Seeing_Range = 75
Objectives[33]mission_Actors[1]Hearing_Range = 50
Objectives[33]mission_Actors[1]CombatMovement = Offensive
Objectives[33]mission_Actors[1]weapon = 0
Objectives[33]mission_Actors[1]Variation = Default
Objectives[33]mission_Actors[1]Task = 99
Objectives[33]mission_Actors[1]Task_Guard_Range = 5
Objectives[33]mission_Actors[1]Task_Stay_In_Range = True
Objectives[33]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[1]Task_Scenario = NONE
Objectives[33]mission_Actors[1]Task_List_Count = 2
Objectives[33]mission_Actors[1]Task_Repeat = True
Objectives[33]mission_Actors[1]Task_List[0]Type = Drive
Objectives[33]mission_Actors[1]Task_List[0]PositionX = -482.2412
Objectives[33]mission_Actors[1]Task_List[0]PositionY = -1783.096
Objectives[33]mission_Actors[1]Task_List[0]PositionZ = 20.42242
Objectives[33]mission_Actors[1]Task_List[0]Speed = 25
Objectives[33]mission_Actors[1]Task_List[0]StopBeforeVehicles = False
Objectives[33]mission_Actors[1]Task_List[0]StopBeforeActors = False
Objectives[33]mission_Actors[1]Task_List[0]AvoidVehicles = False
Objectives[33]mission_Actors[1]Task_List[0]AvoidEmptyVehicles = True
Objectives[33]mission_Actors[1]Task_List[0]AvoidActors = False
Objectives[33]mission_Actors[1]Task_List[0]AvoidObjects = True
Objectives[33]mission_Actors[1]Task_List[0]StopAtLights = False
Objectives[33]mission_Actors[1]Task_List[0]UseBlinkers = False
Objectives[33]mission_Actors[1]Task_List[0]AllowGoingWrongWay = True
Objectives[33]mission_Actors[1]Task_List[0]Reverse = False
Objectives[33]mission_Actors[1]Task_List[0]TakeShortestPath = False
Objectives[33]mission_Actors[1]Task_List[0]IgnoreRoads = True
Objectives[33]mission_Actors[1]Task_List[0]IgnoreAllPathing = True
Objectives[33]mission_Actors[1]Task_List[0]AvoidHighWays = False
Objectives[33]mission_Actors[1]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[33]mission_Actors[1]Task_List[1]PositionX = -478.1818
Objectives[33]mission_Actors[1]Task_List[1]PositionY = -1781.612
Objectives[33]mission_Actors[1]Task_List[1]PositionZ = 20.43667
Objectives[33]mission_Actors[2]Survive_Number = 0
Objectives[33]mission_Actors[2]Failed_Text = 
Objectives[33]mission_Actors[2]Remove_After = 0
Objectives[33]mission_Actors[2]positionX = -560.9277
Objectives[33]mission_Actors[2]positionY = -1736.838
Objectives[33]mission_Actors[2]positionZ = 22.06916
Objectives[33]mission_Actors[2]Heading = 224.9115
Objectives[33]mission_Actors[2]String_Name = parademon
Objectives[33]mission_Actors[2]Relationship_Group = Enemy1
Objectives[33]mission_Actors[2]AddBlip = False
Objectives[33]mission_Actors[2]ShowCone = False
Objectives[33]mission_Actors[2]Invincible = False
Objectives[33]mission_Actors[2]SetHealth = 4000
Objectives[33]mission_Actors[2]DieFromHeadShot = True
Objectives[33]mission_Actors[2]CanExitVehicle = False
Objectives[33]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[2]AlwaysFight = True
Objectives[33]mission_Actors[2]Seeing_Range = 80
Objectives[33]mission_Actors[2]Hearing_Range = 50
Objectives[33]mission_Actors[2]CombatMovement = Offensive
Objectives[33]mission_Actors[2]weapon = Railgun
Objectives[33]mission_Actors[2]Variation = Default
Objectives[33]mission_Actors[2]Task = 99
Objectives[33]mission_Actors[2]Task_Guard_Range = 5
Objectives[33]mission_Actors[2]Task_Stay_In_Range = True
Objectives[33]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[2]Task_Scenario = NONE
Objectives[33]mission_Actors[3]Survive_Number = 0
Objectives[33]mission_Actors[3]Failed_Text = 
Objectives[33]mission_Actors[3]Remove_After = 0
Objectives[33]mission_Actors[3]positionX = -501.3031
Objectives[33]mission_Actors[3]positionY = -1829.839
Objectives[33]mission_Actors[3]positionZ = 23.90631
Objectives[33]mission_Actors[3]Heading = 15.47179
Objectives[33]mission_Actors[3]String_Name = parademon
Objectives[33]mission_Actors[3]Relationship_Group = Enemy1
Objectives[33]mission_Actors[3]AddBlip = False
Objectives[33]mission_Actors[3]ShowCone = False
Objectives[33]mission_Actors[3]Invincible = False
Objectives[33]mission_Actors[3]SetHealth = 3000
Objectives[33]mission_Actors[3]DieFromHeadShot = False
Objectives[33]mission_Actors[3]CanExitVehicle = False
Objectives[33]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[3]AlwaysFight = True
Objectives[33]mission_Actors[3]Seeing_Range = 55
Objectives[33]mission_Actors[3]Hearing_Range = 60
Objectives[33]mission_Actors[3]CombatMovement = Offensive
Objectives[33]mission_Actors[3]weapon = Dagger
Objectives[33]mission_Actors[3]Variation = Default
Objectives[33]mission_Actors[3]Task = 99
Objectives[33]mission_Actors[3]Task_Guard_Range = 5
Objectives[33]mission_Actors[3]Task_Stay_In_Range = True
Objectives[33]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[3]Task_Scenario = NONE
Objectives[33]mission_Actors[3]Task_List_Count = 2
Objectives[33]mission_Actors[3]Task_Repeat = True
Objectives[33]mission_Actors[3]Task_List[0]Type = Drive
Objectives[33]mission_Actors[3]Task_List[0]PositionX = -474.1948
Objectives[33]mission_Actors[3]Task_List[0]PositionY = -1827.382
Objectives[33]mission_Actors[3]Task_List[0]PositionZ = 20.74847
Objectives[33]mission_Actors[3]Task_List[0]Speed = 25
Objectives[33]mission_Actors[3]Task_List[0]StopBeforeVehicles = False
Objectives[33]mission_Actors[3]Task_List[0]StopBeforeActors = False
Objectives[33]mission_Actors[3]Task_List[0]AvoidVehicles = False
Objectives[33]mission_Actors[3]Task_List[0]AvoidEmptyVehicles = True
Objectives[33]mission_Actors[3]Task_List[0]AvoidActors = False
Objectives[33]mission_Actors[3]Task_List[0]AvoidObjects = True
Objectives[33]mission_Actors[3]Task_List[0]StopAtLights = False
Objectives[33]mission_Actors[3]Task_List[0]UseBlinkers = False
Objectives[33]mission_Actors[3]Task_List[0]AllowGoingWrongWay = True
Objectives[33]mission_Actors[3]Task_List[0]Reverse = False
Objectives[33]mission_Actors[3]Task_List[0]TakeShortestPath = False
Objectives[33]mission_Actors[3]Task_List[0]IgnoreRoads = True
Objectives[33]mission_Actors[3]Task_List[0]IgnoreAllPathing = True
Objectives[33]mission_Actors[3]Task_List[0]AvoidHighWays = False
Objectives[33]mission_Actors[3]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[33]mission_Actors[3]Task_List[1]PositionX = -459.1311
Objectives[33]mission_Actors[3]Task_List[1]PositionY = -1833.135
Objectives[33]mission_Actors[3]Task_List[1]PositionZ = 20.75964
Objectives[33]mission_Actors[4]Survive_Number = 0
Objectives[33]mission_Actors[4]Failed_Text = 
Objectives[33]mission_Actors[4]Remove_After = 0
Objectives[33]mission_Actors[4]positionX = -418.155
Objectives[33]mission_Actors[4]positionY = -1787.038
Objectives[33]mission_Actors[4]positionZ = 21.39794
Objectives[33]mission_Actors[4]Heading = 36.97306
Objectives[33]mission_Actors[4]String_Name = parademon
Objectives[33]mission_Actors[4]Relationship_Group = Enemy1
Objectives[33]mission_Actors[4]AddBlip = False
Objectives[33]mission_Actors[4]ShowCone = False
Objectives[33]mission_Actors[4]Invincible = False
Objectives[33]mission_Actors[4]SetHealth = 3000
Objectives[33]mission_Actors[4]DieFromHeadShot = False
Objectives[33]mission_Actors[4]CanExitVehicle = True
Objectives[33]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[4]AlwaysFight = True
Objectives[33]mission_Actors[4]Seeing_Range = 80
Objectives[33]mission_Actors[4]Hearing_Range = 65
Objectives[33]mission_Actors[4]CombatMovement = Offensive
Objectives[33]mission_Actors[4]weapon = SMGMk2
Objectives[33]mission_Actors[4]Variation = Default
Objectives[33]mission_Actors[4]Task = 99
Objectives[33]mission_Actors[4]Task_Guard_Range = 5
Objectives[33]mission_Actors[4]Task_Stay_In_Range = True
Objectives[33]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[4]Task_Scenario = NONE
Objectives[33]mission_Actors[4]Task_List_Count = 1
Objectives[33]mission_Actors[4]Task_Repeat = False
Objectives[33]mission_Actors[4]Task_List[0]Type = WalkTo
Objectives[33]mission_Actors[4]Task_List[0]DestinationX = -476.719
Objectives[33]mission_Actors[4]Task_List[0]DestinationY = -1782.299
Objectives[33]mission_Actors[4]Task_List[0]DestinationZ = 20.41232
Objectives[33]mission_Actors[4]Task_List[0]Rotation = 306.9716
Objectives[33]mission_Actors[4]Task_List[0]Speed = 4
Objectives[33]mission_Actors[4]Task_List[0]GoStraitToCoord = False
Objectives[33]mission_Actors[5]Survive_Number = 0
Objectives[33]mission_Actors[5]Failed_Text = 
Objectives[33]mission_Actors[5]Remove_After = 0
Objectives[33]mission_Actors[5]positionX = -493.0738
Objectives[33]mission_Actors[5]positionY = -1844.678
Objectives[33]mission_Actors[5]positionZ = 24.49659
Objectives[33]mission_Actors[5]Heading = 306.971
Objectives[33]mission_Actors[5]String_Name = parademon
Objectives[33]mission_Actors[5]Relationship_Group = Enemy1
Objectives[33]mission_Actors[5]AddBlip = False
Objectives[33]mission_Actors[5]ShowCone = False
Objectives[33]mission_Actors[5]Invincible = False
Objectives[33]mission_Actors[5]SetHealth = 4000
Objectives[33]mission_Actors[5]DieFromHeadShot = True
Objectives[33]mission_Actors[5]CanExitVehicle = False
Objectives[33]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[5]AlwaysFight = True
Objectives[33]mission_Actors[5]Seeing_Range = 30
Objectives[33]mission_Actors[5]Hearing_Range = 30
Objectives[33]mission_Actors[5]CombatMovement = Offensive
Objectives[33]mission_Actors[5]weapon = UnholyHellbringer
Objectives[33]mission_Actors[5]Variation = Default
Objectives[33]mission_Actors[5]Task = 0
Objectives[33]mission_Actors[5]Task_Guard_Range = 5
Objectives[33]mission_Actors[5]Task_Stay_In_Range = True
Objectives[33]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[5]Task_Scenario = NONE
Objectives[33]mission_Actors[6]Survive_Number = 0
Objectives[33]mission_Actors[6]Failed_Text = 
Objectives[33]mission_Actors[6]Remove_After = 0
Objectives[33]mission_Actors[6]positionX = -513.0722
Objectives[33]mission_Actors[6]positionY = -1841.398
Objectives[33]mission_Actors[6]positionZ = 25.31958
Objectives[33]mission_Actors[6]Heading = 326.9718
Objectives[33]mission_Actors[6]String_Name = parademon
Objectives[33]mission_Actors[6]Relationship_Group = Enemy1
Objectives[33]mission_Actors[6]AddBlip = False
Objectives[33]mission_Actors[6]ShowCone = False
Objectives[33]mission_Actors[6]Invincible = False
Objectives[33]mission_Actors[6]SetHealth = 3000
Objectives[33]mission_Actors[6]DieFromHeadShot = True
Objectives[33]mission_Actors[6]CanExitVehicle = True
Objectives[33]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[6]AlwaysFight = True
Objectives[33]mission_Actors[6]Seeing_Range = 30
Objectives[33]mission_Actors[6]Hearing_Range = 30
Objectives[33]mission_Actors[6]CombatMovement = Offensive
Objectives[33]mission_Actors[6]weapon = SMGMk2
Objectives[33]mission_Actors[6]Variation = Default
Objectives[33]mission_Actors[6]Task = 0
Objectives[33]mission_Actors[6]Task_Guard_Range = 5
Objectives[33]mission_Actors[6]Task_Stay_In_Range = True
Objectives[33]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[6]Task_Scenario = NONE
Objectives[33]mission_Actors[7]Survive_Number = 0
Objectives[33]mission_Actors[7]Failed_Text = 
Objectives[33]mission_Actors[7]Remove_After = 0
Objectives[33]mission_Actors[7]positionX = -521.309
Objectives[33]mission_Actors[7]positionY = -1820.446
Objectives[33]mission_Actors[7]positionZ = 22.60176
Objectives[33]mission_Actors[7]Heading = 326.9716
Objectives[33]mission_Actors[7]String_Name = parademon
Objectives[33]mission_Actors[7]Relationship_Group = Enemy1
Objectives[33]mission_Actors[7]AddBlip = False
Objectives[33]mission_Actors[7]ShowCone = False
Objectives[33]mission_Actors[7]Invincible = False
Objectives[33]mission_Actors[7]SetHealth = 3000
Objectives[33]mission_Actors[7]DieFromHeadShot = False
Objectives[33]mission_Actors[7]CanExitVehicle = True
Objectives[33]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[7]AlwaysFight = True
Objectives[33]mission_Actors[7]Seeing_Range = 60
Objectives[33]mission_Actors[7]Hearing_Range = 30
Objectives[33]mission_Actors[7]CombatMovement = Offensive
Objectives[33]mission_Actors[7]weapon = UnholyHellbringer
Objectives[33]mission_Actors[7]Variation = Default
Objectives[33]mission_Actors[7]Task = 0
Objectives[33]mission_Actors[7]Task_Guard_Range = 5
Objectives[33]mission_Actors[7]Task_Stay_In_Range = True
Objectives[33]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[7]Task_Scenario = NONE
Objectives[33]mission_Actors[8]Survive_Number = 0
Objectives[33]mission_Actors[8]Failed_Text = 
Objectives[33]mission_Actors[8]Remove_After = 0
Objectives[33]mission_Actors[8]positionX = -419.9375
Objectives[33]mission_Actors[8]positionY = -1774.23
Objectives[33]mission_Actors[8]positionZ = 20.7239
Objectives[33]mission_Actors[8]Heading = 81.97156
Objectives[33]mission_Actors[8]String_Name = parademon
Objectives[33]mission_Actors[8]Relationship_Group = Enemy1
Objectives[33]mission_Actors[8]AddBlip = False
Objectives[33]mission_Actors[8]ShowCone = False
Objectives[33]mission_Actors[8]Invincible = False
Objectives[33]mission_Actors[8]SetHealth = 100
Objectives[33]mission_Actors[8]DieFromHeadShot = True
Objectives[33]mission_Actors[8]CanExitVehicle = True
Objectives[33]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[8]AlwaysFight = True
Objectives[33]mission_Actors[8]Seeing_Range = 45
Objectives[33]mission_Actors[8]Hearing_Range = 30
Objectives[33]mission_Actors[8]CombatMovement = Offensive
Objectives[33]mission_Actors[8]weapon = Unarmed
Objectives[33]mission_Actors[8]Variation = Default
Objectives[33]mission_Actors[8]Task = 0
Objectives[33]mission_Actors[8]Task_Guard_Range = 5
Objectives[33]mission_Actors[8]Task_Stay_In_Range = True
Objectives[33]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[8]Task_Scenario = NONE
Objectives[33]mission_Actors[9]Survive_Number = 0
Objectives[33]mission_Actors[9]Failed_Text = 
Objectives[33]mission_Actors[9]Remove_After = 0
Objectives[33]mission_Actors[9]positionX = -411.697
Objectives[33]mission_Actors[9]positionY = -1756.388
Objectives[33]mission_Actors[9]positionZ = 20.3754
Objectives[33]mission_Actors[9]Heading = 111.9716
Objectives[33]mission_Actors[9]String_Name = parademon
Objectives[33]mission_Actors[9]Relationship_Group = Enemy1
Objectives[33]mission_Actors[9]AddBlip = False
Objectives[33]mission_Actors[9]ShowCone = False
Objectives[33]mission_Actors[9]Invincible = False
Objectives[33]mission_Actors[9]SetHealth = 3000
Objectives[33]mission_Actors[9]DieFromHeadShot = True
Objectives[33]mission_Actors[9]CanExitVehicle = False
Objectives[33]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[9]AlwaysFight = True
Objectives[33]mission_Actors[9]Seeing_Range = 55
Objectives[33]mission_Actors[9]Hearing_Range = 30
Objectives[33]mission_Actors[9]CombatMovement = Offensive
Objectives[33]mission_Actors[9]weapon = StoneHatchet
Objectives[33]mission_Actors[9]Variation = Default
Objectives[33]mission_Actors[9]Task = 0
Objectives[33]mission_Actors[9]Task_Guard_Range = 5
Objectives[33]mission_Actors[9]Task_Stay_In_Range = True
Objectives[33]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[9]Task_Scenario = NONE
Objectives[33]mission_Actors[10]Survive_Number = 0
Objectives[33]mission_Actors[10]Failed_Text = 
Objectives[33]mission_Actors[10]Remove_After = 0
Objectives[33]mission_Actors[10]positionX = -388.6852
Objectives[33]mission_Actors[10]positionY = -1774.386
Objectives[33]mission_Actors[10]positionZ = 21.08627
Objectives[33]mission_Actors[10]Heading = 86.97156
Objectives[33]mission_Actors[10]String_Name = parademon
Objectives[33]mission_Actors[10]Relationship_Group = Enemy1
Objectives[33]mission_Actors[10]AddBlip = False
Objectives[33]mission_Actors[10]ShowCone = False
Objectives[33]mission_Actors[10]Invincible = False
Objectives[33]mission_Actors[10]SetHealth = 3000
Objectives[33]mission_Actors[10]DieFromHeadShot = True
Objectives[33]mission_Actors[10]CanExitVehicle = False
Objectives[33]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[10]AlwaysFight = True
Objectives[33]mission_Actors[10]Seeing_Range = 50
Objectives[33]mission_Actors[10]Hearing_Range = 30
Objectives[33]mission_Actors[10]CombatMovement = Offensive
Objectives[33]mission_Actors[10]weapon = MG
Objectives[33]mission_Actors[10]Variation = Default
Objectives[33]mission_Actors[10]Task = 0
Objectives[33]mission_Actors[10]Task_Guard_Range = 5
Objectives[33]mission_Actors[10]Task_Stay_In_Range = True
Objectives[33]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[10]Task_Scenario = NONE
Objectives[33]mission_Actors[11]Survive_Number = 0
Objectives[33]mission_Actors[11]Failed_Text = 
Objectives[33]mission_Actors[11]Remove_After = 0
Objectives[33]mission_Actors[11]positionX = -405.8541
Objectives[33]mission_Actors[11]positionY = -1737.954
Objectives[33]mission_Actors[11]positionZ = 19.78591
Objectives[33]mission_Actors[11]Heading = 136.9716
Objectives[33]mission_Actors[11]String_Name = parademon
Objectives[33]mission_Actors[11]Relationship_Group = Enemy1
Objectives[33]mission_Actors[11]AddBlip = False
Objectives[33]mission_Actors[11]ShowCone = False
Objectives[33]mission_Actors[11]Invincible = False
Objectives[33]mission_Actors[11]SetHealth = 4000
Objectives[33]mission_Actors[11]DieFromHeadShot = True
Objectives[33]mission_Actors[11]CanExitVehicle = True
Objectives[33]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[11]AlwaysFight = True
Objectives[33]mission_Actors[11]Seeing_Range = 30
Objectives[33]mission_Actors[11]Hearing_Range = 30
Objectives[33]mission_Actors[11]CombatMovement = Offensive
Objectives[33]mission_Actors[11]weapon = GrenadeLauncher
Objectives[33]mission_Actors[11]Variation = Default
Objectives[33]mission_Actors[11]Task = 0
Objectives[33]mission_Actors[11]Task_Guard_Range = 5
Objectives[33]mission_Actors[11]Task_Stay_In_Range = True
Objectives[33]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[11]Task_Scenario = NONE
Objectives[33]mission_Actors[12]SpawnInVehicle = True
Objectives[33]mission_Actors[12]SeatIndex = -1
Objectives[33]mission_Actors[12]Survive_Number = 0
Objectives[33]mission_Actors[12]Failed_Text = 
Objectives[33]mission_Actors[12]Remove_After = 0
Objectives[33]mission_Actors[12]positionX = -325.9168
Objectives[33]mission_Actors[12]positionY = -1816.664
Objectives[33]mission_Actors[12]positionZ = 24.74774
Objectives[33]mission_Actors[12]Heading = 82.34473
Objectives[33]mission_Actors[12]String_Name = parademon
Objectives[33]mission_Actors[12]Relationship_Group = Enemy1
Objectives[33]mission_Actors[12]AddBlip = False
Objectives[33]mission_Actors[12]ShowCone = False
Objectives[33]mission_Actors[12]Invincible = False
Objectives[33]mission_Actors[12]SetHealth = 4000
Objectives[33]mission_Actors[12]DieFromHeadShot = True
Objectives[33]mission_Actors[12]CanExitVehicle = False
Objectives[33]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[12]AlwaysFight = True
Objectives[33]mission_Actors[12]Seeing_Range = 30
Objectives[33]mission_Actors[12]Hearing_Range = 30
Objectives[33]mission_Actors[12]CombatMovement = Offensive
Objectives[33]mission_Actors[12]weapon = 0
Objectives[33]mission_Actors[12]Variation = Default
Objectives[33]mission_Actors[12]Task = 0
Objectives[33]mission_Actors[12]Task_Guard_Range = 5
Objectives[33]mission_Actors[12]Task_Stay_In_Range = True
Objectives[33]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[12]Task_Scenario = NONE
Objectives[33]mission_Actors[13]SpawnInVehicle = True
Objectives[33]mission_Actors[13]SeatIndex = 0
Objectives[33]mission_Actors[13]Survive_Number = 0
Objectives[33]mission_Actors[13]Failed_Text = 
Objectives[33]mission_Actors[13]Remove_After = 0
Objectives[33]mission_Actors[13]positionX = -325.9168
Objectives[33]mission_Actors[13]positionY = -1816.664
Objectives[33]mission_Actors[13]positionZ = 24.74774
Objectives[33]mission_Actors[13]Heading = 82.34473
Objectives[33]mission_Actors[13]String_Name = parademon
Objectives[33]mission_Actors[13]Relationship_Group = Enemy1
Objectives[33]mission_Actors[13]AddBlip = False
Objectives[33]mission_Actors[13]ShowCone = False
Objectives[33]mission_Actors[13]Invincible = False
Objectives[33]mission_Actors[13]SetHealth = 800
Objectives[33]mission_Actors[13]DieFromHeadShot = True
Objectives[33]mission_Actors[13]CanExitVehicle = False
Objectives[33]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[13]AlwaysFight = True
Objectives[33]mission_Actors[13]Seeing_Range = 30
Objectives[33]mission_Actors[13]Hearing_Range = 30
Objectives[33]mission_Actors[13]CombatMovement = Offensive
Objectives[33]mission_Actors[13]weapon = 0
Objectives[33]mission_Actors[13]Variation = Default
Objectives[33]mission_Actors[13]Task = 0
Objectives[33]mission_Actors[13]Task_Guard_Range = 5
Objectives[33]mission_Actors[13]Task_Stay_In_Range = True
Objectives[33]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[13]Task_Scenario = NONE
Objectives[33]mission_Actors[14]SpawnInVehicle = True
Objectives[33]mission_Actors[14]SeatIndex = 0
Objectives[33]mission_Actors[14]Survive_Number = 0
Objectives[33]mission_Actors[14]Failed_Text = 
Objectives[33]mission_Actors[14]Remove_After = 0
Objectives[33]mission_Actors[14]positionX = -389.5107
Objectives[33]mission_Actors[14]positionY = -1764.143
Objectives[33]mission_Actors[14]positionZ = 21.23704
Objectives[33]mission_Actors[14]Heading = 92.12897
Objectives[33]mission_Actors[14]String_Name = parademon
Objectives[33]mission_Actors[14]Relationship_Group = Enemy1
Objectives[33]mission_Actors[14]AddBlip = False
Objectives[33]mission_Actors[14]ShowCone = False
Objectives[33]mission_Actors[14]Invincible = False
Objectives[33]mission_Actors[14]SetHealth = 5000
Objectives[33]mission_Actors[14]DieFromHeadShot = True
Objectives[33]mission_Actors[14]CanExitVehicle = False
Objectives[33]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[14]AlwaysFight = True
Objectives[33]mission_Actors[14]Seeing_Range = 30
Objectives[33]mission_Actors[14]Hearing_Range = 30
Objectives[33]mission_Actors[14]CombatMovement = Offensive
Objectives[33]mission_Actors[14]weapon = 0
Objectives[33]mission_Actors[14]Variation = Default
Objectives[33]mission_Actors[14]Task = 0
Objectives[33]mission_Actors[14]Task_Guard_Range = 5
Objectives[33]mission_Actors[14]Task_Stay_In_Range = True
Objectives[33]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[14]Task_Scenario = NONE
Objectives[33]mission_Actors[15]SpawnInVehicle = True
Objectives[33]mission_Actors[15]SeatIndex = -1
Objectives[33]mission_Actors[15]Survive_Number = 0
Objectives[33]mission_Actors[15]Failed_Text = 
Objectives[33]mission_Actors[15]Remove_After = 0
Objectives[33]mission_Actors[15]positionX = -389.5107
Objectives[33]mission_Actors[15]positionY = -1764.143
Objectives[33]mission_Actors[15]positionZ = 21.23704
Objectives[33]mission_Actors[15]Heading = 92.12897
Objectives[33]mission_Actors[15]String_Name = parademon
Objectives[33]mission_Actors[15]Relationship_Group = Enemy1
Objectives[33]mission_Actors[15]AddBlip = False
Objectives[33]mission_Actors[15]ShowCone = False
Objectives[33]mission_Actors[15]Invincible = False
Objectives[33]mission_Actors[15]SetHealth = 4000
Objectives[33]mission_Actors[15]DieFromHeadShot = True
Objectives[33]mission_Actors[15]CanExitVehicle = False
Objectives[33]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[15]AlwaysFight = True
Objectives[33]mission_Actors[15]Seeing_Range = 30
Objectives[33]mission_Actors[15]Hearing_Range = 30
Objectives[33]mission_Actors[15]CombatMovement = Offensive
Objectives[33]mission_Actors[15]weapon = 0
Objectives[33]mission_Actors[15]Variation = Default
Objectives[33]mission_Actors[15]Task = 0
Objectives[33]mission_Actors[15]Task_Guard_Range = 5
Objectives[33]mission_Actors[15]Task_Stay_In_Range = True
Objectives[33]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[15]Task_Scenario = NONE
Objectives[33]mission_Vehicles = 3
Objectives[33]mission_Vehicles[0]positionX = -463.9202
Objectives[33]mission_Vehicles[0]positionY = -1841.063
Objectives[33]mission_Vehicles[0]positionZ = 20.05949
Objectives[33]mission_Vehicles[0]Heading = 13.09984
Objectives[33]mission_Vehicles[0]Name = Oppressor Mk II
Objectives[33]mission_Vehicles[0]Model = oppressor2
Objectives[33]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[33]mission_Vehicles[0]SecondaryColor = MetaillicVDarkBlue
Objectives[33]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[33]mission_Vehicles[0]HasPearlescent = False
Objectives[33]mission_Vehicles[0]Livery = -1
Objectives[33]mission_Vehicles[0]DirtLevel = 0
Objectives[33]mission_Vehicles[0]LockedForPlayer = False
Objectives[33]mission_Vehicles[0]Locked = False
Objectives[33]mission_Vehicles[0]Alarm = False
Objectives[33]mission_Vehicles[0]HotWired = False
Objectives[33]mission_Vehicles[0]Invincible = False
Objectives[33]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[33]mission_Vehicles[0]Remove_After = 0
Objectives[33]mission_Vehicles[0]Survive_Number = 0
Objectives[33]mission_Vehicles[0]Failed_Text = 
Objectives[33]mission_Vehicles[1]positionX = -389.5107
Objectives[33]mission_Vehicles[1]positionY = -1764.143
Objectives[33]mission_Vehicles[1]positionZ = 21.23704
Objectives[33]mission_Vehicles[1]Heading = 92.12897
Objectives[33]mission_Vehicles[1]Name = TM-02 Khanjali
Objectives[33]mission_Vehicles[1]Model = khanjali
Objectives[33]mission_Vehicles[1]PrimaryColor = UtilSilver
Objectives[33]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[33]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[33]mission_Vehicles[1]HasPearlescent = False
Objectives[33]mission_Vehicles[1]Livery = -1
Objectives[33]mission_Vehicles[1]DirtLevel = 0
Objectives[33]mission_Vehicles[1]LockedForPlayer = False
Objectives[33]mission_Vehicles[1]Locked = False
Objectives[33]mission_Vehicles[1]Alarm = False
Objectives[33]mission_Vehicles[1]HotWired = False
Objectives[33]mission_Vehicles[1]Invincible = False
Objectives[33]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[33]mission_Vehicles[1]Remove_After = 0
Objectives[33]mission_Vehicles[1]Survive_Number = 0
Objectives[33]mission_Vehicles[1]Failed_Text = 
Objectives[33]mission_Vehicles[2]positionX = -325.9168
Objectives[33]mission_Vehicles[2]positionY = -1816.664
Objectives[33]mission_Vehicles[2]positionZ = 24.74774
Objectives[33]mission_Vehicles[2]Heading = 82.34473
Objectives[33]mission_Vehicles[2]Name = TM-02 Khanjali
Objectives[33]mission_Vehicles[2]Model = khanjali
Objectives[33]mission_Vehicles[2]PrimaryColor = UtilSilver
Objectives[33]mission_Vehicles[2]SecondaryColor = ModshopBlack1
Objectives[33]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[33]mission_Vehicles[2]HasPearlescent = False
Objectives[33]mission_Vehicles[2]Livery = -1
Objectives[33]mission_Vehicles[2]DirtLevel = 0
Objectives[33]mission_Vehicles[2]LockedForPlayer = False
Objectives[33]mission_Vehicles[2]Locked = False
Objectives[33]mission_Vehicles[2]Alarm = False
Objectives[33]mission_Vehicles[2]HotWired = False
Objectives[33]mission_Vehicles[2]Invincible = False
Objectives[33]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[33]mission_Vehicles[2]Remove_After = 0
Objectives[33]mission_Vehicles[2]Survive_Number = 0
Objectives[33]mission_Vehicles[2]Failed_Text = 
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = THANK YOU KRYPTONIAN. YOU FOOL. YOU HAVE GIVEN VISIONS PARTS TO ME, NOW YOU WILL DIE. THE ANTI-LIFE EQUATION IS WITHIN MY GRASP!
Objectives[34]Type = Timeout_Objective
Objectives[34]positionX = -472.575
Objectives[34]positionY = -1816.261
Objectives[34]positionZ = 19.50494
Objectives[34]Timeout_Min = 1
Objectives[34]Timeout_Sec = 10
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = BATMAN............... WE NEED TO SECURE THE AREA. DIANA, YOUR WITH ME!
Objectives[35]Text2 = 
Objectives[35]Text3 = 
Objectives[35]Failed_Text = 
Objectives[35]Type = Checkpoint
Objectives[35]Checkpoint_Type = 45
Objectives[35]Reserved = 0
Objectives[35]ColorR = 0
Objectives[35]ColorG = 0
Objectives[35]ColorB = 0
Objectives[35]ColorA = 255
Objectives[35]IconColorR = 255
Objectives[35]IconColorG = 255
Objectives[35]IconColorB = 0
Objectives[35]IconColorA = 255
Objectives[35]positionX = -408.0996
Objectives[35]positionY = -1765.456
Objectives[35]positionZ = 19.7036
Objectives[35]Heading = 436.9716
Objectives[35]Diameter = 1
Objectives[35]minimum_hight = 3
Objectives[35]maximum_hight = 10
Objectives[35]TriggerDistance = 1
Objectives[35]PlaySound = True
Objectives[35]LoseWanted = False
Objectives[35]Stop_Vehicle = False
Objectives[35]DeliverVehicleOnly = False
Objectives[35]DeliverTrailor = False
Objectives[35]DeliverTowTruck = False
Objectives[35]DeliverVehicleCargobob = False
Objectives[35]DeliverPropCargobob = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = I HAVE TO ENSURE ALL ENEMIES ARE DOWN!
Objectives[36]Text2 = 
Objectives[36]Type = Kill_Actors
Objectives[36]positionX = -391.5672
Objectives[36]positionY = -1844.862
Objectives[36]positionZ = 20.34844
Objectives[36]KillAll1 = True
Objectives[36]KillAll2 = False
Objectives[36]Kill_Actors_Add_Blips = True
Objectives[36]Kill_Actors_Add_Markers = False
Objectives[36]DropPickups = False
Objectives[36]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Text = WITH THE SPECTRE COMPONENTS IN OUR CONTROL I WILL BANISH IT INTO THE PHANTOM ZONE, TOO MANY VILLAINS AND AVENGERS HAVE TRIED TO GET IT. NOW... NOONE WILL HARNESS ITS POWER.
Objectives[37]Text2 = 
Objectives[37]Text3 = 
Objectives[37]Failed_Text = 
Objectives[37]Type = Checkpoint
Objectives[37]Checkpoint_Type = 45
Objectives[37]Reserved = 0
Objectives[37]ColorR = 255
Objectives[37]ColorG = 255
Objectives[37]ColorB = 255
Objectives[37]ColorA = 255
Objectives[37]IconColorR = 255
Objectives[37]IconColorG = 255
Objectives[37]IconColorB = 0
Objectives[37]IconColorA = 255
Objectives[37]positionX = -459.2401
Objectives[37]positionY = -1711.019
Objectives[37]positionZ = 17.7364
Objectives[37]Heading = 396.9716
Objectives[37]Diameter = 1
Objectives[37]minimum_hight = 10
Objectives[37]maximum_hight = 10
Objectives[37]TriggerDistance = 1
Objectives[37]PlaySound = True
Objectives[37]LoseWanted = False
Objectives[37]Stop_Vehicle = False
Objectives[37]DeliverVehicleOnly = False
Objectives[37]DeliverTrailor = False
Objectives[37]DeliverTowTruck = False
Objectives[37]DeliverVehicleCargobob = False
Objectives[37]DeliverPropCargobob = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

